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NO$Zoomer v2.3.0.1 is released. NO$Zoomer is a External programs for no$gba .

MAME Plus!
MAME Plus! v0.130u1 r4140 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

MAME Plus! v0.130u1 r4140 changelog:
- fixed initialization of hq3xs and hq3xbold filter [Emuman]
- enabled scale2x filter for x64 [Emuman]
- updated Game Boy Advance driver (gba22MAR2009) [R. Belmont]
- updated Japanese list (jplist0130u1_0320) [mamelist jp]
- updated Korean text & list (plus0.130u1_lngfile_kor_09.03.20) [zzoro]

Download:MAME Plus! 0.130 r4140
Download:MAME Plus! GUI 1.3b15.win

The news of Haze's Mame WIP

After adding hacking in some basic MMU support to the SH4 core, a couple more things boot. The majority of the 3rd party Naomi games are built with an SDK version which requires the MMU, so, this resulted in quite a few more showing some graphics. Until I implement some kind of texture mapping for the 3d stuff you’ll have to enjoy glorious wireframe ;-)

Haze's Mame WIP (09.03.25)
Haze's Mame WIP (09.03.25)
Haze's Mame WIP (09.03.25)

EmuCR:FceuxFceux SVN r1226 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1220
fixed
r1221
Unburied lua scripts and put them in a folder in output
r1222
SDL: added --inputdisplay
r1223
moved luapack files to /dll added a duplicate copy of lua5.1.dll to root because it crashes without it.
r1224
Fix EMUCMDTABLE so it doesn't break the SDL build.
r1225
Win32 - prevent "hotkey" explosion by rshift on some laptop keyboards.
r1226
Win32 - Help manual - Final fix ups for the 2.1 release

Download:Fceux SVN r1226

DeSmuMEDeSmuME SVN r1761 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1750
win32: restore oam and pal viewer scrollbars which had mysteriously vanished
r1751
Added save types to gtk port. I have no idea if
this work, please report problems... :)
r1752
Correct _MSC_VER definition check
r1753
Use proper gint macros for converting pointers and ints in the new saves code. While at it convert the loop to a for one.
r1754
fix to capturing in a mode we hadnt tested yet. this fixes cross of venus
r1755
another fix for cross of venus, which should now display from boot-up. this is part of a nest of evil that has been opened up due to needing to support the rendering of 2d graphics even while display mode is `off` or `vram framebuffer` or `main ram from fifo` so we will need to keep our eyes peeled for games whose display modes are totally broken due to this. it should be easy to straighten out.
r1756
Move saves menu under emulation to keep the gtk window size the same of the display.
r1757
win32: somehow zip loading got left out of the vs2005 debug vcproj. i think there may have been some reason why, but i dont remember it
r1758
- many fixes in cheat system (core & winport);
winport:
- added edit, remove & toggle on/off cheat in list
r1759
another fix to 3d capture (possibly a regression made the other day); additionally a fix to rotated bg coordinate wrapping
r1760
win32: at some point the emulator quit remembering the window position between sessions. i fixed that.
r1761
win32: add a 3d fps counter so you can see how fast the game logic is running. this isnt as good as a proper lag counter

Download: DeSmuME SVN r1761

JPcspJPcsp v0.2 rev 967 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp v0.2 changelog:
r960
cleanup some old code
r961
Updates for developers only:
- Added command line arguments to load and run programs and open the debugger.
- Added J to branch target syscall detection (now includes JAL and J).
- Added ADDIU on $zr aliasing to LI.
- Tweaked dread log message to differentiate files and directories.
- Fixed PC highlighting when a breakpoint was also on that line.

