2009-05-15

WinArcadia & AmiArcadia v11.41

WinArcadia & AmiArcadia v11.41 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

Download: WinArcadia v11.4
Download: AmiArcadia v11.4
Source:Here

GSdx SVN r1191

GSdx SVN r1191 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1191 Changelog:
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: GSdx SVN r1191
Source:Here

PCSX2 SVN r1190

EmuCR:PS2 emulatorPCSX2 SVN r1190 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1180
microVU:
* Smartened up the microprogram cache. Programs are (quite accurately) selected
based on how often and how recently they have been used. Solves constant
recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].
* Changed memory allocation so that microprogram blocks are allocated *on
demand* -- this saves a lot of memory and makes it possible to test 64-program
caches (which would previously fail due to exceeding 2gb ram allocations!).
Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only
allocates memory once instead of on every reset. :)
* Tweaked uses of progSize in microVU.h so that it's consistent [all instances
of progSize are (vumem_size / 4) now]
r1181
Removed the microVU enabler define (oops >_<), and removed some SPU2 counters
message since the code in question is behaving as intended.
r1182
GSdx: just fixing the typos...
r1183
Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32
flag I missed, and updates the Makefile a bit.
r1184
Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be
able to revert back here if neccessary.
r1185
GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
r1186
GSnull: A bit more work on the gif transfers.
r1187
microVU: fixed up microVU so that it compiles in Linux if the appropriate
defines are uncommented, and runs surrealistically.
r1188
microVU:
-implemented Jake's suggestion for proper alignment in the microVU struct.
-minor optimizations/changes
r1189
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not
finished, by any means, but this seemed like a good commit point.
r1190
Linux: Fix focus problems with various dialogs when hitting escape, and hook in
dev9's dialog box.
r1191
GSdx: this should fix d3d9 mode and the aspect ratio bug

Download: PCSX2 SVN r1190
Download: PCSX2 SVN r1173 - r1190 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

MameUI 131.2

EmuCR:MameUIMameUI 131.2 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI 131.2 x86 version
Download:MameUI 131.2 x64 version
Source:Here

Dolphin SVN r3233

EmuCR:DolphinDolphin SVN r3233 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3213
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes
paletted textures more efficiently.
r3214
Dolphin connects to the virtual NIC device now, but for some reason it can't
send out it's packet. 350 bytes, yet 0 get out >>
r3215
Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.
r3216
Small tiny fix to repair some of the hacks.
r3217
Slight cleanup in the main file. Win32 tries sending the packet, but fails with
error 0x57 or 0x6 in WriteFile function, depending on how I have it set up.
Linux sends out the packet, or at least it says it sends it out. Requires root
priv in Linux and openVPN installed to use the /dev/net/tun device.
r3218
Small change to re0 fix trying to get it to work properly!
r3219
Another small change to the re0 fix.
Someone proposed this change and it looks as if it may work.
r3220
Introducing Netplay, currently not extremely polished, and not yet fully
tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still
pending other linux fixes :P
r3221
added HAVE_SFML so the code compiles without it
r3222
x64 build fix here we go
r3223
[No log message]
r3224
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha
tested), and some code formatting cleanup.
r3225
fix windows debugfast build and warning fix in SDCardUtil.cpp
r3226
build DSPSpy for gc (make -f MakefileGC) - needs web server or something for
easy result viewing :p
Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ????
vs. capcom, so it was being sorted to the top and screwing up the index. To do
it "correctly" you'd need to assign the index to the item's arbitrary data.
r3227
use libogc for a bunch of headers instead of dspspy's random ones. (revert if
they're used for a reason...)
r3228
A attempt for a fix for the Zelda TP Bloom hack
r3229
Netplay compiles on linux, please test
r3230
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux
and then set a interrupt. I'm getting erroneous data from the shoddy
implementation currently in Dolphin. Time to redo the EXI structure >_>
r3231
more simplification/updating of dspspy
r3232
just doing it while i remember :p
r3233
Fixed some crashes in netplay, so it actually works :p

Download:Dolphin SVN r3233 x86
Download:Dolphin SVN r3233 x64
Source:Here

Jpcsp SVN r1052

EmuCR:JPcspJpcsp SVN r1052 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1047
Fixed "SCREAM Error" ( Issue 117 ): checked sceKernelCpuXXXXIntr() functions on a PSP. Test application provided.
r1048
Added DumpDebugState, outputs thread and memory information to stderr. Other minor changes.
r1049
reverted some old mpeg behaviour (Infected)
r1050
Fixed possible collection concurrent modification in threadman.
r1051
Fixed Issue 84 (umd file not found)
r1052
Implemented swizzling on clut4 textures ( Issue 2 ).

