2009-03-25

Haze's Mame WIP (09.03.25)

The news of Haze's Mame WIP

After adding hacking in some basic MMU support to the SH4 core, a couple more things boot. The majority of the 3rd party Naomi games are built with an SDK version which requires the MMU, so, this resulted in quite a few more showing some graphics. Until I implement some kind of texture mapping for the 3d stuff you’ll have to enjoy glorious wireframe ;-)

Haze's Mame WIP (09.03.25)
Haze's Mame WIP (09.03.25)
Haze's Mame WIP (09.03.25)

Fceux SVN r1226

EmuCR:FceuxFceux SVN r1226 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1220
fixed
r1221
Unburied lua scripts and put them in a folder in output
r1222
SDL: added --inputdisplay
r1223
moved luapack files to /dll added a duplicate copy of lua5.1.dll to root because it crashes without it.
r1224
Fix EMUCMDTABLE so it doesn't break the SDL build.
r1225
Win32 - prevent "hotkey" explosion by rshift on some laptop keyboards.
r1226
Win32 - Help manual - Final fix ups for the 2.1 release

Download:Fceux SVN r1226

DeSmuME SVN r1761

DeSmuMEDeSmuME SVN r1761 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1750
win32: restore oam and pal viewer scrollbars which had mysteriously vanished
r1751
Added save types to gtk port. I have no idea if
this work, please report problems... :)
r1752
Correct _MSC_VER definition check
r1753
Use proper gint macros for converting pointers and ints in the new saves code. While at it convert the loop to a for one.
r1754
fix to capturing in a mode we hadnt tested yet. this fixes cross of venus
r1755
another fix for cross of venus, which should now display from boot-up. this is part of a nest of evil that has been opened up due to needing to support the rendering of 2d graphics even while display mode is `off` or `vram framebuffer` or `main ram from fifo` so we will need to keep our eyes peeled for games whose display modes are totally broken due to this. it should be easy to straighten out.
r1756
Move saves menu under emulation to keep the gtk window size the same of the display.
r1757
win32: somehow zip loading got left out of the vs2005 debug vcproj. i think there may have been some reason why, but i dont remember it
r1758
- many fixes in cheat system (core & winport);
winport:
- added edit, remove & toggle on/off cheat in list
r1759
another fix to 3d capture (possibly a regression made the other day); additionally a fix to rotated bg coordinate wrapping
r1760
win32: at some point the emulator quit remembering the window position between sessions. i fixed that.
r1761
win32: add a 3d fps counter so you can see how fast the game logic is running. this isnt as good as a proper lag counter

Download: DeSmuME SVN r1761

JPcsp v0.2 rev 967

JPcspJPcsp v0.2 rev 967 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp v0.2 changelog:
r960
cleanup some old code
r961
Updates for developers only:
- Added command line arguments to load and run programs and open the debugger.
- Added J to branch target syscall detection (now includes JAL and J).
- Added ADDIU on $zr aliasing to LI.
- Tweaked dread log message to differentiate files and directories.
- Fixed PC highlighting when a breakpoint was also on that line.

Other updates:
- Updated thread ban list with fmod (FlatOut Head On).
- Fixed possible null pointer exception in ViewTooltips.java spotted by SCO
(http://jpcsp.org/forum/viewtopic.php?f=3&t=997).
r962
added cube umd samples.
r963
updated some of the file io log messages (this may spam)
r964
added register highlighting. changed scrolling behaviour because of new register
highlighting.
r965
added register highlighting. changed scrolling behaviour because of new register
highlighting.
r966
attempted to add light direction, region and scissor commands. light direction
may need moving to after GL_MODELVIEW
r967
fixed bug in light direction and added logging to it

Download: JPcsp v0.2 rev 967

Dolphin SVN 2752

DolphinDolphin SVN 2752 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2740
Just so I can play a bit without annoying f|res:)
r2741
Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)
r2742
Added project for AudioCommon.
r2743
Some clean up
r2744
Resolve lost symbols in HLE/LLE-t DSP
r2745
come cleanup with lle test and misc
r2746
now all build configs link in visual studio again
r2747
More power for X360 rumble ( issue 770 ).
r2748
small fix to wxcore28 project
r2749
ISOProperties: clean up
r2750
fix crash that could happen when closing ISOProperties on a wii disc
r2751
Changed rumble strength to a setting in the config file.
r2752
Fixed a few MSVC compiler warnings, and added some switches to the readme.

Download:Dolphin SVN 2752

VisualBoyAdvance-M SVN r873

VisualBoyAdvance VisualBoyAdvance-M SVN r873 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN r873 changelog:
r870
Code reverted to prior to spacy's relative directories.
Maybe we can do this properly in the future, but for now it was causing issues for people who like to keep saves with the roms, as well as breaking the rom open dialogues.
r873
filepathremover should be fixed as well as fileexists

Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Add documentation for VBA-M (configuration guide)
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality

Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make even more use of multi-core CPUs
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library

Download:VisualBoyAdvance-M SVN r873

SuperGCube v0.4a build 110

SuperGCube SuperGCube v0.4a build 110 is released. SuperGCube is a GameCube emulator for Windows, based off the discontinued GCube. Using an ingenious interpretive emulation system, it can achieve a (relatively) high speed, often outperforming other emulators that use more advanced techniques.

Download:SuperGCube SVN r37