2009-05-23

Yabause ReRecording SVN r151

EmuCR:SS EmulatorsYabause ReRecording SVN r151 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r150
lame hack to prevent input from sticking when resuming a movie. this probably doesn't fix the inverted input bug
r151
reverted previous, this needs an actual fix

Download: Yabause ReRecording SVN r151
Source:Here

Yape v0.83

Yape v0.83 is released.Yape is the best emulator of Commodore microcomputer family running on Windows and Unix.The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.

Yape v0.83 changelog:
- [NEW] SID card DigiBlaster (8bit DAC) support
- [NEW] immediate exit on pressing F12 now optional
- [NEW] separate build for Win9x machines
- [FIX] occasional GCR data corruption problem fixed

Download: Yape v0.83 x86
Download: Yape v0.83 x64
Source:Here

Nintendulator v0.965 beta (2009/05/22)

NintendulatorNintendulator 0.965 beta (2009/05/22) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.

Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.

Download:Nintendulator 0.965 beta (2009/05/22)
Source:Here

WinUAE v1.6.0 Final

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Final is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Final changelog:
New features:
- Very popular request: automatic display scaling/window resizing!
(not compatible with all programs) Option in Filter-panel.
- PAL/NTSC vertical size change emulated in filter modes.
- Transparent clipboard sharing between Amiga clipboard.device and
Windows clipboard, both Amiga->Windows and Windows->Amiga supported.
Text and images supported, HAM6/8 automatically converted to 24-bit
image, EHB converted to 64-color image. Images with less than 256
colors images converted to standard IFF, higher color images converted
to 24-bit IFF. Text converted to plain text, formatting possible in
future.
- "Interlace fixer", interlaced screens are now rock solid, all interlace
artifacts will be gone. (this feature isn't same as scandoubler or
flickerfixer and not compatible with most games)
- VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile
is very small, size grows automatically when more data gets written)
- Custom chipset emulation updates, horizontally mixed lores and hires
modes work and more (for example Disposable Hero titlescreen is
finally perfect, Oops Up ray color issue)
- Mouse emulation rewritten (Oil Imperium pipelining minigame)
- 10 sector and 81/82 track PC/Atari ST disk images supported.
- Diskspare disk images supported.
- OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2
static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy
Bones has 100% correct display now.
- SuperHires supprted in lores and filtered lores modes.
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG
mode list (320x200 and 320x240 was already available previously)
- RTG mode vertical blanking interrupt implemented without busy
waiting, interrupt rate added, configuration added to GUI.
- Filter multiplier select boxes now support manually entered
multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
- Full drawing tablet support. (must be wintab compatible)
- "Magic mouse" mode improvements.
- Parallel port joystick adapter configuration added to Gameports panel
(Much easier and quicker than using Input panel configuration)
- Input device type (mouse, digital joystick, analog joystick, lightpen
etc..) selection added to Gameports panel. (Less need for complex
Input panel configuration)
- WinUAE is now unicode Windows application, added full unicode support
to configuration files. (backwards compatibility still maintained)
- PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low
level sound API), WASAPI (Vista low level sound API), lower latency
sound. NOTE: WDM-KS is unstable in current PortAudio version.
- Added new 64-bit seek and size dos packets to filesystem emulation.
- ICD AdIDE "scrambled" IDE disk and hardfile format supported, also
includes automatic byteswap detection.
- Include some monitor unsupported modes in display modes list because
some drivers lists custom modes as unsupported with current monitor
(even if they work just fine..)
- ASCII-only and experimental Epson matrix printer emulation added, do
not print anything if less than 10 bytes received.
- Added support for Windows Recent Documents/Windows 7 Jump Lists.

1.5.3 bug fixes:
- Random CD32 pad button events without enabled pad.
- Mid horizontal line graphics mode change fix (for example Cover Girl
Strip Poker)
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- Rainbow Islands one missing horizontal line fixed.

Other bug fixes:
- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE
fixed, also fixed case that caused lost file comments, show >2G files
as 2G - 1 instead of showing "random" 32-bit truncated value.
- HAM mode graphics errors if left border was not fully visible.
- Some crashing bugs fixed.
- uaeserial.device unit 10 or larger works now.
- Early boot menu PAL/NTSC switching works properly, previously only
worked after reset.
- CD32 CD emulation is now compatible with newer cd.device (comes
with FMV cartridge boot ROM)
- KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
- A1000 bootstrap ROM in even/odd format loading fixed.
- Another non-interlace to interlace switch graphics corruption fixed.
- Sprite graphics garbage appeared in some rare cases.
- Restoring statefile without GUI enabled emptied all floppy drives.
- lha extended datestamps fixed. 7zip updated, datestamps supported.
- Recursive archives as a harddrive support improved.
- RTG display refresh crash in some specific situations.
- Switching cycle-exact mode on the fly sometimes freezed the blitter.
- Screenshots in windowed D3D modes fixed.
- 100% stereo separation was not working properly.
- Much improved sound stability/syncronization.

and (too) much more.

Download:WinUAE v1.6.0 Final
Source:Here

PCSX2 SVN r1238

EmuCR:PS2 emulatorPCSX2 SVN r1238 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1234
GSnull: Update the GifTransfer code. Start to add keyboard code.
r1235
Get rid of Decode_XA. A few minor changes.
r1236
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
r1237
GSnull: Make it work better with Windows and LilyPad.
r1238
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet.I'll be doing that a bit later.)

Download: PCSX2 SVN r1238
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Dolphin SVN r3273

EmuCR:DolphinDolphin SVN r3273 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3271
DiscScrubber: fix VC partitions (ssbb)
r3272
DiscScrubber: fail gracefully on corrupt images
r3273
addendum to r3265: update mask used in rfi in jitIL as well

Download:Dolphin SVN r3273 x86
Download:Dolphin SVN r3273 x64
Source:Here