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EmuCR:PS2 emulatorPCSX2 SVN r915 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r915
microVU: more recompiler first-pass implementation stuff...

Download: PCSX2 SVN r915
Download: PCSX2 Plugins

EmuCR:DeSmuMEDeSmuME SVN r1831 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1828
Fix card reads below 0x8000
r1829
typo in comment
r1830
unify eols in saves.cpp and saves.h
setting svn:eol-style to native for saves.cpp and saves.h
r1831
all .cpp .h files: convert to uniform EOLs and set svn:eol-style to native

Download: DeSmuME SVN r1831

EmuCR:JPcspJpcsp SVN r992 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r991
Basic implementation for sceSasXXX sounds.
sceSasCore: delay the thread to not slow down the application (real function of sceSasCore is still unknown).
r992
updated findings of sascore

Download: Jpcsp SVN r992

EmuCR: Snes9x GXSnes9x GX 4.0.0 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!

Snes9x GX 4.0.0 changelog:
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski

Download:Snes9x GX 4.0.0 - GameCube
Download:Snes9x GX 4.0.0 - Wii

EmuCR: Visual Boy Advance GXVisual Boy Advance GX 1.0.8 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options

Visual Boy Advance GX/Wii 1.0.8 changelog:
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file

Download:Visual Boy Advance GX 1.0.8 - GameCube
Download:Visual Boy Advance GX 1.0.8 - Wii

EmuCR:Glide64Glide64 Napalm PR 1.2.1 is released.Glide64 is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. It uses the 3dfx Glide3x API, and it supports many games. If you don't have a 3dfx card, you can use a Glide Wrapper.

The developer said:
I forgot to add one more fix for Beetle Adventure Racing to previous release.

Download:Glide64 Napalm PR 1.2.1

Fuse PSP v0.10.0.2 is released.Fuse PSP is a Sinclair Spectrum emulator for PlayStation Portable(PSP).


Fuse PSP v0.10.0.2 changelog:
* Added on-screen indicators for floppy and tape drives - enable in the Options tab
* Fuse updated to 0.10.0.2; libspectrum updated to 0.5.0.1
* Source: 'aux' directory has been renamed, and source code can now be checked out under Windows
* Bugfix: held keys will be automatically released when the virtual keyboard is displayed
* Bugfix: Older (pre-0.10) will now load
* Bugfix: Multiple simultaneous L+[button] and R+[button] combination presses will now register correctly

Download:Fuse PSP v0.10.0.2

EmuCR:StepManiaStepMania 4 alpha 2 is released.StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! -StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!

StepMania 4 alpha 2 changelog:
- Portable mode (Windows only): Add portable.ini to the root program folder, and files will be written to the program directory instead of OS's user directory
- fix trapped in SelectStyle screen if you press Start very early
- fix crash escaping from Select Course
- default to only use high resolution textures if height > 480 for better performance on low-end video
- clean up combo graphics

Download:StepMania 4 alpha 2

EmuCR:JPcspJpcsp SVN r990 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r985
Fixed tw > tbw exception in 8888 mode.
Added tbw sample.
Removed patch for Puzzle Bobble Pocket ULJM05011
r986
Re-enabled and updated GE scissor implementation. Fixed async IO not counting towards bytes read/written in the file IO log window.
r987
temporary UMD fix for MGS PO
r988
Better fix for r984: sceKernelLibcGettimeofday()
r989
Fixed sceAudioOutputXXX() for games producing weird sounds.
Added sound.prx for testing.
The buffering of sound is not yet perfects due to limitations in the Java sound
implementation: sound buffer underflow produces long "clicks".
r990
Updated the debugger:
- Added address highlighting for jumps and branches.
- Replaced the Look and Feel list selection with our own, now register highlighting on the selected line is readable.
RTC updated:
- Fixed psp time fromMicros.
- Improved sceRtcSetTick and sceRtcGetTick, but it doesn't match psp exactly Added some more log messages:
- 2.71 and 3.52 versions of sceUtility.
- sceHprm.
Basic attempt at kernel printf.

