2009-05-19

PCSX2 SVN r1221

EmuCR:PS2 emulatorPCSX2 SVN r1221 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1214
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
r1215
microVU:
- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).
r1216
microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.
r1217
R3000air: Implemented constant propagation, added sign extension tracking, some logging, and some ggeneral improvements to the block manager / validator.
r1218
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
r1219
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
r1220
microVU:
- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.
r1221
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.

Download: PCSX2 SVN r1221
Download: PCSX2 SVN r1214 - r1221 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Dolphin SVN r3262

EmuCR:DolphinDolphin SVN r3262 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3262
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p

Download:Dolphin SVN r3262 x86
Download:Dolphin SVN r3262 x64
Source:Here

Jpcsp SVN r1059

EmuCR:JPcspJpcsp SVN r1059 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1059
restored fatms0 mapping from r990 (Wipeout Pure, issue 122)

Download: Jpcsp SVN r1059
Source:Here

Glitch64 SVN r20

Glitch64 SVN r20 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r17
3dfx headers are replaced by the version from glide3x driver sources, because original version does not compile on Unix.
r18
Used MSVC2008 to compile
Did preliminary work on cross platform VRAM detection.
Could do with testing (unable to test), but should be a start :)
r19
OpenGL headers are replaced by the Unix compatible versions.
r20
Fixed compilation errors on Unix.

Download: Glitch64 SVN r20
Source:Here

DeSmuME SVN r2215

EmuCR:DeSmuMEDeSmuME SVN r2215 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2201
Merged "Stop AVI" to "Record AVI"
r2202
win32 - added wav recording
r2203
new save file system. the manual save type selection no longer does anything. If you think you still need it, we need to study the case and find out why.
r2204
fix linux compile?
r2205
savedata: handle warioware touched (still gathering test cases, keep them coming)
win32: fix vs2005 fastbuild output directory
r2206
win32: fix buffer overflow in savestate description generation
r2207
gfx3d: fix stack corruption in normal command
r2208
fix bad new crashiness
r2209
win32: fix vs2008 project to support zipped roms in debug builds
r2210
fix shared 2-bank shared wram mapping; add Release FastBuild to 2008 vcproj
r2211
Implement a few of the new card commands used in Made in Ore. It wont save but at least it boots now. This is just a temporary fix until something better can be worked out.
r2212
- fix windows resource;
r2213 r2214 r2215
add another autodetection

Download: DeSmuME SVN r2215
Source:Here

Mednafen Re-Recording SVN r138

Mednafen Re-Recording SVN r138 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r138
prevent abuse of movie system

How to use:here

Download:Mednafen Re-Recording SVN r138
Source:Here