I finally got around to hooking up a feature I had worked out months ago in my standalone prototype renderer: texture offsets. Virtual On: Oratorio Tangram makes extensive use of them, which is why the bots never looked quite right. They are also cleverly employed by Scud Race and Daytona USA 2 during the vehicle selection screens to apply different texture maps without updating polygon vertices.
Unfortunately, texture offsets are not yet ready for prime time and likely will remain disabled in the next release. They are not compatible with Supermodel's texture and model caching systems, and actually cause more problems than they solve. Eventually, I intend to rewrite the entire 3D engine but before embarking on such a time-consuming overhaul, I need to uncover more of the Real3D's secrets.
With texture offsets enabled, the vehicle selection screens in Scud Race and Daytona USA 2 look correct.
News Source: Here
^ punjab tard not ready yet duh.... impatient twat
ReplyDelete