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EmuCR:DolphinDolphin SVN r4769 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4761
Fixed Issue 1888 , marco.calautti's patch
r4762
Sorry, this is the working fix for r4759
r4763
Simple fix for the config loading issue in r4760
Hero are not saved
r4764
Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar
r4765
Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...
I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4! Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!
Happy New Year everybody!
r4766
Ooops, forgot to save one file before commiting! =\
Really sorry about that...
r4767
fix crash when switching to real wiimote with "connect real wiimote" already enabled.
r4768
Small code cleanup
r4769
Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJo and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

Download:Dolphin SVN r4769 x86
Download:Dolphin SVN r4769 x64
Source:Here



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