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EmuCR: Play!Play! Git (2020/04/23) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Fix stylin issues.
* Update CodeGen submodule.
* Use GetStructPtr to obtain VsyncFlag locations.
* Add MAX in test.
* Implement MINI/MAX VU operations differently.
* Setup denormal handling mode in test.
* Add VU MinMax test.
* Remove dead code.
* Handle alternate WriteFile function.
* Handle error case in ReadFile.
* Test signed values.
* Fix some return values.
* Hook Mc2 functions when specific IOP modules are loaded.
* Make sure SearchFile returns not found if file is not there.
* Tweak the function detection heuristic.
* Hook Mc2 functions somewhere else.
* Implement ChDir.
* Clean ReadFile handling.
* Use defines for operation results.
* Flesh out GetDir implementation.
* Function 5 is ReadFileAsync.
* Fix some problems in GetDir.
* Default to port 0.
* Add WriteFileAsync.
* Add MkDirAsync and CreateFileAsync.
* Add some basic error checking.
* Use constant for memory card port.
* Find function pointers using an heuristic.
* Hook the underlaying check async function.
* Fix function id.
* Initial version of libmc2 HLE.
* MC investigation again.
* MC investigation.
* Various hooks that made the SIO2 test working.
* More MemoryCard SIO2 investigation.
* Memory Card SIO2 protocol investigation.
* Add DMACMAN and SECRMAN HLE modules.

EmuCR: Play!

Download: Play! Git (2020/04/23) x64
Download: Play! Git (2020/04/23) Android
Source: Here

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