2009-04-07

Mednafen v132

Mednafen v132 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

How to use:here

Download:Mednafen v132

Dolphin SVN r2911

EmuCR:DolphinDolphin SVN r2911 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2900
Edited wiki page through web user interface.
r2901
Added separate log for DSP LLE.
r2902
Copied register table from hermes code
Please use instead of magic numbers
r2903
More commenting and cleanup and added another BP Function.
r2904
DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes.
r2905
splitting shifti to lsr/lsr/asl/asr please review
r2906
DSP: minor shift instruction tweaks. that stuff about negated shift amount in the comments is spooky though. gonna have to run some test code.
r2907
minor dsp debugger improvements
r2908
More clean up + ilrrn
r2909
forgot the opcode
r2910
implement clrl (clral0/1) in the table
r2911
more doc and small fix

Download:Dolphin SVN r2911

PCSX2 SVN r915

EmuCR:PS2 emulatorPCSX2 SVN r915 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r915
microVU: more recompiler first-pass implementation stuff...

Download: PCSX2 SVN r915
Download: PCSX2 Plugins

DeSmuME SVN r1831

EmuCR:DeSmuMEDeSmuME SVN r1831 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1828
Fix card reads below 0x8000
r1829
typo in comment
r1830
unify eols in saves.cpp and saves.h
setting svn:eol-style to native for saves.cpp and saves.h
r1831
all .cpp .h files: convert to uniform EOLs and set svn:eol-style to native

Download: DeSmuME SVN r1831

Jpcsp SVN r992

EmuCR:JPcspJpcsp SVN r992 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r991
Basic implementation for sceSasXXX sounds.
sceSasCore: delay the thread to not slow down the application (real function of sceSasCore is still unknown).
r992
updated findings of sascore

Download: Jpcsp SVN r992

Snes9x GX 4.0.0

EmuCR: Snes9x GXSnes9x GX 4.0.0 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!

Snes9x GX 4.0.0 changelog:
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski

Download:Snes9x GX 4.0.0 - GameCube
Download:Snes9x GX 4.0.0 - Wii

Visual Boy Advance GX 1.0.8

EmuCR: Visual Boy Advance GXVisual Boy Advance GX 1.0.8 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options

Visual Boy Advance GX/Wii 1.0.8 changelog:
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file

Download:Visual Boy Advance GX 1.0.8 - GameCube
Download:Visual Boy Advance GX 1.0.8 - Wii

Glide64 Napalm PR 1.2.1

EmuCR:Glide64Glide64 Napalm PR 1.2.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

The developer said:
I forgot to add one more fix for Beetle Adventure Racing to previous release.

Download:Glide64 Napalm PR 1.2.1