DeSmuME SVN Changelog:
r4004
wx: Make spu mode and audio driver changeable
From Jan Bücken (nooris), #3288648
r4005
NDS_LoadRom: Use gameInfo.romdata to store the rom for !WINDOWS
This makes NDS_FreeROM() works properly and avoid to
allocate the buffer for the ROM data twice.
Thanks to Jan Bücken for reporting the issue.
r4006
wx: white space cleanup
Taken from a patch by Jan Bücken (nooris), #3288648
r4007
wx: don't crash on pause if no rom is loaded
A different version of a patch from Jan Bücken (nooris), #3288648
r4008
NDSSystem: cleanup NDS_LoadROM()
Rearrange and update some code in !WINDOWS NDS_LoadROM() so
that it is easier to see the difference with the WINDOWS one.
r4009
NDSSystem: fixup indendation in NDS_LoadROM for windows
r4010
NDSSystem: call fillGap() after loading romdata in NDS_LoadRom !WINDOWS
r4011
iNDSSystem: fix call to DLDI::tryPatch in !WINDOWS NDS_LoadRom
r4012
NDSSystem: Merge NDS_LoadROM common code
Move the path stuff that is different between platforms
to an helper in order to share the common code.
The !WINDOWS should receive a bit more love though.
Download: DeSmuME SVN r4012 32bit
Download: DeSmuME SVN r4012 64bit
Source: Here
Thanks for a great update :)
ReplyDeleteno , thanks
ReplyDeleteyes ,thanks
ReplyDeletebut...what about improove? please update this great emulator
ReplyDeleteCause...why i must have a
dualcore 2.4ghz
1.5 gb of ram
64 mb of vga
for run some game that have ps1 graphic?
I agree , the reason for this is that the coders never care to optimize the code of desmume, no$gba author martin always optimize his code and the results are there, the problem is that no$gba is dead for almost 3 years now
ReplyDelete