2009-04-03

Dolphin SVN r2846

EmuCR:DolphinDolphin SVN r2846 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2842
begin merging Hermes patch to gcdsptool to the dsp lle-testing plugin
r2843
More merging (based on shuffle's opcode merging) includes some fixes/new
functions
F|res this has the jumps you were looking for :-) (not all implemented)
r2844
Added msub and andfc/andcf to LLE, also fixed compiler warning.
r2845
hacky pro/epi solution, following XK's suggestion.This doesn't fix zelda boot, XK can you check why?
r2846
Games now boot with LLE-testing

Download:Dolphin SVN r2846

DeSmuME SVN r1813

EmuCR:DeSmuMEDeSmuME SVN r1813 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1808
glade: stop emu keys from blocking gui keys
r1809
synchronize default emu keys to the windows version
r1810
update manpages for cli, gtk, glade ports
r1811
glade: notify user about lack of 3D (failed NDS_3D_ChangeCore)
r1812
More efficient frameskip by using NDS_SkipFrame(). Also tried to fix the framerate limiter (maybe we should just revert to the semaphore system and try to make it more precise?).
r1813
The frameskip now also makes the 3D soft rasterizer skip frames. But it causes a problem that appears in iDeaS: 3D and 2D aren't synchronized when using frameskip. Feel free to revert it if that problem is annoying for you.

Download: DeSmuME SVN r1813

PCSX2 SVN r893

EmuCR:PS2 emulatorPCSX2 SVN r893 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r890
wxGui branch: Fixed Release build errors, removed WinMain.cpp and Remote Debugger stuff from the build project (slowly but surely eliminating dependencies on old code!!), and added AboutBoxDialog files, which I plan to work on next. (gotta have an about box!)
r891
Fiddle with ProcessFKeys a bit, and hack in a key to turn logging on and off(F10).
r892
Patch r891 so the release build builds.
r893
Multitap should now work in BIOS (Oops).

Download: PCSX2 SVN r893
Download: PCSX2 Plugins

Dolphin Cheats SVN r152

EmuCR:DolphinDolphin Cheats SVN r152 is released.Dolphin Cheats SVN is a SVN for a Dolphin-Emu cheat database. This SVN will also be used for my releases.The main reason for this separate SVN is too use it for a cheat database and also not to flood the main dolphin-emu project with INI change revisions.

Dolphin Cheats SVN changelog:
r150
10 New games added to the compat List
Some with your respect youtube video and issues comments
:) Enjoy!
r151
Changed Pal Super Smash Bros. status and added Skate It's ini.
r152
Forgot something

Download:Dolphin Cheats SVN r152

Glide64 "Napalm" 1.2

EmuCR:Glide64Glide64 'Napalm' 1.2 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

The developer said:
Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.

Glide64 'Napalm' 1.2 Changelog:
KoolSmoky fixed a few bugs in GlideHQ. This is good news by itself. Beside that he also created very useful tool to check for various problems in hi-resolution texture packs. It is highly recommended for all users and especially for designers of hi-resolution texture packs. You can’t imagine how careless texture artists can be and how many issues there are even in most popular and well-designed packs.

Download:Glide64 'Napalm' 1.2

Dolphin SVN r2841

EmuCR:DolphinDolphin SVN r2841 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2830
linux buildfixes...
r2831
Unloop
r2832
[No log message]
r2833
Edited wiki page through web user interface.
r2834
LOL, forgot the check
r2835
I wrote a tool to extract the dlls from oalinst.exe.
I hope this can resolve the dll hell problem.
someone help me test?
r2836
add DSPRegisterView files to vcproj
r2837
A few fixes to DSP LLE, added prologue and epilogue infrastructure (not working yet). Fixed if in Initializing the inst. table.
r2838
fixed the mask chekcing
r2839
Set SDL 1.2 as default for now, better use stable SDL instead of alpha 1.3 :p
r2840
Updated rumble for nJoy, fixed a few glitches with half press button and deadzones too.
r2841
more opcode guessing

Download:Dolphin SVN r2841

PCSX2 SVN r889

EmuCR:PS2 emulatorPCSX2 SVN r889 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r881
wxGui branch: major progress on many fronts!
* Added new files AppConfig.cpp and StringUtils.cpp, and removed memzero.h(we'll use the win/linux platform dependent implementations)
* Enabled wxWidgets memory tracing since we don't use a memory trace util of our own.
* Switched many instances of std::string to wxString.
* Added preliminary support for configuration settings and ini file creation.
* Added a set of parsing and splitting tools to StringUtils.
* Set it up so that the Console log is attachable to the main window, when dragging (fun!)
* Main window and console log window record and restore window positions between runs (only partially implemented yet)
r882
wxGui branch: Moved and renamed some files and classes. I'm quite a bit more fond of the C# / Java naming schemes for forms and dialogs over the wxGlade frm/dlg prefixes. Namespaced all dialogs into Dialogs::. (all two of them at this point, but many more will come! .. someday)
r883
Implemented some more vtlb optimizations: Regalloc should be working a bit better now, and removed some unneeded code on the LWL/SDL/etc interpreter callbacks.
Emitter: Added Rm/RmOffset forms for AND32 - Untested. I'm pretty sure they're valid instructions but I could be wrong.
r884
More vtlb optimizations: Switched over to full const resolution of the TLB, and added a shortcut for the INTC_STAT register (replacing the one rama added to HwRead.cpp a couple days ago).
r885
Final pass of today's vtlb optimizations: Improved the codegen for constpropagated direct reads and writes (very minor optimization).
r886
T/D flag interrupting was missing on the VUs.Nneeve implemented it :)
r887
GSdx: the BoF5 speed fix
r888
Oh well, a problem with the T/D flag code made the bios screw up.Since it can't be fixed without further code in superVU, full revert for now :/
r889
Fixed a bug from an earlier vtlb commit that caused some slowdown when INTC_HACK was disabled. Turns out games spinning on INTC_STAT don't do it in a way that allows the recompiler to propagate consts.

