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EmuCR:DolphinDolphin SVN r5007 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5004
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
Thanks to Fatalis for the initial patch and pointing us to cppcheck.
r5005
whoops, forgot to remove this one. closing gci twice might not be that good...
r5006
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :) true antialiasing using supersampling:
3 modes implemented: 2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA 4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)
r5007
Implement hiding of mouse cursor on linux.

Download:Dolphin SVN r5007 x86
Download:Dolphin SVN r5007 x64
Source:Here

1 Comments:

  1. hello! may seem a small problem, but for me it is a nuisance
    no mario kart double dash the game cube to the music playing during the race and not come back, is only the sound effects of the car and the characters .... apart from that the game is working fine! without music without emotion he he he he he
    Thank you and goodbye

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