The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- High pass filteer addition for DC bias removal. thanks gbdev team.
- minor update.
- Enforcing the cache manifest mime type by manually setting it in PHP.
Play Online: GameBoy Online (2012/01/06)
Source: Here
Thanks! It's a great emulator =)
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