MAME Git Changelog:
* Merge pull request #68 from ZoeB/master
Rename joystick inputs for robotron (williams.c) (nw)
* Rename joystick inputs
Bring Robotron's joystick naming conventions inline with Smash TV's.
* New games marked as GAME_IS_SKELETON
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Missile-X [TTL] [Andrew Welburn]
* SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear
filtering. [Couriersud]
* Fixed two SDL2 bugs:
- Window height was 0 after a switch from fullscreen to windowed if
sdlmame was started in fullscreen
- Fixed -switchres. This is now working on Ubuntu 14.04 again.
Performance will vary on your hardware and drivers and I suspect
SDL to be partly broken.
* MT02386: removed TODO about rthunder1 crash (nw)
nobody was able to reproduce it
* reverted previous change, since it does not interact well with the rest of the
creation code. a better fix is in progress :)
* Proposal to fix MT05682 (SDL resize issue). Please check and provide
feedback whether MT05682 can be closed. (nw)
* Fixed linking of chdman (nw)
* correct title
* osd_work.c: lowered SPIN_LOOP_TIME / TODOs (nw)
this at least greatly reduces the CPU load when running n64dd
* osd_work.c: limit WORK_QUEUE_FLAG_HIGH_FREQ to 3 threads since we don't scale well above / logging (nw)
tested with n64dd on Windows with Intel Sandy Bridge i7-2600k with GCC
and Visual Studio 2013 compiles with and without optimization
* osd_work.c: only allocate main threads when WORK_QUEUE_FLAG_MULTI / some logging of thread count / fixed clang warning (nw)
Download:MAME Git (2015/01/07) x86
Download:MAME Git (2015/01/07) x64
Source: Here
Nichole, please build UME too
ReplyDeleteTo compile UME, just...
set path=c:\mingw64-w64\bin
make TARGET=ume