DeSmuME SVN Changelog:
r4478
OpenGL Renderer:
- Make PBO feature support check a little less strict.
- Do some small optimizations to the DS framebuffer color conversion and ClearImage buffers.
- Do a big round of code cleanup.
r4479
GFX3D:
- Remove NDS_3D_GetLineData(), as it wasn't appropriately named or used for its intended purpose.
- Add NDS_3D_RenderFinish(), which is what should have been used in the first place. (Purpose: Blocks the thread until 3D rendering is finished.)
- Optimize gpu3DNull so that it doesn't have to clear the 3D layer every frame.
task.h:
- Fix multiple #include compiling bug.
SoftRasterizer:
- Improve the performance of rendering in multithreaded mode.
- Improve the stability of reset and shutdown in multithreaded mode.
- Do some minor code cleanup.
OpenGL Renderer:
- Improve the stability of reset and shutdown.
- Do some minor code cleanup.
Download: DeSmuME SVN r4479 x86
Download: DeSmuME SVN r4479 x64
Source: Here
Where are you, WiFi Connection? y_y
ReplyDeleteThis is still slower than the JIT test version that came out 8mths ago.
ReplyDeleteZelda spirit tracks still drops down to 45-50fps on the intro, whilst the test version maintains a solid 60fps.
JIT is no longer enabled by default.
DeleteMediafire website was dead... OR suspended? Please re-upload again!
ReplyDelete