Download: PCSX2 SVN r889
Download: PCSX2 Plugins

DeSmuME SVN r1807

EmuCR:DeSmuMEDeSmuME SVN r1807 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1801
win32: integrate patch: add fast forward, target framerate control (other than 60), and input display
r1802
oops i failed to checkin everything
r1803
see if this fixes the build in non-windows
r1804
Inlined desmume_cycle() and desmume_running() for speed.
r1805
win32: lag counter
r1806
tweaks to lag frame
r1807
change lag counter to be cumulative instead of instantaneous. also fix some file line endings

Download: DeSmuME SVN r1807

Cxbx 0.8.1 Test Build (2?)

EmuCR:Xbox Emulators Cxbx 0.8.1 Test Build (2?) is released.Cxbx is an Xbox emulator for the Microsoft Windows operating system developed by a group of programmers led by a hacker named Caustik and written in the C++ programming language. Cxbx's goal is to convert a game from an Xbox executable to a native Windows executable.

The developer said:
A few nights ago, I got Smashing Drive to run full speed. What I did was download nisse's branch and add my changes for Smashing Drive there (easy) since his is overall more "efficient" than mine. It's completely playable now with more interactive frame rates. Audio is worse than before, but oh well, you can play it faster than the Xbox now! Since the game uses frame based movement (instead of time based movement), the game will run super fast unless you enable VSync.

I tried uploading a youtube video as proof, but youtube doesn't like the fraps codec Anyone know of any good converters?

Oh yeah, I've attached another one below. This one should be much faster than before. Eat that!

Quote:
Originally Posted by bll0612
i got the same result after restarting it
any guide to handle it?
Sometimes Cxbx will act strange. For instance, on my PC(s) Cxbx will sometimes emulate Halo's menus without problems, and sometimes just crash. There were even times when I couldn't run Turok. I recommend restarting your PC, it works for me sometimes.

Quote:
Originally Posted by saintseiya
nice work..i go to compile this..thanks blues...this svn has a section of fixes??i want to work in fixes too..i go to try with your bynaries all my xbox games like 16 games hehe.. : )
excellent
It's not on the SVN yet. I just got around to reinstalling TSVN so I can do that now.

Quote:
Originally Posted by BigIg
I get a strange result running this...

EDIT: Sometimes I get this result, sometimes I don't. Odd.
It's a feature. If I remember correctly, the black button enables the trailing effect by not clearing the render target. If the black button is not mapped to a key or other input device (that is connected) Cxbx will sometimes count that button as being pressed.

Download: shogun_release_fast.rar

GameEx 9.95

GameEx 9.95 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.

GameEx 9.95 change:
GameEx 9.95 brings what I think is one of the nicest core features implemented in quite some time. Via en emulator map configuration file (available from the start menu group or in the config folder) specific mame games or mame game types can be configured to launch with other emulators in GameEx. Daphne is also supported. This I believe is similar in function to MultiMame. The feature is quite powerfull and should support any scenario where you wish to use an alternate version of MAME or a faster or woriking emulator. Also with this release the MAME list update has been optimized and is a fair bit faster. There is a new hibernate option on the exit menu, and a new custom input feature to allow shutdown or hibernate of the pc with a key combo. Finally the theme editor has been updated (thanks Ben) with a new option to hide the game info/selected item text. No April fools joke this year. Just a cool GameEx update.

Download:GameEx 9.95

Ghosts'n Goblins GBA V0.1

Ghosts'n Goblins GBA V0.1 is released.Emulator of Ghosts and Goblins Arcade game for the GBA

Another arcade emulator which uses the M6809 cpu.
Should be fairly playable, even has working screen flipping.
I have one more arcade emulator coming up, though I can't find why the music doesn't play.

*Pretty much everything works except sound.

Download:Ghosts'n Goblins GBA V0.1

Yie Ar Kung-Fu GBA v0.1

Yie Ar Kung-Fu GBA v0.1 is released.This one emulates the arcade game Yie Ar Kung-Fu. Yet another arcade emulator which uses the M6809 cpu, this time from Konami.

This one has sound as well, though no speech.
*Pretty much everything works except speech.

Download:Yie Ar Kung-Fu GBA v0.1

JME C64 v1.10

JME C64 v1.10 is released.A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator.the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.

Download:JMEC64-1.10.jar
Download:JMEC64-1.10.jad

JMEBoy v1.3

JMEBoy v1.3 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.

Download:JMEBoy-1.3.jar
Download:JMEBoy-1.3.jad