2009-06-22

Dolphin SVN r3534

EmuCR:DolphinDolphin SVN r3534 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3530
Some commenting and added some unknown cases to BPStructs, see:http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
r3531
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
r3532
Forgot to add the source files...
r3533
revert last 2 commits
r3534
Fixed JIT IL crashing

Download:Dolphin SVN r3534 x86
Download:Dolphin SVN r3534 x64
Source:Here

PCSX2 SVN r1418

EmuCR:PS2 emulatorPCSX2 SVN r1418 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1414
microVU: minor changes...
r1415
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and
prior) >_<
r1416
R3000air: Maintenance merge against trunk (yea, boooring)
r1417
Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
r1418
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
r1419
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma
once.
r1420
R3000air: Just juggling some code files around and renaming some vars for better sensibility...

Download: PCSX2 SVN r1418
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Glitch64 SVN r26

Glitch64 SVN r26 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r26
added necessary includes to compile on Ubuntu

Download: Glitch64 SVN r26
Source:Here

FinalBurn Alpha v7.3 Alpha

EmuCR: FB AlphaFinalBurn Alpha v7.3 Alpha is released.FBA2X is a port of Finalburn Alpha for the GP2X console.This is FBA2X for WIZ.FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

Download: FinalBurn Alpha v7.3 Alpha

Fceux SVN r1347

EmuCR:FceuxFceux SVN r1347 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1346
Win32 - Memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item
r1347
win32 - memwatch - save menu item is grayed if file hasn't changed

Download:Fceux SVN r1347
Source:Here

DeSmuME SVN r2418

EmuCR:DeSmuMEDeSmuME SVN r2418 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2415
rasterize: remove a recent depth buffering regression in advance wars tile rendering
r2416
Shut up a couple of signed vs unsigned gcc warnings.
r2417
gtk-port WIP: building cheat searching dialog
r2418
rasterize: fix highlight rendering

Download: DeSmuME SVN r2418
Source:Here

Jpcsp SVN r1078

EmuCR:JPcspJpcsp SVN r1078 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1077
fixed wait umd stat
r1078
Added basic GE capture support, tested on cube sample.
Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
Fixed a refresh bug.
Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).

Download: Jpcsp SVN r1078
Source:Here