2009-08-07

WinUAE v1.6.2 Beta 5

EmuCR:WinUAEWinUAE v1.6.2 Beta 5 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v1.6.2 Beta 5 changelog:
- interrupt delay rewritten and corrected, fixes Gleat Stuff #01/BRB
- blitter/CPU timing tweak, fixes 1010 bobs/Celtic
- disable sound if sound driver buffer position gets stuck (driver bug)
- final partition read/write fix..
- try to emulate reading of non-existing/write-only custom registers more accurately
- Brian the Lion "dialog screen" seems to be something AGA specific after all.. 1 extra cycle needed after write to BPLCON0 before BPL cycle diagram changes (or at least in Brian the Lion's situation..) so add one cycle in AGA and hope it isn't totally incorrect fix..

Download:WinUAE v1.6.2 Beta 5
Source:Here

ClrMamePro v3.130

EmuCR:ClrMameProClrMamePro v3.130 is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.130 changelog:
- added:
1st part of the upcoming new toy "Rename Wizard".
You may know about the major set renames in latest MAME, well the Rename Wizard should help you in the future to update e.g. related datfiles (like artwork datfiles, etc...). The basic idea is: Load an old datfile and a new datfile. Find set renames. Apply the renames to a third datfile (e.g. artwork) either to rom or set level and save this dat. So the 1st step is to find set renames.
Logiqx's MAMEDIFF is usually used for such a thing but MAMEDIFF isn't as accurate as you might think. So Logiqx and myself though about other ways to find renames. The current idea is a 6-path check (from highest to lowest prio).
1) unique set hash compare: Hash is created over all rom/disk hashes and in case of nodumps or samples over names. Hash lookup tries to find a matching set.
2) single unique rom hash compare: Take a single unique rom hash of old datfile set and check if it's a single unique hash in new datfile. Use this to find a matching set
3) single unique chd hash compare: similar to 2) but on chds
4) fuzzy name check: similar to cmpro's scanner set name check. Tries to find the 'best fit' name
5) lazy description compare: try to match the descriptions
6) lazy set compare: try to match the setname
Currently a complete set list is produced showing something like:
old name -> new name [succeeded matching method] or *old name -> new name [succeeded matching method] or old name -> ? (when no match was found....propably a removed set) The * indicates a name change.
This part is already in...you can play around with it if you like.
The next steps will be:
- optionally disallow parent-to-clone renames (since a lot of dats work on parent sets only)
- load and apply changes on 3rd datfile
The Rename Wizard is not directly visible at the moment...but still easy to find. Check out popup menus if you want to know more ABOUT it.
- added: warning when 'Sets' scan option is not enabled
- added: dir2dat option to create a 0 byte file for empty folders
- misc: show common rebuilder warnings only once and not per addpath
- misc: improved fuzzy set name check
- fixed: xml dats with UTF ByteOrderMark aren't listed in profiler
- fixed: when using header support, rom size values are wrong
- fixed: offline datfiles 0 crc/ 0 size issue

Download: ClrMamePro v3.130 32bit
Download: ClrMamePro v3.130 64bit
Source:Here

Dolphin SVN r3944

EmuCR:DolphinDolphin SVN r3944 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3943
revert changes to GetSysDirectory from last commit, I was trying to fix my issue with CWD going all wacky (unsuccessfully).
r3944
code style cleanup for bba which has been sitting around my hdd for a long time

Download:Dolphin SVN r3944 x86
Download:Dolphin SVN r3944 x64
Source:Here

PCSX2 SVN r1610

EmuCR:PS2 emulatorPCSX2 SVN r1610 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1607
LilyPad: A number of small fixups.
DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled. No idea if this works, as it requires an XBox 360 controller to fully test. FF Axes now sorted, rather than being displayed in the order MS returns them.Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses. Don't have a game where this matters, so no idea if it works.
r1608
Worked for a bit on parseCommandLine in Elfheader.cpp.
r1609
After thinking about it, I'm reverting one of the changes I made in r1608 for the moment, though I may rewrite the whole function in the future...
r1610
Here's a better bug fix for the issue that was bugging me in r1608.

Download: PCSX2 SVN r1610
Download: Official Plugins - Windows Binaries
Source:Here

DeSmuME SVN r2748

EmuCR:DeSmuMEDeSmuME SVN r2748 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2747
CPU (THUMB): LSR instruction now deals correctly with carryflag.
For instance this fixes bugs with CpuSet SWI when "Emulate SWIs by BIOS" is enabled.
r2748
core:
- fix matrix stack (may this hack, but it work... Tomy Hack Sk8ter work now); (me need it for gxFIFO)
- i some fixed boxtest, its need for Grafield & Nanostray x (BIG speedup) need to rework, please, may who made it, i not have free time for this.

Download: DeSmuME SVN r2748
Source:Here

PCSX Rerecording SVN r184

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r184 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r184
added a few RAM Search hotkeys

Download: PCSX Rerecording SVN r184
Source:Here

Pcejin SVN r70

Pcejin SVN r70 is released.Pcejin is a PC Engine / PCE CD-ROM / SuperGrafx Emulator.pcejin takes the accurate PCE emulation core in Mednafen and gives it a native Win32 interface and additional features.Mednafen-rr .mcm files can be loaded and converted with the Convert MCM menu item in the Tools menu, or the "Play Movie" hotkey. A mc2 file will be placed in the same directory as the mcm.

Pcejin SVN Changelog:
r70
fix an input issue

Download: Pcejin SVN r70
Source:Here

Jpcsp SVN r1130

EmuCR:JPcspJpcsp SVN r1130 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1130
Added discId to State class. Been sitting on this change for a while but now we have something legitimate that uses it (screenshot system), other dodgy uses include per-game hacks.

Download: Jpcsp SVN r1130
Source:Here

Listpack update for M1

Listpack update for M1.M1 plays the music from arcade games by running the code in the original ROMs (not supplied). This allows entirely authentic playback of classic video game tunes while you work.

Updated the listpack for M1 in sync with the clone set name update in 0.133u1. Also including new lists for Polynet Warriors and Galactic Storm from Lhama and xfa27.

Download: Listpack update for M1
Source:Here