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EmuCR: PCSX2PCSX2 Git (2015/04/04) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: don't enable previous hack if m_upscale_multiplier = 1
* gsdx: improve UserHacks_align_sprite_X hack for ace combat
Game uses 1x1 texture sampling. In this condition we don't care
if texture is correctly aligned.
* gsdx linux: add a nice gui option for previous hack
I also added two nice tooltips :)
* gsdx: anti-vertical-line hack UserHacks_align_sprite_X
This ack realign sprite to full pixel coordinate
It solves vertical line in ace combat/tekken/colin mac rally
* gsdx: add some helper to debug openGL renderer
* gsdx: tune previous hack
Only disable bilinear on the sprite that were forced by the user.
If the PS2 requires a bilinear filtering, there is likely a big enough texture
* gsdx linux: filtering label was in wrong oder
The standard mode is 2
* gsdx linux: add a checkbox to enable easily previous hack
* gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect
Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)
For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[
The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x (s==2): 16 (bad, outside of the texture)
4x (s==4): 16.25 (bad, really outside of the texure))
* lilyPad: fix the linux crash if ini doesn't exist
All credits go to Arcum42

Download: PCSX2 Git (2015/04/04)
Source: Here



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