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EmuCR:DolphinDolphin SVN r5116 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5116
First a bugfix:
fixed a misbehavior in the clear code that causes depth clear problems in
reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples,
SafeTextureCacheTlutSamples:

this 3 parameters gives the number of samples taken to calculate the final hash
value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize,
SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it
could appear as redundant but in some games is better to make a full hash of the
first bytes instead of some samples of all the texture.

color, indexed, tlut : define the texture type, full color data, indexed, and
the tlut memory.

the parameters are available in the config , no GUI at this time, if the test
are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for
specific games.

Download:Dolphin SVN r5116 x86
Download:Dolphin SVN r5116 x64
Source:Here



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