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EmuCR: RetroArch  RetroArch Git (2014/04/13) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- Warning fix.
- Fix CXX_BUILD.
- Add load_dummy_on_core_shutdown option to cfg and RGUI
- (OSX) Build fix
- (360) Build fix
- (MSVC) Build fix
- (PS3) Build fix
- (Menu) Refactor menu code -move backend menu code to separate driver
- (XUI) Move file list code to XUI
- Clean up menu_navigation
- Bump keybind timeout to 5 s.
- Correctly check for RGUI_ACTION_OK.
- Use bind mode to differentiate between keyboard/joypad binding.
- Only accept key releases.
- Don't accept hotkeys until key has been released.
Avoid quitting RetroArch immediately after Quit RetroArch bind.
- use public scope for init_filter and deinit_filter

Download: RetroArch Git (2014/04/13) x64
Source: Here



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