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EmuCR: PCSX2PCSX2 Git (2017/02/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx sw: init completely m_scanline buffer
The buffer contains extra room to avoid a segmentation fault due to an overflow.
Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.
Based on issue #1806 it could impact Guilty Gear X2
* gsdx ogl: add a texture barrier when target is read back
Fix graphical corruption in Nouveau/BUA/devil may cry
Issue #1805
* gsdx opencl: warning+compilation fixes
* cmake: add an option to enable openCL
Note: nothing work
* gsdx ogl: drop fallback of GL_ARB_clear_texture
Mesa AMD was updated :)
all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture
[1] Intel driver misses others extensions to run GSdx
* gsdx ogl: allow to start without GL_ARB_texture_barrier
Rendering will be corrupted (for advance effects) if the driver doesn't support it.
However it allow to run with Mesa software emulation (or inside a virtual machine)
Note: mesa still requires an override of the buffer storage extension
MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage
* pcsx2: set the size of the vector in the constructor

Download: PCSX2 Git (2017/02/09)
Source: Here



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