2009-06-02

Dolphin SVN r3309

EmuCR:DolphinDolphin SVN r3309 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3302
bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other
misc stuff
r3303
We no longer build Dolphins exe as DolphinWX which caused the installer compilation scripts to not compile properly :P
r3304
Added someone's addition to Wiiuse that allows some Wii balance board features.
http://www.wiiuse.net/forums/vie ... 0693620dd73fed22b10
259a610b4
This is hasn't being built and is untested.
If anyone has the required hid files can they send them to me please on the forum.
Anyway this shouldn't break anything at all.
r3305
Remove wiiuse.suo
r3306
add Read8 to VI (Action Replay uses it). tune up some vi regs.
r3307
VI PreInit: use descriptive names/numbers instead of just writing values to regs.
r3308
typo
r3309
fix a dumb mistake with VideoInterface::Read8

Download:Dolphin SVN r3309 x86
Download:Dolphin SVN r3309 x64
Source:Here

PCSX2 SVN r1303

EmuCR:PS2 emulatorPCSX2 SVN r1303 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1300
microVU:
- Tried a complex optimization with status flag updating.Didn't seem to work out as well as I thought.
I need some benchmarks of mVU (w/o hacks) before this update and after this update to see how effective it is.If its not much faster I might just revert the change (because I'm sure no-one is going to understand how it works this way).
r1301
microVU:
- Backing up some changes before I revert...
r1302
microVU:
- reverted to r1299
r1303
microVU:
- Non-functional change... just storing some IR info I'll need to use later.

Download: PCSX2 SVN r1303
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

DeSmuME SVN r2291

EmuCR:DeSmuMEDeSmuME SVN r2291 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2290
Oops... forgot to undo a hack I had added.
Also added comments about the packet length field in RX header.
r2291
Clean up packet managing in SoftAP.

Download: DeSmuME SVN r2291
Source:Here

Mednafen Re-Recording SVN r152

Mednafen Re-Recording SVN r152 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r150
fix?
r151
ngp compiles
r152
release mode fix

How to use:here

Download:Mednafen Re-Recording SVN r152
Source:Here

Audio Plugin 1.0.3.4b for iDeaS

EmuCR: iDeaSAudio Plugin 1.0.3.4b for iDeaS is released.iDeaS is Nintendo DS(NDS) emulator.

Audio Plugin 1.0.3.4b for iDeaS window changelog:
* Fixed bug in ADPCM Loop Position.
* Fixed bug in Resampling routines.

Download: Audio Plugin 1.0.3.4b for iDeaS
Download: More Plugins,Language Pack and Additional files

DeSmuME 0.9.2 Plus Gocha r2282

EmuCR:DeSmuMEDeSmuME 0.9.2 Plus Gocha r2282 is released.DeSmuME 0.9.2 Plus Gocha is a UNOFFICIAL DeSmuME ReRecording Build.DeSmuME ReRecording is the re-recording branch of DeSmuME 0.9.2.This is the development project for this branch of DeSmuME. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

These binaries are built from the official svn.
Hopefully it has the same sync with desmume-rr-0.9.2 (but I'm not sure).
At least, they can play the OoE TAS WIP in TASvideos forum correctly.

It seems that the new savedata system (or something like that) broke the sync-compatibility.
"0.9.2plus-gocha" version is made from svn updates which doesn't break compatibility (that's just a guess though).
If it has different timings from rr-0.9.2 after all, don't curse me, please.

