2009-09-05

Kale's MESS WIP (09/05)

Did some further Sharp X1 work. It’s starting to shape things up nicely, and you can even consider it somewhat “working” at some extent right now…
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)
EmuCR: Kale's MESS WIP (09/05)

Source:mamedev.emulab.it/kale/

DsonPSP Beta 5

DsonPSP Beta 5 is released.DsonPSP is a Nintendo DS Emulator for the PSP.The DSONPSP emulator is based on DeSmuME v9 core, and has a file browser, frame skip, vertical and horizontal display options and a few other settings.

DsonPSP Beta 5 Changelog
- Rimossa la modalità schermo verticale, adesso è possibile scegliere quale schermo viene mostrato a video.
- Notevole miglioramento della velocità, molti più titoli risultano giocabili.
- Fixati i freeze della PSP causati dai giochi NDS
- Il supporto per altre lingue adesso è funzionante
- Aggiunto supporto GU
- Aggiunto il codice sorgente nel pacchetto

Download: DsonPSP Beta 5
Source:Here

Demul WIP! (09/05)

DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

To not bored eventually and fayterom clear was how verteksy are as a result, all the geometry is displayed, that screen, it is not all that paint, but so far is reversing the full screen, I lay out and can not, you must first dismantle the structure of storage this, and then all combine beautifully.

To greatly missed, and turn on the color of the image does not pay attention to this trifle, to which his hands had not yet been reached, the main objective was texturing
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)
EmuCR: Demul WIP! (09/05)

Source:forum.emu-russia.net

Vba-ReRecording SVN r130

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r130 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r130
Added Pixelate 3x and Pixelate 4x filters for fun.

Download:Vba-ReRecording SVN r130
Source:Here

PCSX Reloaded SVN r28959

PCSX Reloaded SVN r28959 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

Download: PCSX Reloaded SVN r28959
Source:Here

SPU2-X SVN r1740

SPU2-X SVN r1740 is released.SPU2-X is a pcsx2 sound plugin for PCSX2.

Download: SPU2-X SVN r1740

PCSX2 SVN r1736

EmuCR:PS2 emulatorPCSX2 SVN r1736 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1733
Might as well copy some register code from GSdx to GSnull, so I have a starting place on register handling in it.
r1734
Added more logging to the plugin management process (init/open/close). Added SVN_REV info to the console log.
r1735
Patch r1734 for Linux.
r1736
Some more changes to use dmaRegs and gifRegs in various places.
r1737
wxgui:
* Redid 'Run' menu as separate 'Boot' and 'Emulation' menus (implementation is still spotty as always)
* Fixed some more bugs in config/settings Dialogs
* Fixed a nasty bug in memory cards (no more magic memorycard deletion, yay!)
* Renamed a lot of variables, because I just like refactoring code...
* Fully implemented emulation commands: Pause, Close, Reset.
(no it still can't do anything more than boot the bios, yet >_<)
r1738
SPU2-X:
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)
r1739
SPU2-X:
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p
r1740
SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)

Download: PCSX2 SVN r1736
Download: Official Plugins - Windows Binaries
Source:Here

Dolphin SVN r4203

EmuCR:DolphinDolphin SVN r4203 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4192
GUI: Gray step button in JIT mode
r4193
D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
Need to find out a better way to check if a texture is already dumped.
r4194
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
r4195
quickfix slowness caused by 4193
r4196
fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?)
r4197
Fixed up the filemon a bit, added isEnable function to the logmanager and moved the FileMonitor from debug to discio to prevert cross dependencies
r4198
Revert accidental change to stringutil
r4199
DiscIO:Fix the includes up Dolphin should now compile.
D3D and OGL: A minute clean up with texture dumping
r4200
DiscIO:Quick fix for the includes again
r4201
GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
r4202
fix for "properties-crash" by lpfaint
r4203
r4195, redux...

Download:Dolphin SVN r4203 x86
Download:Dolphin SVN r4203 x64
Source:Here

DeSmuME SVN r2818

EmuCR:DeSmuMEDeSmuME SVN r2818 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2811
Fix GDB_STUB compile
r2812
VS2010 project: add the vcxproj.filters file which contains filter (folder) info.
r2813
VS2010 project: remove the non-existing gl_vertex.h.
r2814
Wifi: re-enable SoftAP.
(Oh, and I also happened to commit the version 0.00001 of what would be the dialog template for the new (unfinished) I/O reg viewer)
r2815
Remove an offensive line.
r2816
VS2008 project: reorganize the project to have sources and includes together,in two filters: Core and Windows. Let resource files in their original filter and move the instruction tables to another filter.
Feel free to revert if you don't like this organization.
If people like it, I'll do the same with the VS2010 project.
r2817
VS2008 project: more reorganization: move resource files filter into Windows filter, move instruction tables into Core filter, remove the non-existing gl_vertex.h as for VS2010 project.
r2818
Make instruction cycles same as GDB_STUB build (decreased all instruction cycles by 1)

Download: DeSmuME SVN r2818 32bit
Download: DeSmuME SVN r2818 64bit
Source:Here