Other updates:
- Updated thread ban list with fmod (FlatOut Head On).
- Fixed possible null pointer exception in ViewTooltips.java spotted by SCO
(http://jpcsp.org/forum/viewtopic.php?f=3&t=997).
r962
added cube umd samples.
r963
updated some of the file io log messages (this may spam)
r964
added register highlighting. changed scrolling behaviour because of new register
highlighting.
r965
added register highlighting. changed scrolling behaviour because of new register
highlighting.
r966
attempted to add light direction, region and scissor commands. light direction
may need moving to after GL_MODELVIEW
r967
fixed bug in light direction and added logging to it

Download: JPcsp v0.2 rev 967

DolphinDolphin SVN 2752 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2740
Just so I can play a bit without annoying f|res:)
r2741
Starting audio common
Going to slowly make LLE-testing and HLE use it
(This commit is missing some proj files for windows)
r2742
Added project for AudioCommon.
r2743
Some clean up
r2744
Resolve lost symbols in HLE/LLE-t DSP
r2745
come cleanup with lle test and misc
r2746
now all build configs link in visual studio again
r2747
More power for X360 rumble ( issue 770 ).
r2748
small fix to wxcore28 project
r2749
ISOProperties: clean up
r2750
fix crash that could happen when closing ISOProperties on a wii disc
r2751
Changed rumble strength to a setting in the config file.
r2752
Fixed a few MSVC compiler warnings, and added some switches to the readme.

Download:Dolphin SVN 2752

VisualBoyAdvance VisualBoyAdvance-M SVN r873 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN r873 changelog:
r870
Code reverted to prior to spacy's relative directories.
Maybe we can do this properly in the future, but for now it was causing issues for people who like to keep saves with the roms, as well as breaking the rom open dialogues.
r873
filepathremover should be fixed as well as fileexists

Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Add documentation for VBA-M (configuration guide)
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality

Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make even more use of multi-core CPUs
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library

Download:VisualBoyAdvance-M SVN r873

SuperGCube SuperGCube v0.4a build 110 is released. SuperGCube is a GameCube emulator for Windows, based off the discontinued GCube. Using an ingenious interpretive emulation system, it can achieve a (relatively) high speed, often outperforming other emulators that use more advanced techniques.

Download:SuperGCube SVN r37

wiiPCSX2 Rev.831 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Rev.831 Changelog:
- Major overhaul of the savestate system! SHould now work better, be faster, have fewer problems, and use less hard disk space for the savestates
- The new PCR/TIMR code is now called correctly in recMFC0. This fixes Fatal Frame, maybe other recently introduced problems too
- Improved CDVD seek timing; should speed up some games that had abnormally long load times -- hopefully without breaking other games. (testing needed)
- Fixed a condition in the INTC hack that could cause it to hang in rare
occasions.
- Fixed a bug in the vtlb constprop support (stores weren't using the right macro)
- More work on fpu (thanks Nneeve)
- Emitter: encode negative 8 bit immediates for some instructions and EAX forms for MOV
- Implemented more correct support for the IOP's "isc bit" (bit 16 on the COP0 status register), which in turn allowed me to simpify some of the IOP's memory access and paging logic.
- Removed unnecessary rs flushes for loads and stores
- Save a few bytes on const flushing using 5 byte eax movs for 0 and -1 instead of 10 byte immediate movs.
- Usual code cleanups and optimizations

Download: PCSX2 Rev.831
Download: PCSX2 Plugins

The news of Luca Elia's WIP.

The developer said:
This version of Mahjong Vegas runs on royalmah.c hardware. But, unlike the previously dumped version, it does not use the internal ROM hidden in the TLCS-90 CPU, so it actually works in MAME..

.. after fixing the very, very broken routine that processes the interrupts in the CPU core, that is (my bad).

SonSonGBA V0.1 is released.SonSon arcade emu for GBA.Initial release.

Download:SonSonGBA V0.1

The news of Mame WIP Naomi

The developer said:

With all the recent GD-ROMs appearing I decided to take a look at Naomi.

It’s a complete system, and probably ranks as more powerful than anything currently emulated in MAME, so I’m not really expecting much.

The existing driver in MAME is mostly developed by Samuele Zannoli.

While most of the progress on it has gone very much under the radar for various reasons (probably overshadowed by the more advanced work in other emulators, and not really valued due to the knowledge that the framerates won’t be very good) it does actually do a few good things.

I recently fixed a few bugs, and now Capcom vs SNK actually gets past the character select screens, and ingame. It runs at about 20% speed on my 3Ghz C2D, and that’s without any real 3d emulation, but it’s pretty cool to see all the same (and you can actually ‘play’ if you don’t mind most of the graphics being blocks of nothing). Both this and Guilty Gear look like they could be potential ‘first base’ emulation targets for MAME’s Naomi emulation. I’ll see if I can get them there.

