2009-05-24

JMEBoy v1.3.1

JMEBoy v1.3.1 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.

JMEBoy v1.3.1 Changelog:
- removed sample rate setting- solved the problem that in Pokemon Gold/Crystal/Silver there were graphics bugs when displaying the PokeCom/PokeDex (bug IDs 2506984 and 2373340)
- some corrections to MBC5 cartridge handling
- implemented allowing users to cancel the Assign Keys dialog orto skip keys (feature request 2791256)
- refer to the project page in the About dialog1.3 (based on rev. 267)

Download:JMEBoy-1.3.1.jar
Download:JMEBoy-1.3.1.jad
Source:Here

DeSmuME SVN r2250

EmuCR:DeSmuMEDeSmuME SVN r2250 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2245
I finally figured out why 2D and 3D get desynced when skipping 3D frames.
Thus, I fixed the frameskip system so it'll also skip 3D frames. 2D and 3D stay synchronized, and frameskip is now much faster when using the soft rasterizer, for example.
r2246
Win32 - disabled savestate, loadstate, and setsaveslot hotkeys when no rom is loaded.
r2247
win32: add wx stub. with this, we could launch a wx dialog from win32 driver. this is not an endorsement of wx or even the philosophy of cross platform ui but rather a favor to those lunatics that mumble about cross platform stuff, so that they can drop wx dialogs into the emu core and launch them from windows without having to rewrite the entire windows port to use wx.
r2248
Adapt to new frameskip api, there's something strange here, at frameskip 1 i have 30 more fps and the poor frameskip limiter does not kick in.
r2249
Adapt gtk-glade to new frameskip api, the behaviour looks a bit saner that the gtk one :|
r2250
Fix some things in the disassembler.

Download: DeSmuME SVN r2250
Source:Here

Glitch64 SVN r22

Glitch64 SVN r22 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r21
Fixed some compilation warnings
r22
Fixed build with MSVS

Download: Glitch64 SVN r22
Source:Here

Yabause ReRecording SVN r164

EmuCR:SS EmulatorsYabause ReRecording SVN r164 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r158
fixed record avi greying
r159
YuiStopAvi() runs before closing Yabause
r160
Edited wiki page through web user interface.
r161
i guess avi sound works again
r162
Edited wiki page through web user interface.
r163
some ram search cleanup
r164
removed most of the old movie system

Download: Yabause ReRecording SVN r164
Source:Here

Dolphin SVN r3279

EmuCR:DolphinDolphin SVN r3279 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3274
Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it
can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.
r3275
Edited wiki page through web user interface.
r3276
Update the flickering fix.
Should work a lot better.
r3277
Source code clean-up and a comment
r3278
Clean up of the flicker fix.(People don't seem to realise im not the original author of the hack)
Removed the code i left before just in case someone wanted to fix it.As at the moment the hack works so it's fine for now plus glReadPixels is abugger to work with(For me).
r3279
Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
I think i got the most negatives in a row for the SVN :(

Download:Dolphin SVN r3279 x86
Download:Dolphin SVN r3279 x64
Source:Here

PCSX2 SVN r1246

EmuCR:PS2 emulatorPCSX2 SVN r1246 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1239
GSdx: more source cleanup and something interesting on F7
r1240
Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
r1241
microVU:
- Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps).
- Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup.
- Minor Changes/Cleanups...
r1242
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
r1243
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
r1244
PadNull: A bit more work on the Windows side.
r1245
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
r1246
microVU:
- Added a new status-flag speedhack after learning how evil sVU is with status flags (mVU with both flag-speedhacks ON is less evil than sVU's default setting which does something even hackier)
- Minor Changes

Download: PCSX2 SVN r1246
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Fceux SVN r1298

EmuCR:FceuxFceux SVN r1298 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1292
win32 - reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
r1293
Win32 - Hex Editor - allow the user the ability to customize the color scheme through RGB variables stored in the .cfg
r1294
Checking in the .hnd file used to make the fceux.chm file. This way multiple people can contribute to its development. It is made using HelpNDoc v1.13 Freeware Version.
r1295
Added a chapter for options that can only be done by editing the .cfg file.
r1296
Win32 - Window caption now shows the name of the rom loaded.
r1297
Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item.
r1298
Win32 - Changed Replay Movie to Play movie in the replay dialog

Download:Fceux SVN r1298
Source:Here

Yabause ReRecording SVN r157

EmuCR:SS EmulatorsYabause ReRecording SVN r157 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r153
toggle osd menu item
r154
Edited wiki page through web user interface.
r155
fixed hotkey ini saving
r156
sound buffer doesn't repeat while configuring hotkeys
r157
Edited wiki page through web user interface.

Download: Yabause ReRecording SVN r157
Source:Here

VICE PSP v2.1.1

VICE PSP v2.1.1 is released.VICE PSP v2.1.1 ia a Commodore 64 emulator for PlayStation Portable(PSP).

Download: VICE PSP v2.1.1
Source:Here

GreenBeretDS V0.3

GreenBeretDS V0.3 is released.GreenBeretDS V0.3 is a Arcade Emulator for Nintendo DS.

GreenBeretDS V0.3 Changelog:
*Fixed parsing of more zip files.

Download: GreenBeretDS V0.3
Source:Here

Solomon's Key DS 1.1

Solomon's Key DS 1.1 is released.Solomon's Keys DS is a Solomon's Keys arcade emulator For NDS. (Both versions (US and Japan) are supported) To use this emulator, you must use several MAME's rom. (Listing in supported games section) Do not ask me about those files (Google is your friend and will certainly help you).

Solomon's Key DS 1.1 Changelog:
V1.1 : 23/05/2009
* Sauvegarde / chargement de l'état de l'emulateur
* Amélioration du son AY-8910 de nouveau
V1.0 : 22/05/2009
* Première version
* Version compilée avec libnds 1.3.3 et devkitarm R26
* Le fichier rom est dézippé automatiquement par l'émulateur
* Sauvegarde des hi-scores
* Affichage jeu optimisé sur un seul écran
* Menu par Kukulcan

EmuCR: Solomon's Key DS 1.1
EmuCR: Solomon's Key DS 1.1

Download: Solomon's Key DS 1.1
Source:Here

GameEx v10.08

GameEx v10.08 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.

GameEx v10.08 changelog:
# Updated LCD Plugin
# Fixes MAME list update not working first time
# Fixes removable media insert detection
# Fixes merge feature for certain naming conventions
# Now shows please wait animation when building thumbnails
# Fixes title/toolbar fading out then in when mouse over it and pressing a control
# Fixes all games list when using custom menus

Download:GameEx v10.08
Source:Here