Ootake v2.08 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.09 changelog:
- "HighQuality" button was added to the options menu (Option button after started). Please use it when you want to make it to "High setting of quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In "Star Breaker", the problem that had been freezed (generated from v1.62) was solved. In the third stage boss of "Mizubaku Daibouken", the problem that the lower side of the remainder life display had flickered (generated by a recent version) was solved. I think a lot of other software to have approached the movement of a real machine (especially, timing of picture of
the visual scene and the sound).
- Additionally, a detailed part has been improved and corrected.
Download: Ootake v2.09
SSF Ver0.10 Alpha R2 is released.SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Ver0.10 Alpha R2 Changelog:
- Fixed a memory access process.
- SH2 was modified to handle the DMA.
- SMPC was modified to handle the clock change.
- VDP2 Fixed a rendering of the plane of rotation.
- BIOS emulating processing was corrected.
- State data saved version has changed.
- SH2 modification process as the DMA, DMA established a similar option to the actual behavior.
Download: SSF Ver0.10 Alpha R2
MAME Titles Pack v0.130 is released. Titles Pack for for MAME v0.130.
Download: MAME Titles Pack v0.130 (update 0.129 - 0.1309)
ClrMamePro 3.125a is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.
ClrMamePro 3.125a changelog:
- misc: optimized wrong placed chd routine
- misc: version.ini/docs updated for new homepage
- fixed: "upgrade / downgrade" messages are wrong sometimes (again)
- fixed: wrong sets statistic count for sets which only consists of nodump rom + chds + bios roms ;)
Download: ClrMamePro 3.125a 32bit
Download: ClrMamePro 3.125a 64bit
Dolphin SVN 2754 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2753
moved wavefile to audiocommon, you might need to add audiocommon include/lib
paths to DSP-LLE on windows
r2754
Readme formatting fix.
r2755
Made wiiuse_io_read work under Linux. still no Wiimote working under linux
though, which Im not quite sure why. the mode seems to get set most of the time.
Maybe mine is blocking?
Download:Dolphin SVN r2755
Snes9x 1.43-ReRecording SVN r51 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVchangelog:
r50
str2colour bugfix, gui.drawbox optimization
r51
Removed (commented out) the clipping code from gui.text
Download:Snes9x 1.43-ReRecording SVN r51
VisualBoyAdvance-M SVN r877 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r876
autoframeskipping wasn't saving to cfg, that is now fixed.
r877
saving the autoskip option still not working... hmmm
Download:VisualBoyAdvance-M SVN r877
DeSmuME SVN r1768 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
make rasterizer optional in cli port
r1767
cli port: option for loading saved game
r1768
cli port: in-game save/load
Download: DeSmuME SVN r1768
Vba-ReRecording SVN r49 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r48
str2colour bugfix, gui.drawbox optimization.
Removed (commented out) the clipping code from gui.text.
r49
Transparent border rendering (non-Lua text renderer)
Download:Vba-ReRecording SVN r49
Snes9x 1.43-ReRecording SVN r49 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVchangelog:
r40
Removed modal cheat search | Name change: Cheat Search => RAM Search | Moved RAM
Search codes from wsnes9x.cpp to another file
r41
Merged WAV/AVI Record/Stop command | Disabled fast-forward status message |
Fixed KeyUp handling
r42
removed emu.OnClose | experimental addition of snes9x.registerbefore,
snes9x.registerafter, snes9x.registerexit | added snes9x.framecount,
snes9x.lagcount, snes9x.lagged | changed Lua GUI font-weight
r43
applied changes to cpuexec.s :(
r44
Fixed KeyUp handling again | added menu items for sound interface switching
r45
Enabled file manipulation on file browse dialog | Cut Win98 support off again,
because it brings some inconvenience.
r46
Changed the location of lua directory
r47
Added lua source codes to the project instead of linking to the static library.
Fixed some of "exit silently" behaviors.
r48
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to handle bank
mirroring (Thanks nitsuja for contributing these changes). | Changed color order
from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
r49
Modified VERSION a little
Download:Snes9x 1.43-ReRecording SVN r49
Vba-ReRecording SVN r47 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r45
Changed the location of lua directory
r46
Added lua source codes to the project instead of linking to the static library.
Fixed some of "exit silently" behaviors.
r47
Lua now uses the small font of Gens (Thanks nitsuja for contributing the
change). | Changed color order
from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
Download:Vba-ReRecording SVN r47
GSdx SVN r841 is released.GSdx is a GPU plugin for PCSX2.
PCSX2 SVN Changelog:
r840
GSdx: disabled blurring can be re-enabled in the settings or with the END key,
the image shifting is corrected back to 1 pixel even if the internal rendering
resolution is upscaled.
r841
GSdx: persona 4 character shadow error fixed, might break other things (hope it
doesn't :P)
Download: GSdx SVN r841
Download: PCSX2 Plugins
DeSmuME SVN r1766 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1762
core: - fix VRAM mapping
r1763
parenthesize expression correctly
r2764
while i had a test case set up, make some small performance improvements to display capture copy loops
r2765
add software rasterizer 3d to cli port
r2766
make rasterizer optional in cli port
Download: DeSmuME SVN r1766
Gens-ReRecording SVN r257 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r250
hunted down some more uninitialized emulation state variables (found
surprisingly many) for genesis and 32x
r251
Fixed bug with frame counter going off the right side of the screen
Fixed incorrect automatic movie backup behavior (the movie.gmv file would become
the backup, whereas the movie.bak.gmv would become the current version)
Added desync warning when loading a state that has no input data saved to it
whatsoever.
Fixed desync warning compatibility with savestates from recent gens movie
versions.
Updated about dialogue.
This revision is version 11a.
r252
made savestate code considerably faster (especially SegaCD), and fixed a 32x PWM
disabling bug that was introduced in gens11a
r253
DarkKobold's Subtitle Lua script.
r254
fixing a couple of things that are a problem in VS2008
r255
allowing for branches to be made
r256
This will be the base of Maximus' effort to make gens-rerecording properly
multi-platform, until the effort is ready to be fully merged back into the
trunk.
r257
Branching from the revision maximus checked out
Download:Gens-ReRecording SVN r257
VisualBoyAdvance-M SVN r875 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r874
:) Applied OV2's pause when inactive fix, now works great! that'll make people happy.
r875
protection removed from mfc branch
Download:VisualBoyAdvance-M SVN r875

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