Haze’s Mame WIP Naomi
Haze’s Mame WIP Naomi
Haze’s Mame WIP Naomi
Haze’s Mame WIP Naomi

VisualBoyAdvance VisualBoyAdvance-M SVN r865 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN r865 changelog:
Important:
- Many games show emulation warnings in the log window (unaligned read, bad read/write address)
- Test: Metroid Fusion, Advance Wars 2
- Gfx.cpp/h optimization
- Test: Final Fantasy 4 airship intro
- Improve automatic 64k/128k flash save detection
- Pokemon Emerald hangs with white screen when no save state exists and wrong flash size is selected
- Remove 16 bit hack for filters
- Not compatible to software motion blur (display corruption)
- Add selection for compressed archives with more than one ROM in them
- Fix LCD colouring
- Game Bugs:
- Drymouth - screen flashes black after certain scanline
- World Reborn - 2 graphics bugs


Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Add documentation for VBA-M (configuration guide)
- Improve AVI recording (produces asynchronous files)
- Enable audio stream compression for AVI files
- Add stereo upmixing support to OpenAL
- Verify BIOS files by checksum instead by file extension
- Merge HQ2x/LQ2x C code into code for HQ3x/4x
- Apply pixel filter to sprites and BG seperately for better image quality


Performance:
- Apply HQ3x/4x optimizations from C version to ASM version
- Apply pixel filter only to changed parts of the image
- Make even more use of multi-core CPUs
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library


Download:VisualBoyAdvance-M SVN r865

ClrMameProClrMamePro 3.125 is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro 3.125 changelog:
- fixed: crash when doing a deep-chd scan on hashed metadata
- fixed: wrong rom statistic count for sets which only consists of nodump rom + chds + bios roms ;)
- fixed: old type chds aren't listed when wrongly placed
- fixed: "upgrade / downgrade" messages are wrong sometimes
- fixed: slow down when looking for missing chds
- fixed: crash when -r/-s/-h flag option is used an no warnings window is available
- fixed: some md5 over sha1 priority issue which impacts the wrong placed chd detection

Download: ClrMamePro 3.125 32bit
Download: ClrMamePro 3.125 64bit

QEMU v0.10.1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.

QEMU v0.10.1 changelog:
- virtio-net: allow masking of notifications on empty queue (Alex Williamson)
- e1000: fix rx descriptor low threshold logic (Alex Willaimson)
- x86 tcg: add NULL checks to lsl instruction (Jan Kiszka)
- kvm vga: fix screen corruption with -std-vga and Windows (Avi Kivity)
- kvm vga: fix screen corruption with Ubuntu installations (Glauber Costa)
- virtio-net: check right return size on sg list (Alex Williamson)
- Make qemu_announce_self handle holes (live migration after hotplug)
(Marcelo Tosatti)
- Revert r6804-r6808 (qcow2 allocation info). This series of changes added
a high cost to startup for large qcow2 images (Anthony Liguori)
- qemu-img: fix help message (Aurelien Jarno)
- Fix build for non-default installs of SDL (Anthony Liguori)
- Fix race condition in env->interrupt_request. When using TCG and a dynticks
host timer, this condition could cause TCG to get stuck in an infinite
loop (Aurelien Jarno)
- Fix reading encrypted hard disk passwords during early startup (Jan Kiszka)
- Fix encrypted disk reporting in 'info block' (Jan Kiszka)
- Fix console size with tiny displays (MusicPal) (Jan Kiszka)
- Improve error handling in bdrv_open2 (Jan Kiszka)
- Avoid leaking data in mux'ed character devices (Jan Kiszka)
- Fix initial character device reset (no banner in monitor) (Jan Kiszka)
- Fix cpuid KVM crash on i386 host (Lubomir Rintel)
- Fix SLES10sp2 installation by adding ISTAT1 register to LSI SCSI emulation
(Ryan Harper)

Download:QEMU v0.10.1