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EmuCR:DolphinDolphin SVN r5465 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5462
The result of the last texenv stage is used regardless of destination register
The real hardware probably always sends the result of its computations
to the alpha test/fog units, in parallel to its registers, but those
only take the result of the last texenv stage.
This makes grass show up in ZTP, where the last texenv stage oddly writes to
reg #3 instead of #0.
r5463
Modify r5462 as requested by rodolfoosvaldobogado
r5464
Use symbolic names instead of numbers and bump cache version
r5465
let's keep experimenting:
almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon.
implemented a more intelligent index generator to emulate more accurately the behavior of the gc.
please give me feedback on this changes.
enjoy :)

Download:Dolphin SVN r5465 x86
Download:Dolphin SVN r5465 x64
Source:Here

3 Comments:

  1. Mario Galaxy 2, when the Browser appears, gives an error FramebufferManager::Create FAIL: Create Color Texture ... FramebufferManager::Create FAIL: Depth Color Texture

    Please FIx...

    ReplyDelete

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