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EmuCR: mGBAmGBA Git (2017/04/03) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

* Near full Game Boy Advance hardware support[1].
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Save type detection, even for flash memory size[2].
* Real-time clock support, even without configuration.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP files.
* IPS and UPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:
* SDL: Fix game crash check
* Qt: Show native directory separators in the GUI.
The core still gets '/'s always (it chokes on '\'s), but the Qt
interface always uses the native separators.
In the process of doing this, also removed the custom FileDialog
subclass and made everything use GBAApp::get*FileDialog instead.
Also fixes #552, because I had to change that code anyway.
* GB Video: Fix frame end callbacks not getting called while screen is off
* Qt: Fix setting audio and video sync without reloading the game
* Qt: Don't link against SDLMAIN, Qt already handles that. (#551)
* GBA Memory: Fix copy-on-write for ROM when executing in ROM
* Fix GDB stub reporting of CPSR
* version.cmake: Correctly set the working directory.
Fixes out-of-tree builds.
* Qt: Add HEVC and NVENC to video formats
* Qt: Fix host check
* Qt: Restore deploy-mac.py and only use when cross-compiling
* 3DS: Fix build
* Qt: Remove QtNetwork dependency

Download: mGBA Git (2017/04/03)
Source: Here

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