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DuckStation Git (2020/11/30) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* GameSettings: Fix PGXP culling disabled message showing when PGXP disabled
* System: Use existing media if save state media is not found
* Cheats: Support parsing built-in database
* Data: Add cheat database
* HostDisplay: Fix possible race when saving screenshots
* Merge pull request #1112 from zkdpower/master
* Update duckstation-qt_zh-cn.ts to latest
* GameList: Fix cover image detection based on file title
* Android: Add missing call to ApplyGameSettings
* Update README.md
* Android: Restore ABI filters
* Common/FileSystem: Fix macOS build
* Qt: Fix manual redump database downloading/updating
* System: Improve translatability of save state error
* Android: Display covers in game list
* GameList: Make cover functions const
* Android: Display compatibility rating in game list
* Android: Include data files in APK
* Common/FileSystem: Fix modification time not being set in find
* Android: Use APK assets for HostInterface::OpenPackagePath
* Common/GrowableMemoryByteStream: Add helper methods
* Qt: Fix MSAA game settings not updating combo box on open
* GameList: Use shipped redump database/compatibility settings
* Common/FileSystem: Add helpers for ByteStream
* HostInterface: Add OpenPackageFile method
* Database: Include redump.org PSX database
* libretro: Add compatibility settings loading
* GameSettings: Remove some duplicate entries
* SDLControllerInterface: Ship game controller db with builds
* Merge pull request #1109 from andercard0/patch-33
* Atualização Português do Brasil
* Merge pull request #1111 from ggrtk/gpu-sw-fix
* GPU/SW: Fix 16-bit wraparound output crashing
* Merge pull request #1110 from ggrtk/limit-save-state-version
* System: Limit maximum loadable save state version
* libretro: Disable context caching
* GameSettings: Add PGXP tolerance and MSAA
* PGXP: Add geometry tolerance setting
* CommonHostInterface: Compress screenshots in background/use worker thread
* HostDisplay: Support resizing/compressing images on worker thread
* CommonHostInterface: Fix compatible/old version save states not showing in browser
* GL/Context: Check return value of eglBindApi()
* Merge pull request #1108 from ggrtk/analog-controller
* AnalogController: Only clear motor state on rumble config if not used
* AnalogController: Set transfer state to idle on reset

Download: DuckStation Git (2020/11/30)
Source:Here



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