PCSX2 official Beta 1474 is released.This is the Pcsx2 official beta and beta plugins.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
Download: PCSX2 official Beta 1474
Download: PCSX2 Beta Plugins 9th july 2009
Source:Here
Snes9x GX 4.0.8 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
Snes9x GX 4.0.8 changelog:
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
* Increase cheats limit from 30 to 150
* Cheats no longer effect next game loaded - they are cleared properly
Download:Snes9x GX 4.0.7 - GameCube
Download:Snes9x GX 4.0.7 - Wii
Source:Here
FCE Ultra GX 3.0.6 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
Snes9x GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!
FCE Ultra GX 3.0.5 changelog:
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* RAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download:FCE Ultra GX 3.0.6 - GameCube
Download:FCE Ultra GX 3.0.6 - Wii
Source:Here
Visual Boy Advance GX 2.0.5 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.5 changelog:
* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
Download:Visual Boy Advance GX 2.0.5 - GameCube
Download:Visual Boy Advance GX 2.0.5 - Wii
Source:Here
Nemulator 2.0 beta 1 is released.Nemulator is win32 NES emulator.nemulator 2.0 uses DirectX 10, therefore Windows Vista or Windows 7 is required. If you receive an error message stating that d3dx10_33.dll is missing, please download the latest DirectX 10 update from Microsoft at microsoft.com.You need a lot of horsepower (probably a dual-CPU/core system) to run the menu at full speed.
Download: Nemulator 2.0 beta 1
Source:Here
DeSmuME 0.9.4 Final is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME 0.9.4 Final Changelog:
0.9.2 -> 0.9.4 (r1844->r2352->r2437)
0.9.3 was skipped due to emu news sites sneaking it out of our staging area and
releasing it prematurely while it still had bugs. I was going to curse them
individually, but then I decided that they would just like the publicity.
Highlights:
* New save autodetection and save file format
* Full rerecording support
General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: add universal commandline system (same commandline options on every port)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
enh: print svn build number so we can identify people's svn builds from screenshots
Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: better emulate some translucent OBJ
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
bug: swrast: add clear depth image emulation and other fixes to depth buffering
bug: swrast: fix some toon and highlight cases
bug: fix bug in matrix stack, fixes some broken models
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games
Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
enh: add background pause feature (for when emulator loses focus)
enh: add missing autohold for L and R
enh: add chinese translation
Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups
Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
enh: hook the fake noise mic; use m to toggle
Download: DeSmuME 0.9.4 Final
Source:Here
Jpcsp SVN r1094 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1088
updated event flag manager to yield to higher priority threads (untested)
r1089
Save the textures as images (in tmp/*.bmp) when capturing a GE list.Set the VideoEngine log level to TRACE when capturing (might be useful when debugging).
r1090
Improved implementation of PSP memory allocation to allow reallocation from released blocks
r1091
Fix to avoid ConcurrentListModificationException when exiting Jpcsp
r1092
Capture GE list: display warnings and stop list scanning on JUMP, RET, CALL.
r1093
Better debugging information for compiler.
r1094
Small fix for __sceSasCore, I'm not sure if this matters
Download: Jpcsp SVN r1094
Source:Here
Mednafen Re-Recording SVN r249 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r249
Remove the reset bug (if i didnt fuck up anything else hopefully!)
How to use:here
Download:Mednafen Re-Recording SVN r249
Source:Here
FinalBurn Alpha Rerecording v0.0.3.03 is released.FinalBurn Alpha Rerecording is the rerecording version of FinalBurn Alpha with many customized features designed to aid in recording movie input files.
FinalBurn Alpha Rerecording v0.0.3.03 Changelog:
-Bugfix: couldn't save/load current state during movie playback/recording.
-Bugfix: default filename for AVI files was a single letter; now it's the loaded ROM name.
Download: FinalBurn Alpha Rerecording v0.0.3.03
Source:Here
WinArcadia & AmiArcadia v11.80 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
Download: WinArcadia v11.80
Download: AmiArcadia v11.80
Source:Here
uBee512 v4.1.0 is released.uBee512 is an emulator for the Microbee Z80 Premium/Standard FDD and ROM based microcomputers.
uBee512 v4.1.0 changelog:
New for this release:
- Added models 'scf' and 'pcf' (Standard/Premium Compact Flash CB)
- Added more DRAM banks to bring up to 2MB when using xCF model.
- Added --ide-a0, --ide-a1, --ide-b0 and --ide-b1 IDE HDD emulation and drive options.
- Added hard disk image type '.hd1' (80 cylinders, 4 heads, 63 sect/track)
- Added '+ide' argument to --modio option.
- Added --rom256k override option for 3rd party models.
- Added --cfmode option to force start-up mode when emulation CF model.
- Added --cpu-delay option to determine the method used for delays when controlling emulation speed.
- Added time and date uBee512 environment variables.
- Added 'make-cf-roms.sh' script to Unix disributions.
Changes:
- Removed the older CPU persist method for PIO polling as it became redundant after the last release.
- Removed the minimize button from the Menu dialogue.
- Improvements made to printer strobe timing.
- Improvements made to logging including PC reporting.
- Changed +paknet argument to +roms.
- Changes to ubee512rc.sample to use time and date stamping.
- A lot of code tidying up.
Fixed:
- Fixed an account creation problem where the directories failed to be created on Unix like platforms. This bug was introduced in v3.1.0.
- Fixed a couple of Endian issues for tape in/out for Big Endian HW (PPC). Tape wav files now save and load correctly.
- Fixed an Endian problem in function.c causing the uBee512 CP/M tools to fail on Big Endian HW (PPC)
- Fixed z80api_execute_complete() function as was not completing on all dd/fd/cb/ed prefixed opcodes. Used by the Z80 code debugging module.
- Fixed uBee512 environment variables name matching.
- Printer now emulates strobe signal only if a printer file is specified.
- DIP disk images required host Endian additions.
- The 256TC and BN60 boot ROMs now boot if a fast clock rate is specified.
Download: uBee512 v4.1.0
Dolphin SVN r3695 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3690
Put AFCdecodebuffer inside the CUCode_Zelda class.
r3691
Make AFCdecodebuffer static.
Also remove some #include UCode_Zelda_ADPCM.h I forgot.
r3692
Uncomment what was accidentally commented out. Sorry.
r3693
DSPLLE: comments and logging clean up
r3694
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got zelda ucode stuck for some weird reason)
r3695
DSPLLE: Commented out the else in bloop, it doesn't make sense, and I didn't get any regression, but please check and tell me if it broke something.
Download:Dolphin SVN r3695 x86
Download:Dolphin SVN r3695 x64
Source:Here
Mednafen Re-Recording SVN r248 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r248
Remove the reset bug (if i didnt fuck up anything else hopefully!)
How to use:here
Download:Mednafen Re-Recording SVN r248
Source:Here
GSdx SVN r1473 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1473 Changelog:
r1472
fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
r1473
the new option was accidentally linked to vsync, they got the same control id.
Download: GSdx SVN r1473
Source:Here
PCE for PSP v0.81a3 is released.PCE for PSP is a new PC Engine emulator for the PSP by a japanese coder. Turbo Grafx 16 Emulator on the Playstation Portable platform.
Download: PCE for PSP v0.81a3
Pasofami v1.5s is released.Pasofami is a japanese NES/SNES/GB emulator.
Download: Pasofami v1.5s
Source:Here

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