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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2020/09/24) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

nanoboyadvance Git changelog:
* Core\Scheduler: Step() must use the new event handle after callback.
* Core\DMA: use static_cast where applicable.
* Core\DMA: cleanup disable/reload logic in Run().
* Core\DMA: rework OnChannelWritten() method.
* Core\DMA: handle manual disable more gracefully.
* Core\DMA: factor DMA priorization into a helper method.

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download: NanoBoyAdvance Git (2020/09/24)
Source: Here

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