2009-05-12

Dolphin SVN r3207

EmuCR:DolphinDolphin SVN r3207 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3196
Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
r3197
Some name edits for the new OpenGL hacks.
Made them more understandable.
r3198
Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
r3199
Linux 64 compile fix (fix issue 948 )
r3200
A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
r3201
Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
r3202
Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
r3203
Disable PC-native DXT texturing. Too many problems for now.
r3204
More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different,so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
r3205
project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
r3206
game.ini fix for projection hack's.
This patch is by val532
r3207
Got the games to try and send out a packet. Probably something to do with DHCP.
If I want to go any farther, I need to create the virtual network interface now.

Download:Dolphin SVN r3207 x86
Download:Dolphin SVN r3207 x64
Source:Here

GSdx SVN r1171

GSdx SVN r1171 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1171 Changelog:
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1171
GSdx: small fixes

Download: GSdx SVN r1171
Source:Here

PCSX2 SVN r1172

EmuCR:PS2 emulatorPCSX2 SVN r1172 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1167
microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags.
FFX's intro got a 8~10% speedup with the hack, and it should be safe for 90~95% of games.It can be enabled in microVU_Misc.h
r1168
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
r1169
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
r1170
Fix up r1169 a bit, and a few minor changes.
r1171
GSdx: small fixes
r1172
microVU: fixed a few problems...

Download: PCSX2 SVN r1172
Download: PCSX2 SVN r1169 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

DeSmuME SVN r2156

EmuCR:DeSmuMEDeSmuME SVN r2156 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2154
Random cleanup: move some struct definitions, defines, global variables on top. Remove some silly banners or move them where they belong.
r2155
win32: fixed ram search endianness
r2156
large speedup in bg pixel pipeline

Note:if you runing DeSmuME new version have some error just put this 4 dll's file for DeSmuME.

Download: DeSmuME SVN r2156
Source:Here

Jpcsp SVN r1046

EmuCR:JPcspJpcsp SVN r1046 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1046
fake OSK access. Now MotoGP goes a lot further (yah i am still around :P)

Download: Jpcsp SVN r1046
Source:Here

ZZogl SVN r153

ZZogl SVN r153 is released.ZZogl is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state.

ZZogl SVN Changelog:
r153
A little fix for KH1 and KH2 games. Remove some glitches

Download:ZZogl SVN r153
Source:Here

Aristotle Video Plugin SVN r55

Aristotle Video Plugin SVN r55 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.

Aristotle Video Plugin SVN changelog:
r53
Edited wiki page through web user interface.
r54
Edited wiki page through web user interface.
r55
Some modifications added a rounding to pow2 method.

Download:Aristotle Video Plugin SVN r55
Source:Here

gpSP mod 503HEN

EmuCR:gpSPgpSP mod 503HEN is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.

Download: gpSP mod 503HEN

PCSX2 SVN r1166

EmuCR:PS2 emulatorPCSX2 SVN r1166 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1165
Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
r1166
microVU:
- Major flag algorithm rewrites (work in progress)
- Abused macros to create my tables, knocking off 800 lines of code.
- VU0 and VU1 have different dynarec cache sizes now (vu0's is 1/4 the size of vu1's)
- Minor changes...

Download: PCSX2 SVN r1166
Download: ZeroPAD SVN r1165
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

WinArcadia & AmiArcadia v11.4

WinArcadia & AmiArcadia v11.4 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here