2009-05-22

ClrMamePro v3.126b

EmuCR:ClrMameProClrMamePro v3.126b is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.126b changelog:
- misc: updated 1G1R algorithm according to No Intro Team's new requirements. Active regions now filter sets in 1G1R mode
- misc: don't allow backup & download folders as rompath subfolders anymore
- misc: updated to some newer 7z sdk routines (fixing accessing files >=4GB). However block based unpack is still not enabled
- misc: new datfiles are sorted by full path name and not by description
- misc: changed and added some no profile/no data messages
- misc: got rid of some short foldernames
- fixed: crash when printing results for sets without roms

Download: ClrMamePro v3.126b 32bit
Download: ClrMamePro v3.126b 64bit

Command.dat (non officiel) (20/05/2009)

Command.dat (non officiel) (20/05/2009) is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.

Download: Command.dat (non officiel) (09.04.14)
Source:Here

Jpcsp SVN r1064

EmuCR:JPcspJpcsp SVN r1064 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1060
- Implemented VUC2I, VC2I, VUS2I, VS2I
- Fixed VH2F
- Fixed disasm of VFPU Instructions currently implemented
r1061
Fixed "ArrayIndexOutOfBoundsException: Sector number 126031 out of bounds."( Issue 74 ).
r1062
sceIoPollAsync() should yield in all cases to allow the async IO to complete(completes only on thread switch).
r1063
Fixed interpretation of Z for 2D Vertex, tested with 2DStudio.
r1064
added io ctl cmd 0x01010005 (umd file seek set, issue 88)

Download: Jpcsp SVN r1064
Source:Here

Dolphin SVN r3270

EmuCR:DolphinDolphin SVN r3270 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3265
More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
r3266
Fix of the volume slider in LLE
r3267
Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D ) Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.Any tips for making scrubbing faster would be welcomed :)
r3268
forgot SConscript
r3269
DiscScrubber: 32bit crashfix
r3270
small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress.

Download:Dolphin SVN r3270 x86
Download:Dolphin SVN r3270 x64
Source:Here

PCSX2 SVN r1233

EmuCR:PS2 emulatorPCSX2 SVN r1233 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1229
microVU: minor changes
r1230
microVU:
- Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup.
- Minor Changes
r1231
R3000air: Much work on the optimization mess for the recompiler. Think I'm finally getting something I'm happy with.
* Added placebos for all recompiled R3000A instructions.
* made significant changes to the emitter, adding an xDirectOrIndirect type, and several cleanups.
r1232
R3000air: quick merge with trunk and some minor code cleanups [prepping for a weekend road trip]
r1233
Minor variable type changes.

Download: PCSX2 SVN r1233
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

DeSmuME SVN r2244

EmuCR:DeSmuMEDeSmuME SVN r2244 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2234
win32: set correct fastbuild output path for vs2008
r2235
win32: fix bug in mic reading which makes it return unpredictable garbage 100% of the time
r2236
win32: fiddle with the mic input, moving it towards more reliability
r2237
spu: fix bug with badly messed up sequenced music
r2238
gpu: display capture: fix bug blending vram + 2d/3d causing 2d elements to be black
r2239
gfx3d: sorry, the poly sorting callback must be this way. there must be something else going wrong where this breaks
r2240
gpu: reorder the layer rendering, capture, and final display, to be a little less confusing, and it should get rid of a frame of latency on motion blurs
r2241
gpu: ensure the thing that the assert catches, just for release builds so that people wont find subtle errors. we really need better error and info reporting facilities.
r2242
Autosave for scooby-doo! Unmasked.
r2243
gpu: take out that assert. it has done its job and proven that we can't make that assumption
r2244
We really want to know when the savetype discovery fails so it's easier for people to report.

Download: DeSmuME SVN r2244
Source:Here

Fceux SVN r1291

EmuCR:FceuxFceux SVN r1291 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1291
Win32 - Made fullscreen toggle (alt+enter) remappable

Download:Fceux SVN r1291
Source:Here

Classic99 v3.20

Classic99 v3.20 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.

Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free

Download: Classic99 v3.20
Source:Here

QEMU v0.10.5

EmuCR: QEMU QEMU v0.10.5 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.

QEMU v0.10.5 changelog:
- kvm: trim unsupported cpu features from cpuid (Avi Kivity)
- kvm: provide a better error message for -smp > 1 (Mark McLoughlin)
- Remove initrd printfs (Richard Jones)
- Initial variables found by valgrind (Jean-Christophe Dubois)
- Fix -initrd with > 4GB guests (Glauber Costa)
- Fix busy loop on live migration for certain platforms (Uri Lublin)
- Remove GCC 3.x requirements from docs (Hollis Blanchard)
- ETRAX: fixes for kernel command line, ethernet address, bmi (Edgar Iglesias)
- CRIS: Fix bmi (Edgar Iglesias)
- Fix bounce buffer errors (Avi Kivity)
- Fix regression in -kernel (Anthony Liguori)

Download:QEMU v0.10.5
Source:Here