Download: desmume-0.9.2plus-gocha-r2282
Download: desmume-0.9.2plus-gocha-r2282-debug
Source:Here

FB Alpha v0.2.97.06

EmuCR: FB AlphaFB Alpha 0.2.97.06 is released.FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.06 changelog:
This version includes a big change in the Z80 CPU interface. Specifically MAME's Z80 core is now used for all games. This should give better results and make the program more portable. We have done a lot of testing but if you notice any new problems please let us know and we can fix them.
This version also includes changes in the EEPROM code and input assignment code. As well as the changed save states for the ZET interface, these render old config and save files pretty much useless. It is advised to delete the contents of the config\games folder before using this version. Savestates are a bit hit-and-miss at the moment anyway. I plan to pay some attention to savestates in the next version and hopefully boost compatibility.
* Fixed the ZET interface when used with MAME's Z80 CPU core and removed support for all other Z80 CPU cores [Barry]
* Updated lots of drivers to work with the changes to the ZET interface [Barry]
* Updated some more drivers to work with the ZET interface changes [iq_132]
* Improved existing Konami IC chip emulation and added support for some new chips [iq_132]
* Ported the K0051649, K053260 and K054539 sound cores from MAME [iq_132]
* Fixed the K0051649, K053260 and K054539 sound cores sample rate support [Barry]
* Added a seperate timer to the YM3526 interface allowing the chip to be used with other FM chips [Barry]
* Added support for the M6801 CPU in the M6800 interface [Barry]
* Finally, and I do mean finally fixed the bug in the RF5C68 core, giving full sound in Sega System 18 [Barry]
* Fixed the issues with the YM2203 core [Barry]
* Big update to the cheat interface supporting multiple CPUs [iq_132]
* Added savestate support to the Namco Sound module [Barry]
* Converted the Galaga driver to use the ZET interface and added savestate support [Barry]
* Converted the Sega System 1 driver to use the ZET interface [Barry]
* Converted the MC8123 Sega System 16B games to use the ZET interface [Barry]
* Converted the games in the Galaxian driver that used a custom interface to use the ZET interface [Barry]
* Fixed savestate support in the M6809 CPU interface [iq_132]
* Fixed savestate support in the M6800 series CPU interface [Barry]
* Replaced the EEPROM code with a port from MAME [iq_132]
* Updated the Battle Bakraid, Cave, CPS-1, CPS-2, ESD 16, Kaneko 16, Midas, Space Gun and Zero Point 2 drivers to work with the new EEPROM code [Barry][iq_132]
* Fixed problem with the low-pass filter in the DirectSound plugin [Barry]
* Added lots of Konami games [iq_132]
* Added driver for Bubble Bobble and clones [Barry]
* Added driver for Arabian [iq_132]
* Added a bootleg of SCI to the Taito Z driver [Barry]
* Added a clone of Forgotten Worlds to the CPS-1 driver [Barry]
* Added clone of The Combatribes [Barry]
* Added clone of Final Star Force [iq_132]
* Added clone of The Legend of Kage[iq_132]
* Fixed the DAC sound in King & Balloon [Barry]
* Fixed Mighty Monkey and clones and enabled in release builds [Barry]
* Enabled the Kangaroo driver in release builds now that the ZET interface changes made it work [iq_132]
* Added support for hardware specific input presets, cps.ini, neogeo.ini and pgm.ini [Barry]
* Added a Save preset button to the input dialog to save the currently defined inputs into a hardware preset file [Barry]
* Updated the help file with details of the new items in the Input Dialog [Barry]
* Fixed some issues with saving and reading files for drivers with more than 8 characters in their name [Barry]
* Fixed an issue when updating the previous games list with drivers with more than 8 characters in their name [Barry]
* Widened the short gamename column in the selection dialog [Barry]
* Disabled the rather annoying system beep in DEBUG builds [iq_132]
* Matched all sets to MAME 0.131u3 [Barry]

Download: FB Alpha v0.2.97.06
Source:Here

JSwingBoy v1.2.10

JSwingBoy v1.2.10 is released.JSwingBoy is a Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator.JSwingBoy is an emulator version using J2SE, i.e. the Java version for desktop PCs. It uses the Java Swing classes for displaying the user interface.

JSwingBoy v1.2.10 Changelog:
- updates for the Chinese Simplified translation
- fixed RTC time bug that messed up the time in Pokemon games (bug ID 2789282)

Download: JSwingBoy v1.2.10
Source:Here