MESS v0.132u5 SVN r5277 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r5270
[FM7] Boots again. Whoops. :)
r5271
[MZ80][MZ700] Sound works now
r5272
Added basic logging for info/comment blocks to TZX files.
Info are not (and won't be) used directly by the emulator, but they can help to improve bug reports.
Also, updated to v1.20 TZX specs, by deprecating some block types.
r5273
[PK8000] Almost all implemented, need cassette support
r5274
Previous commit had outdated comments. Fixed.
r5275
Removed hacked and duplicated ROMs.
r5276
[FM77AV] Forget to add VRAM offset handling in every ALU function. Promoted to working status, but with imperfect graphics.
r5277
[MZ80] Fixed typo
Download: MESS v0.132u5 SVN r5277
Source:Here
2009-07-19
Mednafen Re-Recording SVN r259
Mednafen Re-Recording SVN r259 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r259
swap colors
How to use:here
Download:Mednafen Re-Recording SVN r259
Source:Here
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r259
swap colors
How to use:here
Download:Mednafen Re-Recording SVN r259
Source:Here
PCE for PSP v0.81b1
PCE for PSP v0.81b1 is released.PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.
Download: PCE for PSP v0.81b1
Download: PCE for PSP v0.81b1
Aristotle Video Plugin SVN r68
Aristotle Video Plugin SVN r68 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r68
Just some changes from rice video linux
Download:Aristotle Video Plugin SVN r68
Source:Here
Aristotle Video Plugin SVN changelog:
r68
Just some changes from rice video linux
Download:Aristotle Video Plugin SVN r68
Source:Here
PCSX2 SVN r1543
PCSX2 SVN r1543 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1540
microVU: Work in progress stuff... (no functional change)
r1541
microVU: cleanup (removed old mmx vi reg caching)
r1542
microVU: more work in progress stuff...
r1543
PCSX2:
- Added *.MDF Disc Images to the "Run ISO" file browser.
I'm not entirely sure if theres any file system differences between .mdf and .iso (couldn't find much info on it); but all my .mdf files are working as-is with gigaherz's code, so I think compatibility should be fine.
- Moved "Run ISO" menu option above "Run BIOS" since users will run ISO's more often than the bios xD
microVU:
- More work in progress stuff... hopefully I finish within the next few days.
Download: PCSX2 SVN r1543
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1540
microVU: Work in progress stuff... (no functional change)
r1541
microVU: cleanup (removed old mmx vi reg caching)
r1542
microVU: more work in progress stuff...
r1543
PCSX2:
- Added *.MDF Disc Images to the "Run ISO" file browser.
I'm not entirely sure if theres any file system differences between .mdf and .iso (couldn't find much info on it); but all my .mdf files are working as-is with gigaherz's code, so I think compatibility should be fine.
- Moved "Run ISO" menu option above "Run BIOS" since users will run ISO's more often than the bios xD
microVU:
- More work in progress stuff... hopefully I finish within the next few days.
Download: PCSX2 SVN r1543
Download: Official Plugins - Windows Binaries
Source:Here
Dolphin SVN r3841
Dolphin SVN r3841 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3835
fix a build error and some warnings.
r3836
Edited GoogleCodeRules wiki page through web user interface.
r3837
Call sched_yield for yieldcpu function on linux/osx please test
r3838
Seems to fix issue 1131 . Please test Real XFB mode.
r3839
eek, fix length to read in the dsp dumper...luckily this does not affect correctness of the dump on real hardware :)
r3840
double eek, dma length is in bytes, immediate store/load are in words. fixes coef dumping
r3841
Move define to the right place, get some free speed (just a tiny bit though)
Download:Dolphin SVN r3841 x86
Download:Dolphin SVN r3841 x64
Source:Here
Dolphin SVN changelog:
r3835
fix a build error and some warnings.
r3836
Edited GoogleCodeRules wiki page through web user interface.
r3837
Call sched_yield for yieldcpu function on linux/osx please test
r3838
Seems to fix issue 1131 . Please test Real XFB mode.
