2009-08-25

bsnes v0.050

EmuCR:bsnes Emulatorsbsnes v0.050 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v0.050 Changelog:
I always regret having to post new releases so quickly, but a semi-major bug crept into v049. I'd rather fix it now, before I start making major changes that will need testing again. The problem was that the S-PPU was not being synchronized as often as it should have been, resulting in titles such as F-Zero and Super Mario Kart showing flickering lines here and there. This release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3, which utilize the Cx4 coprocessor; and it fixes a bug where input was still accepted even when the main window was minimized.

Download: bsnes v0.050
Source:Here

Cogwheel 1.0.3.0 beta 3

EmuCR: CogwheelCogwheel 1.0.3.0 beta 3 is released.Cogwheel ia a software emulator primarily for 8-bit Sega hardware, such as the Sega Master System, Sega Game Gear and SG-1000. The ColecoVision is also supported.The project uses a modular design based around a Z80 core emulator class library. The rest of the Sega-specific emulation is implemented in another class library, and the user interface is implemented as a separate application. This would allow the main emulator to be easily adapted to different interfaces.The code is written in C# 3.0 (targetting .NET 2.0). The user interface uses Windows Forms, with SlimDX being used to render the graphical output to the form as quickly as possible.

Cogwheel Features
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions. Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs depending on version.
* SN76489 (PSG) sound.
* YM2413 (FM) sound.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and ColecoVision.
* Japanese/Export hardware differences.

Cogwheel 1.0.3.0 beta 3 Changelog:
- improved 3D glasses support;
- added recording and playback of vgm files;
- the console's region (Japanese or Export) and video standard (NTSC or PAL) are now user-configurable via the Emulation menu;
- the YM2413 (FM sound) emulation has been converted to straight C# (it used to be a P/Invoked native DLL);
- drag-and-drop support has been added to aid in loading ROMs, save-states and VGMs.

Download: Cogwheel 1.0.3.0 beta 3
Source:Here

Dolphin SVN r4055

EmuCR:DolphinDolphin SVN r4055 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4051
GFX: revert of r4044
r4052
GUI: Moved debugging window to AUI, more AUI improvements to be done
r4053
VS solution: Added x64 build to wx_aui
r4054
GUI: Added the wx_aui files
r4055
VS solution: Removed left over configurations in wx_aui.vcproj

Download:Dolphin SVN r4055 x86
Download:Dolphin SVN r4055 x64
Source:Here

VisualBoyAdvance-M 896

VisualBoyAdvanceVisualBoyAdvance-M 896 official build is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M 896 Changelog:
Spacy: added Save type detection feature, improved it some, improved it again and applied some behind the scenes compiler improvements.

Download:VisualBoyAdvance-M 896
Source:Here

PCSX Reloaded SVN r27406

PCSX Reloaded SVN r27406 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r27406
Source:Here

DeSmuME SVN r2789

EmuCR:DeSmuMEDeSmuME SVN r2789 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2788
enabled/implemented functions for Lua: emu.frameadvance, emu.speedmode, emu.wait, emu.redraw, emu.pause, emu.unpause, emu.emulateframe* (needs driver class support, so currently only works for win32) (had to split up the win32 main loop for this) fixed gui.register calling time, I hope
made single-core OSD more useful (when paused)
made FPS display show "(paused)" (when paused)
added --multi-core option for testing purposes
enabled Lua API checks in debug (only x86 for now), and switched to a better integer conversion method
possibly improved frame advance initial pause responsiveness
a few other minor bugfixes
r2789
missed replacement fix

Download: DeSmuME SVN r2789 32bit
Download: DeSmuME SVN r2789 64bit
Source:Here

PCSX2 SVN r1675

EmuCR:PS2 emulatorPCSX2 SVN r1675 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1675
microVU:
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))

Download: PCSX2 SVN r1675
Download: Official Plugins - Windows Binaries
Source:Here