OpenMSX Git Changelog:
* Cleanup move-constructor, move-assignment-operator
Now that we're using visual studio 2015 we can improve our move-constructors
and move-assignment-operators. This patch makes the following changes:
According to the C++11 standard the compiler should automatically generate move
constructors and move assignments. Visual studio 2015 now (finally) does this
correctly. So we can remove some of these operations we implemented manually.
Visual studio 2015 supports the noexcept keyword. It's recommended practice to
make move-constructor and -assignment noexcept when possible (because that
enables some optimizations in the standard library). So this patch makes our
move operations (and swap() functions) noexcept. For the automatically
generated move operations, the compiler already correctly deduces noexcept. See
also:
http://stackoverflow.com/questions/10787766/when-should-i-really-use-noexcept
(minor) Visual studio 2015 supports the '=default' and '=delete' syntax to
generate or hide (copy or move) constructors and assignment operators. This
patch uses those in a limited way.
Download: OpenMSX Git (2015/10/08) x86
Download: OpenMSX Git (2015/10/08) x64
Source: Here
hi folks I would really like to try this emulator, can someone please explain to a newb how to run a game?
ReplyDeleteI found catapult
I load final fantasy 1 in disk A
I get this error: Fatal error: No drive named 'diska'.
research this on the internet is confounding. something about c bios and not having a drive or having to install the game. I have no idea. if anyone could please tell me the 4 step process or w/e to load a game that would be amazing. thanks!
OR if someone could please tell me if this emulator includes some type of hack that makes the scrolling smoother? it is very "choppy" in bluemsx. I understand this is how the original msx ran but he beauty of emulation is to enhance shit like this. THANKS!