2009-07-25

Jpcsp SVN r1111

EmuCR:JPcspJpcsp SVN r1111 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1111
Fixed light direction, light kind, spot cutoff
FBP can be called before or after FBW
Improved performance for non-swizzled textures.

Download: Jpcsp SVN r1111
Source:Here

Snes9X v1.51 re-recording r10

EmuCR: Snes9xSnes9X v1.51 re-recording r10 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9X v1.51 re-recording changelog:
r8
1.43 win32: improved hotkey handling, add SubWCRev for future use (it's not used yet).
r9
separate version things to version.h, and remove old TITLE and VERSION symbol.
r10
[1.51] port r8 and r9 from 1.43

Download:Snes9X v1.51 re-recording r10
Source:Here

Snes9x 1.43-ReRecording SVN r9

EmuCR: Snes9xSnes9x 1.43-ReRecording SVN r9 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9x 1.43-ReRecording SVN changelog:
r9
separate version things to version.h, and remove old TITLE and VERSION symbol.

Download:Snes9x 1.43-ReRecording SVN r9
Source:Here

SSF Ver0.10 beta

EmuCR:SS EmulatorsSSF Ver0.10 beta is released.SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Ver0.10 beta Changelog:
- improved emulation of VDP2;
- removed obsolte menu items;
- improved analog joystick setup dialog;
- improved BIOS emulation.

Download: SSF Ver0.10 beta
Source:Here

DeSmuME SVN r2656

EmuCR:DeSmuMEDeSmuME SVN r2656 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2650
rasterize: add rear depth scroll register emulation; fixes narnia 1
r2651
win32: fix little menu bugs
r2652
Add missing files to VS2010 project.
r2654
fix color overflow in capture blending; fixes freedom wings
r2655
gpu: fix disp fifo capture and vram capture/display from same bank. i am beginning to rewrite the dispfifo logic so there may be some easy regressions to fix. fixes splinter cell.
r2656
Remove stale prototype for ResetHud() which is gone.

Download: DeSmuME SVN r2656
Source:Here

Dolphin SVN r3880

EmuCR:DolphinDolphin SVN r3880 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3879
fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
r3880
DSPLLE: make ext opcodes to use table as well (tell me if you get unknown opcodes or the like). LD changes are reverted until we get the right code.

Download:Dolphin SVN r3880 x86
Download:Dolphin SVN r3880 x64
Source:Here

PCSX Reloaded SVN r24054

PCSX Reloaded SVN r24054 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r24054
Source:Here

PCSX2 SVN r1565

EmuCR:PS2 emulatorPCSX2 SVN r1565 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1562
Converted a few of the file paths to strings, and moved the generic file manipulation functions in IsoFileFormats to their own file.
r1563
Unbreak FF X-2 with the new iso code.
r1564
GSdx: just updating vs2010 project files
r1565
Added vs2010 project files for xpad and CDVDolio, too.

Download: PCSX2 SVN r1565
Download: Official Plugins - Windows Binaries
Source:Here

CabMAME 0.133

EmuCR:MameUICabMAME 0.133 is released.CabMAME(UI) is a modified version of MAME / MAMEUI. CabMAME includes some "Hacks" to remove several "Problems" in cabinet use.

Some Hacks explained

SoundSync
With newer MAME versions there can be problems with stuttering sound if you use vsync or tripplebuffer. Thats because of the emulation gets slowed down and there aren't enough sound samples generated.
SoundSync changes the playback rate of the soundbuffer based on the emulations speed.
If Pac-Man runs with a speed of 98%, the soundbuffer playback gets slowed down to 98% also eliminating the stuttering. However note that the sound also gets a little pitched and slowed down, although most people won't hear this at all. This also works with games that run too fast (NeoGeo for example).

CleanStretch
Some may remember the "CleanStretch" option from older MAME versions.
As of today, in Direct3D the Picture gets zoomed to fullscreen with floating point precision. That actually produces quite nasty artifacts in lower resolutions.
CleanStretch ist a quite small hack, changing those floating point zoom back to integer zoom, eliminating zoom artifacts completly.

ChangeRes
Normaly MAME changes the resolution only once. This may be enough for 99% of all games currently supported, however there are some games that change resolution more than once (i.e. PSX based).
ChangeRes allows the game to switch resolution on-the-fly, however this may freeze MAME on Voodoo based games if you use a dual-core machine.

Redraw
To stay short.
Redraw allows MAME to output frames multiple times, for example 30Hz games running on 60HZ, or 60Hz games running "lowres" on a VGA Monitor (using 120Hz)

Configuration
All hacks can be enabled/disabled via MAME.INI (CabMAME) or INI/MAME.INI (CabMAMEUI) .
Configuration via MAMEUI Menu currently is not supported.
There are following options:
- cleanstretch 0/1 - can be either 0 (Floatingpoint-Zoom) or 1 (Integer-Zoom).
- changeres 0/1 - either 0 (no resolution switching) or 1 (resolution switching on-the-fly).
- redraw auto/0-X - either auto (tries to configure itself), 0 (no redraw) or any number from 1 (redraw X times).

Download: CabMAME 0.133
Source:Here

ClrMamePro v3.128b

EmuCR:ClrMameProClrMamePro v3.128b is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.128b changelog:
* misc: increased scanner speed slightly
* misc: wrong named chds on root level (and with root mode enabled) are detected and can be fixed
* misc: you can add/drop *.xml files as datfiles, too now
* fixed: offline xml dat parser (however naming is currently limited to release number + name + extension)
* fixed: "double description/folder" renames during parsing can create double counter extension
* fixed: old style dat parser is broken in 3.128a


Download: ClrMamePro v3.128b 32bit
Download: ClrMamePro v3.128b 64bit
Source:Here

DaedalusX64 SVN r423

EmuCR: DaedalusX64DaedalusX64 SVN r423 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r423
[!] Changed a couple of things here and there
[+] Added code for S2DEX_RDPHalf_0

Download: DaedalusX64 SVN r423
Source:Here