Download: Jpcsp SVN r1052
Source:Here

Mameinfo.dat v0.131u2

Mameinfo.dat v0.131u2 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.131u2 changelog:
- 0.131u2: Updated to MAME 0.131u2.
- Added 0.131u2 Source/Listinfo changes.
- Newest Bugs (14th May).
- Added Romset (kb/files/zip) infos.
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.131u2
Source:Here

MAME v0.131u2

MAMEMAME v0.131u2 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

what's news in MAME v0.131u2:
0.131u2
-------


MAMETesters Bugs Fixed
----------------------
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are
incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error
during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly
while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation
(Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely
(Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has
incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormo: Playfield Graphics regression
(Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm,
ffantasa : Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst, shtngmst1: wrong sha1 values for shooting
master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation
(Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access
Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation
(Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation
(Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation
(Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile
warnings (smf)



Source Changes
--------------
Added notes to several drivers indicating specifically that an MCU
is needed for decapping. [Angelo Salese]

Naomi renderer: add all 64 blending modes, and made it anal-retentive
where it comes to position precision. [Olivier Galibert]

Converted Irem M14 HW to tilemaps and cleaned-up the driver.
[Angelo Salese]

Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they
should be properly named). [Angelo Salese]

Added MCU no dumps for the Grand Striker driver. [Angelo Salese]

Fixed background colors in Alien Command. [Angelo Salese]

Added profile markers to naomi, to see what % of cpu time things are
using. [David Haywood]

Lowered the AY-8910 volumes in the adp driver. [Angelo Salese]

Some Maple fixes, now Street Fighter Zero 3 Upper should be fully
playable. [Angelo Salese]

Added cart info documentation update for the two resent Mega-Tech cart
dumps: Shadow Dancer & Streets of Rage. [Brian Troha]

Merged memory maps in the following remaining drivers and cleaned up
some comments: homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c,
kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c.
[MooglyGuy]

Fixed Naomi bug in computedilated, was causing bad portraits in
shikgam2. [David Haywood]

Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map. [Aaron Giles]

Added bilinear filtering to Naomi video emulation. Textures are still
a bit crawly since we're always using the lowest MIP level.
[MooglyGuy, Aaron Giles]

Short-circuit the naomi rendering in non-textured cases, prevents a
lot of bad graphics. [David Haywood]

Fixed tubepb regression. [Fabio Priuli]

Added MC-8123 key for Gigas. Of course the game still doesn't work
because the program ROM is missing. [Nicola Salmoria]

Applied some of the Naomi exclusive texture mode rules.
[David Haywood]

Added a work-around for the UART FIFO read only status register on the
SH-4 to make Tetris Kiwamemichi happy to boot. It crashes shortly
after that like La Keyboard though (jumps to an unmapped address).
[Angelo Salese]

Hacked the Naomi YUV interrupt to fire when the base register is
written. (Currently looking at implementing properly, but this
prevents KuruCham and SS2005 from hanging). [David Haywood]

Converted namcos2.c, niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
instead of macros. [Angelo Salese]

Fixed regression for mitchell.c games. [Pierpaolo Prazzoli]

Added MCU no-dump to Air Buster. [Angelo Salese]

Commented out the ACIA irq, was causing missing bgms in Street
Fighter Zero 3 Upper. [Angelo Salese]

Improved the debugging on the Naomi Wave DMA handler. [Angelo Salese]

Converted DJ Boy memory maps to current standards. [Angelo Salese]

Fixed pipedrm tag problem. [Fabio Priuli]

Fixed ninjakd2 DIPSW and notes. [kanikani]

Fixed a couple of bugs in cave.c and seta2.c introduced with the
memory map merges. [Fabio Priuli]

MCS-51 fixes: [Aaron Giles]
* jb int0, loops are now broken out of if int0 comes and is
taken
* externally-clocked counters only count when enabled
* internal RAM no longer wraps when accessed out of bounds

System 1 changes: [Aaron Giles]
* hooked up 8751 properly
* removed old 8751 hacks
* shuffled Shooting Master sets

Fixed tattass regression from map merging. [Fabio Priuli]

Fixed P2 palette write handlers for fromancr and fromanc4.
[Fabio Priuli]

Fixed halleys.c sound: ay8910 write handlers work on two bytes.
[Fabio Priuli]

Marked polystar, hellngt and totlvice CHDs as bad. Will be replaced
soon. [Guru]

Added missing YMZ280B ROM to evilngt/hellngt. [Guru]

Fixed regression on homedata.c driver. [Angelo Salese]

Fixed Legend of Makai regression. [Angelo Salese]

Removed "BAD_DUMP" from the Red Baron AVG bprom, it has been verified
correct (contents and label) by the Dumping Union. [Smitdogg]

Improved the single board 4p mode in Kick N Run / Mexico 86. It
basically works but 2p mode is broken so I still keep it as disabled
by default. [Angelo Salese]

Fixed Kiki Kai Kai exception. [Angelo Salese]

Dumped io board rom to Dynamic Golf. [Guru]

Fixed King Derby sprites wrap-around and flip x positioning.
[Angelo Salese]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
Otenami Haiken (V2.04J) [Joerg Hartenberger, Guru]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger, Guru]
Choplifter (8751 315-5151) [The Decapping Project, Aaron Giles]
Shooting Master (EVG, 8751 315-5159a)
[The Decapping Project, Aaron Giles]
Noboranka [The Decapping Project, Aaron Giles]



New clones added
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Hatris (US) [Andrew Welburn]



New games marked as GAME_NOT_WORKING
------------------------------------
IQ Pipe [SoftwareThis]

Download:MAME v0.131u2 diff
Source:Here