r3839
eek, fix length to read in the dsp dumper...luckily this does not affect correctness of the dump on real hardware :)
r3840
double eek, dma length is in bytes, immediate store/load are in words. fixes coef dumping
r3841
Move define to the right place, get some free speed (just a tiny bit though)
Download:Dolphin SVN r3841 x86
Download:Dolphin SVN r3841 x64
Source:Here
DeSmuME SVN r2618
DeSmuME SVN r2618 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2610
Make some functions static and remove a couple of unused variables.
r2611
Declare nds_savestate and nds_loadstate in a proper place.
r2613
Shut up gcc's deprecated conversion from string constant to ‘gchar*’ warning.
r2614
Remove dumplicate double dummy backend from SNDCoreList.
r2615
rasterize: fixes to shadows
r2616
gpu: fix layer blending regression, fixes yoshi touch and go
r2617
rasterize: fix bug in sse texture sampling optimization, fixes ridge racer sky
r2618
gpu: rework capture opaque flag handling a bit. this is a risky change and may break some other capture and layer blending scenarios, but the old way of doing it (writing 0x8000 to vram for opaque black pixels from capture blending) is simply wrong and unworkable. fixes hotel dusk.
Download: DeSmuME SVN r2618
Source:Here
DeSmuME SVN Changelog:
r2610
Make some functions static and remove a couple of unused variables.
r2611
Declare nds_savestate and nds_loadstate in a proper place.
r2613
Shut up gcc's deprecated conversion from string constant to ‘gchar*’ warning.
r2614
Remove dumplicate double dummy backend from SNDCoreList.
r2615
rasterize: fixes to shadows
r2616
gpu: fix layer blending regression, fixes yoshi touch and go
r2617
rasterize: fix bug in sse texture sampling optimization, fixes ridge racer sky
r2618
gpu: rework capture opaque flag handling a bit. this is a risky change and may break some other capture and layer blending scenarios, but the old way of doing it (writing 0x8000 to vram for opaque black pixels from capture blending) is simply wrong and unworkable. fixes hotel dusk.
Download: DeSmuME SVN r2618
Source:Here
DaedalusX64 SVN r422
DaedalusX64 SVN r422 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r420
[!] Minor edits to rom.ini
[!] Moved DKR code out of GBI1_MoveWord
[~] Corrected a couple of warnings from my past commit
[~] Super Bowling hack will now simply call RDP_MoveMemViewport
[+] Added blendmode for RARE logo :P
r421
ops typo on blendmode.cpp
r422
[+] Add Copyright headers to new files except S2DEX and SPRITE2D files.
[!] Moved DLParser_DumpVtxInfoDKR to gspCustom.
Download: DaedalusX64 SVN r422
Source:Here
DaedalusX64 SVN Changelog:
r420
[!] Minor edits to rom.ini
[!] Moved DKR code out of GBI1_MoveWord
[~] Corrected a couple of warnings from my past commit
[~] Super Bowling hack will now simply call RDP_MoveMemViewport
[+] Added blendmode for RARE logo :P
r421
ops typo on blendmode.cpp
r422
[+] Add Copyright headers to new files except S2DEX and SPRITE2D files.
[!] Moved DLParser_DumpVtxInfoDKR to gspCustom.
Download: DaedalusX64 SVN r422
Source:Here
Jpcsp SVN r1106
Jpcsp SVN r1106 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1105
update jpcsp version to v0.3 Happy birthday jpcsp! Added a readme file (doc and pdf) mostly written by raziel
r1106
SceUtilitySavedataParam: forgot to write buffer4Addr (spotted by Raziel)
Download: Jpcsp SVN r1106
Source:Here
Jpcsp SVN changelog:
r1105
update jpcsp version to v0.3 Happy birthday jpcsp! Added a readme file (doc and pdf) mostly written by raziel
r1106
SceUtilitySavedataParam: forgot to write buffer4Addr (spotted by Raziel)
Download: Jpcsp SVN r1106
Source:Here