Download: Jpcsp SVN r990

EmuCR:PS2 emulatorPCSX2 SVN r914 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r910
Found a small typo in IPU, don't know what videos it will effect, but it could
have potentially stopped them working :P
r911
Revered Misc.cpp and vssprintf.cpp from r904. See r904 comments for details.
r912
Fix the breakage on Ape Escape 3 from r900. Clean up the unpacking code some
more while I'm at it.
r913
Implemented another block lookup method.
Fixed an unused instruction in the emitter.
r914
LilyPad: Fixed "Swap with Pad 1"

Download: PCSX2 SVN r914
Download: PCSX2 Plugins

EmuCR:FceuxFceux SVN r1272 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1270
Updated web docs for 2.1.0a release
r1271
Minor fixes to index.php
r1272
Change version back to 2.1.1-interim

Download:Fceux SVN r1272

EmuCR:DeSmuMEDeSmuME SVN r1827 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1821
win32: fast forward now has separate active and toggle hotkeys
r1822
Yeah, I know, skipping 3D frames is nice with the soft rasterizer, but we can't do it until somebody figures out why the 2D/3D synchronization problem happens when doing it. It's so sad :(
r1823
Removed the EXPERIMENTAL_WIFI define from the Interim SSE2 configuration, so it should now compile.
r1824
Made a couple of functions static.
r1825
Comment a variable with its users already commented.
r1826
Comment a variable that has its users already commented.
r1827
Changed the buffer type to u8 as the data returned by WinMM is unsigned.Added a double buffer system which reduces crackling noticeably.

Download: DeSmuME SVN r1827

Aristotle Video Plugin SVN r47 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.

Aristotle Video Plugin SVN changelog:
r40
Added some commenting.
r41
[No log message]
r42
Edited something.
r43
[No log message]
r44
[No log message]
r45
Fixing up something.Accidentally deleted Config.cpp
r46
Another fix(Not source code related)
r47
Fixed release build.

Download:Aristotle Video Plugin SVN r47

PS2Launcher Build 458 is released.PS2Launcher is a tool for PCSX2 settings managment.

Basic actions:
Entries creation:
Just run PCSX2 and set it up for your favorite game. After that run PS2 launcher and create a new entry for your game. All current PCSX2 settings will be copied for that entry and saved in the DB. Pressing START will restore current settings from selected profile and run PCSX2.

Profile editing:
Choose profile and press "Edit". You can change profile name and replace profile settings with current PCSX2 settings. Uncheck "Replace profile config. by current PCSX2 configuration" if you do not want to change profile configuration.

Installation:
Extract all files into your PCSX2 root dir (where is PCSX2.exe located)

PS2Launcher Build 458 changelog:
- Build 458 Saving proportions form the horizontal
- Build 458 added in the table spidhaki
- Build 458 Fixed bugs and minor nodochety
- Build 413 is started testing online database
- Build 395 Minor additions and corrections.
- Build 395 Running Game from the menu in the tray.
- Build 395 Replaced Y, N on the checkbox.
- Build 351 Change display settings GSdx.
- Build 351 Forbidden launch a second copy of the program
- Build Support for 331 languages - Kein
- Build 331 Fixed minor bugs
- Build 320 Modified feature selection PCSX2 File - vad1990
- Build 320 does not function to seek to prevent the restarting
- Build 320 Use the keys at startup
- Build 320 Fixed minor bugs
- Build 277 All settings moved to a folder cfgBase (automatically)
- Build 277 Removed vsplyvanie emulator wee start the game
- Build 208 Collapsing in the system tray
- Close PCSX2 Build 167 keys Ctrl + Alt + U
- Build 167 expert editing - Kein
- Build 167 Closure after launch - Ensight
- Build 65 function to start the emulator by pressing 'Start' "- nisanis5
Warning:
1. Editing the registry to the "Expert edit" in the records created by previous (Build 65) version will not display correctly, you must either create new records or update by editing!
2. Unforgettable, with a change of name of the plugin to update the settings. Name the plug can be changed in the peer editing in the file pcsx2.ini.
Plans:
1. And yet human ХЗ plan.
P.S. E-mail your suggestions for improvement.

Download:PS2Launcher Build 458

EmuCR:FceuxFCEUX v2.1.0a is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

FCEUX v2.1.0a changelog:
2.1.0a fixes a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended to the author field of the .fm2 file, resulting in bloated files.

Download:FCEUX v2.1.0a

Another one of the wanted System 246 games arrived today..... Time Crisis 3. DVD, security cart and I/O board :-)EmuCR:Guru News
Big thanks to DevoDave for loaning this out from his working cab.
EmuCR:Guru News