2009-08-02

Dolphin SVN r3924

EmuCR:DolphinDolphin SVN r3924 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3917
fixes issue 1223. Caused by switch to wx unicode
r3918
Edited wiki page through web user interface.
r3919
fix some memleaks in NANDContentLoader.cpp and ISOProperties.cpp
r3920
Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
r3921
fix non gui build
r3922
InputCommon now builds in unicode
r3923
better fix
r3924
better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this

Download:Dolphin SVN r3924 x86
Download:Dolphin SVN r3924 x64
Source:Here

PCSX2 SVN r1593

EmuCR:PS2 emulatorPCSX2 SVN r1593 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1591
GSdx: little code cleanup
r1592
pcsx2: removed some msvc++ warnings from one of arcum42's cleanups
microVU: minor fixes.
The ps2's VUs (and FPU) pretty much always do sqrt(abs(x)) whenever doing sqrt's.
SSE's sqrt will give you a NaN if x is negative instead, so force abs(x) before doing sqrt (unless the value is known to be positive).
r1593
KiNGKiMO noticed a crash when specifying a iso filename in the cmdline, to make pcsx2 auto-boot that file. I fixed that, and while I was at it, change the bootmodes around.
The way it works now is:
- Base mode: 0=normal (cdvd plugin), 1=load elf, 2=use iso loader, 3=emulate no disc
- Bios flag: 65536+base = mode startup through bios boot process. Default is to skip bios.
So for example to load X.iso using the internal iso loader, and executing through the bios, you would now do: pcsx2.exe -bootmode 65538 X.iso
This needs implementing in linux side, and maybe changing it so it's nicer user-wise (for example, reading the number as HEX would make it 10002 instead of 65538).

Download: PCSX2 SVN r1593
Download: Official Plugins - Windows Binaries
Source:Here

Fceux SVN r1380

EmuCR:FceuxFceux SVN r1380 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1374
Changed version name to 2.1.1 in preparation for release. Marked this revision in changelog for easy revert to 2.1.1
r1375
Added press release 2.1.1, updated index & downloads php files, updated .chm with the 2.1.1 changelog
r1378
Change version to 2.1.2-interim
r1379
Added a Rewinder lua script by Jonathan Blow
r1380
Win32 - oops, removed a debug DispMessage from the sound config code

Download:Fceux SVN r1380
Source:Here

DeSmuME SVN r2705

EmuCR:DeSmuMEDeSmuME SVN r2705 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2700
change 3d rendering to use 18 bits of color instead of 15. fix mario kart star powerup rainbow effect regression. merge all 3d pixel blitters into one function. fix bugs in new fifo savestates. i probably just broke some stuff but its worth it.
r2701
rasterize: fix shadows more. it seems that we need more than one stencil bit.
r2702
revert some stuff from rev.2697
r2703
Win32: make disassembler available in non-dev+ builds.
NDS: remove the Win32-specific include. The "autoupd asm" thing is just crap anyway, and we should avoid platform-specific code in the core.
r2704
NDS: calculate ADC touch coords from firmware calibration info.
Now when using an external firmware, you don't have to re-calibrate the screen anymore to get correct touchscreen input.Though, touchscreen input is still broken in commercial games when using an external firmware. Info on that problem: touchscreen calibration data in main mem are zeroed out for some weird reason.
r2705
fix some regressions in display capture (fixes games with vertical streaks corruption)

Download: DeSmuME SVN r2705
Source:Here

WinArcadia & AmiArcadia v11.92

WinArcadia & AmiArcadia v11.92 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v11.92 Changelog:
- "Log|Log console to file?" option;
- Debugger CLI: added BASE command;
- Miscellaneous improvements and bug fixes.

Download: WinArcadia v11.92
Download: AmiArcadia v11.92
Source:Here