2009-07-30

Gens/GS R7_Pre2

EmuCR: Gens/GSGens/GS R7_Pre2(Release 7, Preview 2) is released.Gens/GS is a version of Gens maintained by GerbilSoft. The main goal of Gens/GS is to clean up the source code and combine features from various forks of Gens.

Gens/GS R7_Pre2 Changelog:
* Mega Drive Plugins v1.0.0. This major update to the plugins system adds support for external plugins (.dll on Windows, .so on Linux), as well as support for more than just rendering plugins.
* doc/mdp/ contains the MDP Interface Specifiction Version 1.0.0. This document is licensed under the GNU Free Documentation License v1.3.
* A new manual for Gens/GS has been created. It is available in doc/manual/.
* The Game Genie functionality has been moved to an MDP plugin. It now supports 8-bit, 16-bit, and 32-bit patch codes, and uses a new patch code file format. Old patch code files are supported for loading; however, they will be written in the new format when saved. Later versions will add support for patching CPU address spaces other than the main MC68000.
* New MDP Plugin: VDP Layer Options. This lets you adjust the visible layers on screen, so e.g. you can hide sprites, swap scroll priorities, and lock the palette to prevent color changes.
* New MDP Plugin: Sonic Gens. This lets you view various information in memory in several Sonic games. Sonic Gens was originally written by LOst as a standalone version of Gens.
* New renderers:
o EPX (ported from Gens Rerecording)
o EPX Plus (ported from Gens Rerecording)
o Super 2xSaI (ported from Gens Plus)
o Super Eagle (ported from Gens Plus)
o Blargg's NTSC filter for MD
* [Win32] Ported the GDI video backend from Gens Plus. It still has a few bugs, but it mostly works.
* Extended controller configuration format. The new configuration format allows for up to 128 axes, 256 buttons, and 64 POV hats, whereas the old configuration format only allowed for 6 axes [5 axes on Win32], 112 buttons, and 4 POV hats. This mainly affects the Linux version, since Linux usually reports all axes as axes instead of mapping some axes to POV hats, and some newer controllers (e.g. the Xbox 360 controller) have more than 6 axes. Older configurations are automatically updated to use the new controller configuration format.
* The reverse-engineered 32X firmware, written by DevSter, is now included in Gens/GS. If you do not have the original Sega 32X firmware files, the reverse-engineered ones are used instead.
* Added SH2 DMA support for PWM audio. Thanks to Joseph Fenton for submitting a patch.
* [Win32] Joysticks connected after loading Gens/GS will now be detected in the Controller Configuration dialog.
* WAV dumping has been reimplemented.
* ROM History now caches the ROM type (MD/MCD/32X), so it doesn't have to check the ROM type every time the ROM History menu is rebuilt. This improves performance significantly if some ROM images were loaded from network shares.
* ROM History now keeps track of compressed files inside of multi-file archives. For example, if you have a 7z archive containing several different versions of a game, selecting version 1 will result in a ROM History entry for that specific version, and selecting version 2 will result in another ROM History entry.
* Added initial support for the "Palette Select" bit in VDP register 0. If the "Palette Select" bit is cleared, only the LSBs of each color component in CRAM is used to determine the colors to display, resulting in a maximum of 8 colors onscreen. This isn't very useful, but is more accurate.
* SRAM can now be disabled in the Options menu. This fixes Puggsy, which checks for the existance of SRAM and prevents the user from advancing past a certain point if it exists. (Puggsy uses a password system, not SRAM.)
* Improved PWM scaling algorithm, provided by Chilly Willy on the Sonic Retro forums.
* A new command line option, "--boot-cd", can be specified to tell Gens/GS to boot from an actual SegaCD CD-ROM on startup.
* [Unix] Improved VSync support with the OpenGL backend. Both the MESA and SGI swap control methods are now supported.
* The video subsystem now supports fallbacks. For example, on the Linux version, if SDL+OpenGL is selected but OpenGL isn't available, it will simply revert back to SDL instead of crashing. As an added bonus, this allows for Gens/GS to start up properly on Windows NT 4.0, since the default backend on Win32 is DirectDraw 4, but NT4 doesn't support it. Instead of crashing, it will fall back to the GDI backend.
* Gens/GS no longer changes non-alphanumeric characters in SegaCD game names to spaces. This may cause some games to have different names, which will prevent their BRAM files from being loaded properly. If you have any of these games, you will need to rename the BRAM files in order to get them to load correctly.
* [Unix] If a game has a Shift-JIS encoded title in the Japanese title field and the country code is set to Japan, the title will be converted to the system's native locale, e.g. UTF-8. (Win32 support for this feature will be added once Gens/GS fully supports Windows' Unicode implementation.)

