2009-06-04

Dolphin SVN r3319

EmuCR:DolphinDolphin SVN r3319 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3312
Implemented jit'ing of floating point compare operations in the IL
r3313
fix a NetPlay crash in OnJoin
r3314
Tiny crash fix for the wiimote plugin as well as a safer check for the volume in
DSP HLE
r3315
Wiimote: Added RE4 IR pointer calibration
r3316
OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6
r3317
Fake IOSv9 r2.4 if no version is found (elf loading)
r3318
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
r3319
Get rid of "Booting..." wxBusyInfo

Download:Dolphin SVN r3319 x86
Download:Dolphin SVN r3319 x64
Source:Here

GSdx SVN r1322

GSdx SVN r1322 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1322 Changelog:
GSdx: added post build step

Download: GSdx SVN r1322
Source:Here

PCSX2 SVN r1321

EmuCR:PS2 emulatorPCSX2 SVN r1321 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1310
GSdx: mfc-free
r1311
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it
was causing general slowdowns due to internal reference counters. Gives fairly
significant speedups (6-15%) across most games and both DX9 and DX10 alike.
r1312
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
r1313
microVU/pcsx2:
- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.
r1314
GSdx: escape/resume fix
r1315
microVU:
- Minor Changes. Shouldn't effect anything.
r1316
microVU:
- Further optimized status flag updating...
r1317
microVU:
- Fixed a bug from r1315.
r1318
microVU:
- Implemented m-bit functionality. Fixes Crash Twinsanity and most-likely other games...
Note: If anyone has any games that have broken graphics when mVU prints "microVU0: M-bit set!" to console, then please notify me about it.
r1319
microVU:
- Fixed a very rare case, where both upper and lower instructions read and write to each others regs.
Example:
ADD.xyzw VF1, VF2, VF3
MOVE.xyzw VF2, VF1
- Forgot to commit iVU0micro.cpp on my last update...
r1320
GSdx: config dialogs disable unrelated controls again
r1321
microVU:
- Minor Change...

Download: PCSX2 SVN r1321
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

DeSmuME SVN r2301

EmuCR:DeSmuMEDeSmuME SVN r2301 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2297
preliminary mic recording
r2298
Hack a bit the power-on stuff. Fixes some problems with Nintendo WFC config util.
r2299
Fix some broken stuff.
r2300
fix crash in cheat search involving loading state in the middle of a search session
r2301
Fixup linux build.

Download: DeSmuME SVN r2301
Source:Here

Glitch64 SVN r24

Glitch64 SVN r24 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r24
Numerous bug fixes for Unix port (mudlord, Gonetz)
Now Linux version of Glide64 Napalm runs.

Download: Glitch64 SVN r24
Source:Here

Vba-ReRecording SVN r89

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r89 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r87
Major change - Fixed the length of the first frame right after starting a GBA game, which used to be too short (~197120 instead of ~280896 cycles).Oscillation still occurs at times though. Some GBA movies recorded with previous revisions desyncs. All GBx movies recorded with previous release are supposed to stay in sync. Reviews and verifications are required.
Fixed small bugs in src/win32/MemoryViewerDlg.cpp.
Suppressed the runtime type checks on zlib source files.
r88
[No log message]
r89
fooling around

Download:Vba-ReRecording SVN r89
Source:Here