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EmuCR: SixtyforceSixtyforce v1.0.3 is released. Sixtyforce the Nintendo 64 emulator for the Mac. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.

Application:
- Support for Intel 64 bits.
- The code is signed for Mountain Lion.
- Update to use APIs modern as possible.
- The USB controllers can now be connected and disconnected when Sistyforce is running.
- Added default settings for multiple controllers.
- Improved reliability sauvgardes state.
- Fixed a bug that caused the left and right audio channels were reversed.
- Various fixes.

Emulation:
- Generating code 64-bit addressing.
- Fixed bugs in the kernel emulation.
- Fixed bugs with interrupts unmasked.
- Updated to use modern memory protection.
- Improved startup.

Graphics:
- Conversion faster textures.
- Improved restoration and registration status.
- Fixed problems of color combiner.
- Fixed clipping issues.
- Fixed the sky in GoldenEye.
- Support basic Conker's Bad Fur Day.
- Start the implementation of the buffer in real time.
- Remove obsolete preferences.

Sixtyforce v1.0.3 Changelog:
What's new in this version of sixtyforce:
* Added macOS Mojave dark mode.
* Added a rendering optimization.
* Integrated the SFGL plugin into the sixtyforce app.
* Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
* Fixed minor interface bugs on macOS Mojave.
* Fixed a cpu core exception that wasn't triggering in the delay slot.
* Fixed a rare cpu core bug that could write the wrong value to a register.
* Fixed a memory leak with sprite based backgrounds.
* Fixed two OpenGL thread safety issues that could cause crashes.

EmuCR: Sixtyforce

Download: Sixtyforce v1.0.3
Source: Here



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