Release 7 fixes the following bugs:

* Dragging and dropping a ROM image onto the Gens/GS window will now synchronize the menus. This bug was reported by Tets on the Sonic Retro forums.
* Loading a GSX savestate file that is not in GSX format will now show an error instead of crashing. Apparently, Gens Plus GZips its savestate files when saving by default. This bug was reported by SoNick in #retro.
* [GTK+] Copied g_uri_unescape_string() (and dependent functions) from GLib 2.18.4 into Gens/GS. This function was introduced in GLib 2.16, but Gens/GS should be compatible with versions of GLib 2.4 and later.
* Two VDP DMA bugs have been fixed:
o Zero-length DMA operations are now handled as 65,536-word operations. This may break some poorly-written hacks.
o DMA operations now wrap on a 128k boundary. This bug was reported by TmEE.
* The VDP H_Int register is now initialized to 0xFF. This fixes Sik's test ROM that produced "rain" on Gens, but not on Regen or the actual hardware.

Release 7 has the following low-level code changes:

* The video, audio, and input subsystems have been ported back to C. The C++ system was too awkward and had too much overhead.
* Similarly, the decompression subsystem has been ported back to C. In addition, the LZMA SDK is now built into Gens/GS, so 7z archives can be read without an external 7z binary.
* Initial port of the Z80 emulator to C. The Z80 emulator has been moved out of the src/gens directory and into its own directory, src/mdZ80. Currently, the only functions that have been ported to C are the helper functions. The actual emulation code is currently being worked on in the mdZ80 branch in the Gens/GS git repository.
* Many assembly-language files have been converted from Intel-style (nasm) assembly to AT&T-style (GNU `as`) assembly.
* Many assembler functions have been ported to C/C++, including the UPDATE_PALETTE macros and Reset_VDP() (now VDP_Reset()).
* Multitap support has been ported from x86 assembler to C. In the process, both Sega Teamplayer and 4-Way Play support have been improved. Notably, Teamplayer now works on "NBA Jam" and "NBA Jam TE", and 4-Way Play now works (sometimes) on "Triple Play '96". A complete list of tested multitap games can be found in doc/teamplayer.txt .
* yasm is now supported as an alternative to nasm. To use yasm, add the option --with-nasm=yasm when using the ./configure script.
* Precompiled binaries are now compiled for i686 or higher. If you want to run Gens/GS on an original Intel Pentium or older, you will have to compile your own Gens/GS binary.

Download: Gens/GS R7_Pre2
Source:Here

Vba-ReRecording SVN r115

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r115 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r114
Fixed typo that prevented from fresh compilation.
Fixed naming preference.
The Win32 Registry junks were not removed and they are still there...
r115
Fixed display of timestamps of Save Slots. It can be enabled via File->Current Slot->Display Timestamps.
The emulator will never write to the Windows Registry anymore.

Download:Vba-ReRecording SVN r115
Source:Here

Dolphin SVN r3903

EmuCR:DolphinDolphin SVN r3903 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3900
Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames"
r3901
Correct addrRangesOverlap. May fix stuttering in many games.
r3902
More "correct" VI interrupt behavior.
r3903
Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p

Download:Dolphin SVN r3903 x86
Download:Dolphin SVN r3903 x64
Source:Here

PCSX2 SVN r1586

EmuCR:PS2 emulatorPCSX2 SVN r1586 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1580
microVU: tweaked some regAlloc stuff; i think it should be faster.
r1581
More new plugin api work.
r1582
wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
r1583
microVU: fixed a bug
r1584
GSdx:
- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)
r1585
microVU:
Saw that SSE4.1 has ptest, and I wanted to try it out xD untested though cuz I don't have an SSE4.1 cpu :)
r1586
minor fix for broken compiling

Download: PCSX2 SVN r1586
Download: Official Plugins - Windows Binaries
Source:Here

DeSmuME SVN r2688

EmuCR:DeSmuMEDeSmuME SVN r2688 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2685
fix for emu window not showing up after it gets saved at position (-32000,-32000)
r2686
attempt at fixing the edge marking implementation (softrasterizer)
r2687
new gxFIFO:
- optimization of FIFO functions (speedup);
r2688
core:
- optimize IPC FIFO;

Download: DeSmuME SVN r2688
Source:Here

FCEUX v2.1.1

EmuCR:FceuxFCEUX v2.1.1 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

FCEUX v2.1.1 changelog:
2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports.

Download:FCEUX v2.1.1
Source:Here

Jpcsp SVN r1123

EmuCR:JPcspJpcsp SVN r1123 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1122
Fixed handling of mipmaps on compressed Textures
r1123
Better fix for "Unbound Saga - USA - NPUH10008"
java.lang.NumberFormatException: For input string: "5.00 ?"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at jpcsp.HLE.modules.HLEModuleManager.psfFirmwareVersionToInt(HLEModuleManage
r.java:102)

Download: Jpcsp SVN r1123
Source:Here