EmuCR Feeds
Email Us

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/08/18) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

EmuCR: XeniaXenia Git (2026/08/18) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

EmuCR: SharpEmu SharpEmu Git (2026/08/18) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

EmuCR: ShadPS4ShadPS4 Pre (2026/08/18) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: ShadPS4ShadPS4 v0.18.0 is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: Snes9xSnes9x Git (2026/08/18) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

EmuCR: rpcs3 rpcs3 Git (2026/08/18) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: FB AlphaFB Neo Git (2026/08/18) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DOSBoxDOSBox-Staging Git (2026/08/18) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: EKA2L1 EKA2L1 Git (2026/08/17) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

EmuCR: DOSBoxDOSBox-X Git (2026/08/18) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: PPSSPPPPSSPP Git (2026/08/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: Azahar Azahar Git (2026/08/18) is compiled. An open-source 3DS emulator project based on Citra.

EmuCR: XeniaXenia Edge Git (2026/08/18) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/08/17) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

EmuCR: N64N64 Git (2026/08/17) is compiled. Experimental low-level N64 emulator written in C and a bit of C++. Still under heavy development and not ready for prime time. Compatibility is not high and performance is not great (yet.) The goals of this project are to create a low-level emulator with good compatibility, while learning a lot along the way.