2009-05-11

pSX Frontend v1.12.1

pSX Frontend v1.12.1 is released.pSX Frontend was created to help those unfamiliar with the commandline to use all of the switches (many of which have no equivalent in the pSX configuration). The features included have caused pSX Frontend to grow beyond the original vision for it, and it is now able to perform more advanced functions, including the ability to save profiles for convenient access in the future.

pSX Frontend Features
* Access to all commandline switches and parameters from an intuitive interface
* Profiles for saving configurations
* Select BIOS on a per-profile basis

Windows Only
* Advanced shortcuts that go beyond the typical pSX shortcut (select BIOS, etc)
* Hide log window when running pSX
* Import/export shortcuts
* Increase pSX process priority
* Resize pSX window

Notes
* "pSX Frontend Settings" and "Last Session" cannot be used as profile names
* Extra switches are left unparsed, so be careful not to use conflicting or duplicate switches
* Switches may or may not work depending on the version of pSX being used

Linux Only
* If a psxfrontend.ini file is located in the same directory as pSX Frontend's executable, then it will use that copy instead of ~/.pSX/psxfrontend.ini.
* When running a game directly from your disc drive, make sure the actual raw device is used (look in /dev), and not the mount point.

Windows Only
* Advanced shortcuts require pSX Frontend in order to work properly
* Do NOT use the "Hide log window" feature if you plan on making bug or game compatibility reports, as you may miss important information that should be included in your report
* For obvious reasons, advanced shortcuts are cannot be imported

Download: pSX Frontend v1.12.1
Source:Here

Fceux SVN r1289

EmuCR:FceuxFceux SVN r1289 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1289
SDL: fixed Four Score movie playback

Download:Fceux SVN r1289
Source:Here

Dolphin SVN r3195

EmuCR:DolphinDolphin SVN r3195 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3191
Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.
r3192
Forgot a file
r3193
Add the ability to set UseRE0 hack in game.ini.Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing.
r3194
One little fix to a bug with r3193 .
Something i spent ages wondering why wasn't working properly XD
r3195
Cleaned up the RE0 fix a bit.

Download:Dolphin SVN r3195 x86
Download:Dolphin SVN r3195 x64
Source:Here

Jpcsp SVN r1045

EmuCR:JPcspJpcsp SVN r1045 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1041
Fixed file path handling, again
r1042
sigh
r1043
Improved Texture cache performance (keep combination of texture address and clut address in the cache).
Improved Texture reading performance (MemoryReader)
r1044
UMD updates:
- Updated UMD Callback sample.
- Updated UMD callback and wait stat implementations (Gripshift, issue 18 , issue 79 ).
Trigger UMD callback immediately after register UMD callback should finally be resolved :)
Updated some error codes in pspiofilemgr.
r1045
Implemented sceKernelSysClock2USecWide

Download: Jpcsp SVN r1045
Source:Here

ZZogl SVN r152

ZZogl SVN r152 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

Download:ZZogl SVN r152
Source:Here