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EmuCR: DuckStation DuckStation Git (2021/07/25) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* dep/stb: Use zlib for png compression
* Merge pull request #2439 from zkdpower/master
* Update Simple-Chinese Translation to latest.
* Merge pull request #2436 from andercard0/patch-165
* Atualização Português do Brasil
* CPU/Recompiler/ARM: Optimize icache check
* CPU/Recompiler/AArch64: Fix assertion tripping in debug builds
* CPU/Recompiler: Skip updating current_instruction_pc
* CPU/Recompiler: Implement block linking
* System: Reset before loading save state on boot
* CPU/Recompiler: Reduce register usage of LWL/LWR/SWL/SWR
* CPU/Interpreter: Load delay check should be a debug assertion
* CPU/Recompiler: Simplify PC addressing
* CPU/Recompiler: Simplify fast map addressing
* Add regression test runner
* VulkanHostDisplay: Don't crash when headless
* D3D12HostDisplay: Fix headless rendering
* D3D11HostDisplay: Fix headless rendering
* HostInterface: Fix SetUserDirectoryToProgramDirectory()
* Common/Log: Fix Unix escape sequences on preexisting consoles
* Build: Add missing d3dcompiler/d3d11 dependency in common

DuckStation Git (2021/07/25) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare

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