Snes9X v1.51 re-recording r49 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9X v1.51 re-recording changelog:
r49
added gui.getpixel, saved lua filename to config so reload will work across sessions, added savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done by nitsuja for 1.43)
Download:Snes9X v1.51 re-recording r49
Aristotle Video Plugin SVN r52 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.
Aristotle Video Plugin SVN changelog:
r48
Added some code.
Has no improvement at all at the moment.
r49
Added more stuff to the Ucode's taken from GlideHq.
This has not being tested any may cause games to stop working.
I will try and test them out as as soon as i can.
r50
Removed uCode edits.
Caused crashes with games.
r51
Some code clean up's
r52
Renamed scale2X to texture2x and did some cleaned the code up a bit.
Download:Aristotle Video Plugin SVN r52
Dolphin SVN r2948 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2948
just added a small function for HLE
Download:Dolphin SVN r2948
DeSmuME OGL Test SVN r1868 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
Download: DeSmuME OGL Test SVN r1868
Snes9x 1.43-ReRecording SVN r65 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r66
[HIGHLY EXPERIMENTAL] Added some of members which are added since 1.5x. I don't know whether these fix existing desync, and I haven't tested the change enough.Anyway, I'd like to investigate about existing desyncs I know when I have enough time. (To developers: don't forget to clean your outputs before you try to build)
r67
Changed Debug build setting due to issue 11. (IIRC, when I applied that change before, there was a fatal trouble that snes9x didn't emulate a ROM after loading it. But that doesn't happened in this time. I don't know why, anyway I commit the change for the time being.)
r68
Added a few of more members to savestate (btw, as far as I tested, r66 fixes a frequent desync in Goemon 1&4 at least)
r69
added gui.getpixel, saved lua filename to config so reload will work across sessions, added savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements
Download:Snes9x 1.43-ReRecording SVN r69
GSdx SVN r943 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r943 Changelog:
this should probably fix taking snapshots with dx9, also upped the version
to .15, since the revision number has passed what the last release still had
from the old repository.
Download: GSdx SVN r943
PCSX2 SVN r942 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r941
A few tweaks to the unpacking code. _UNPACKPart isn't really neccessary anymore,and optimised writeXYZW a little.
r942
Take care of Issue 139 .
Download: PCSX2 SVN r942
Download: PCSX2 Plugins
Mameinfo.dat v0.130u3 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.
Download:Mameinfo.dat v0.130u3
MAME Player 1.10.1 is released.MAME Player is a minimalist frontend for use with official MAME on Windows.
MAME Player 1.10.1 changelog:
* Fixed: bug if you selected 'no' for fastscan.
Download:MAME Player 1.10.1
GameEx v10.04 is released.GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista.For just $25 (USD) you can too unlock the full potential of the front end.
the developer said:
With this release there ia s a new GUI tool for the recent custom menus feature and a new setting for HTML applications to hide the GameEx interface if the app is for full screen video or a game.
Download:GameEx v10.04
WinUAE (Public Beta) v1.6.0 Beta 23 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE (Public Beta) v1.6.0 Beta 23 changelog:
- archives (zip etc) didn't unpack (b22)
- directinput keyboard was not always unacquired when focus was lost
- hq2x/3x/4x crash in specific situations (old random bug)
- clipboard initialization changed again, now initialized after all other residents (previously it was after dos)
Download:WinUAE (Public Beta) v1.6.0 Beta 23
MAMEXT 0.130u3 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.
Download:MAMEXT 0.130u3 32bit
Download:MAMEXT 0.130u3 64bit
MameUI 130.3 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.
Download:MameUI 130.3 x64 version
Download:MameUI 130.3 x86 version
Series.ini 0.130u2 is released.This file can can sort your games series.
How to use this file:
Download:Series.ini 0.130u2
MAME 0.130u3 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME 0.130u3:
-------
MAMETesters Bugs Fixed
----------------------
- 01030: [Side-by-side] starjack: "Star Jacker" side-by-side test.
(Aaron Giles)
- 00983: [Graphics] pitfall2: Once you lose your last life, any object
not in the background shows up on the high score and continue
screens. (Aaron Giles)
- 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd
players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the
right side of the playfield, some garbage gfx appear on the
left side. (Aaron Giles)
- 00303: [Graphics] regulus: In cocktail mode when it is player 2's
turn graphics from the top of the screen flash at the bottom
of the screen (Aaron Giles)
- 00256: [Graphics] seganinj: [possible] Sprites leaving on the left
side on the screen aren't clipped properly. (Aaron Giles)
- 03098: [Color/Palette] all sets in mcatadv.c: Palette regression
(Christophe Jaillet, Fabio Priuli)
- 03087: [Graphics] daireika: Graphic artifacts on attract mode.
(Angelo Salese)
- 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)
- 03092: [Sound] spuzbobl: Some sound samples are being played
indefinitely (David Haywood)
- 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle
input. (Fabio Priuli)
- 02187: [Documentation] All games of "Technos": Fix for manufacturer.
(Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood.
(Angelo Salese)
- 02557: [Graphics] All games in jalmah.c: There are square gaps
during gameplay. (Angelo Salese)
- 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or
"joystick" option is activated in the dipswitch, the controls
are broken. (Fabio Priuli)
- 00947: [Graphics] batsugun: At the level 4 boss there's a sprite
problem. (robiza)
- 02562: [Interface] Ability to choose arbitrarily named crosshair
pictures (Derrick Renaud)
Source Changes
--------------
Crosshair update: [Derrick Renaud]
* Added Crosshair Options menu
- ability to individually enable/disable crosshairs
- ability for them to automatically disappear after a set amount
of time (this is now the default)
- ability to select crosshair graphic
- all settings are saved in the cfg file
* Removed F1 toggle for crosshairs
* Added new command option -crsshairpath
- store all selectable graphics here
- see config.txt for further info
Merged memory maps, renamed sets in the following drivers: vendetta,
videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs,
topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2,
tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]
Added direct mode JVS command, used by the i/o for the later Naomi
games [ElSemi, Angelo Salese]
hyprduel fix [Hau]
Force cpu resyncs main<->protection on pgm. [David Haywood]
trackfld cleanups: [Aaron Giles]
- derived clocks where possible
- complete memory maps from the schematics
- hooked up proper sound command latching
- reimplemented 6802-based ADPCM samples for the bootlegs
- merged memory maps
- extended NVRAM to the full RAM range (according to schematics)
- created common include file and modified drivers to use it instead
of explicit externs
Removed msb/lsb handlers from taitosnd. Updated all drivers to
call the 8-bit versions directly from the address maps. [Aaron Giles]
Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP.
[Aaron Giles]
Reverted recent TMS32025 timing change which busted Cool Pool sound.
[Olivier Galibert]
exctsccr update: [Uki]
- verified clock frequency (including 4KHz NMI)
- position 6A is not populated in JAPAN ver.
- sound tempo is wrong in all sets (with or without this change)
- clock for AY-3-8910 is 14.31818M/8 except for main melody
taito_l input updates: [Fabio Priuli]
* added plgirls cheat dip-switch [found by Gatinho]
* added plgirls2 coin mode B
Fixed crshrace coinage dips. [stephh, Fabio Priuli]
Fixed mechattu coinage dips. [Fabio Priuli]
Redumped GFX ROM of kakumei2. [Uki]
Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support.
[Angel Salese]
Naomi video cleanups/reworking. [David Haywood]
DIPSW update [kanikani]
- added DIP location to following drivers: djmain.c, fitfight.c,
gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c,
zr107.c
- enabled some DIPSW settings
PGM update [XingXing]
- added video ram mirroring (fixes a glitch in kovsh)
- corrected some set names
neogeo fixes: [Fabio Priuli]
* fixed popbounc controls bug (MT 598)
* removed use of sprintf
* added a note about service menu browsing when mahjong panel is ON
Konami inputs improvements: [Fabio Priuli]
* Added source file konamipt.h to unify Konami inputs where possible
(e.g. most 80s-90s games were using basically the same coinage
settings and joystick inputs).
* While at it, verified all 0x00 coinage effects in drivers which now
use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)
* Added finalizb service coin. Removed roadf coin4 & asterix coin3
(neither used by the games nor present in service mode).
* Fixed gberetb coin inputs (they were switched).
* Added port_condition to hcrash so that brake appears only when
present in the chosen cabinet.
* Cleaned up mystwarr.c & moo.c input handlers.
* Verified 0x00 coinage settings in remaining Konami drivers (and two
Banpresto ones using same coinage settings)
Fixed the priority system in the jalmah.c driver [Uki, Angelo Salese]
Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated,
but the sound is silenced after a key-off (by placing the sound in a
'release' state) This prevents audiable sound from looping forever.
[David Haywood]
Build the IDE features table only when there is a CHD available.
[Curt Coder]
Added device-based implementations of the eeprom and i2c deevices.
[Samuele Zannoli]
Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c
and ultraman.c based on Guru's notes (thanks to AJG, who fwded them
to me). [Fabio Priuli]
Dumped 1 BPROM of suchipi [Uki]
Changed Z80 cycle table definitions to be per-device. Removed
old set_info constants for the tables; they are now set up via
the z80_set_cycle_tables function. [Aaron Giles]
m90: reduced volume for all games, removed wrong graphics flag and
added no cocktail flag for risky challenge. [robiza]
Reduced volume for bombrman, added wrong graphics flag for quizf1.
[robiza]
Removed old hardcoded keyboard handling for Atari 8bit systems and
used more reasonable key matrix scan. No regressions expected in MAME
(tested maxaflex.c games). [Fabio Priuli]
Many Naomi tweaks and improvements, plus a number of new sets added
but with no credit specified. [David Haywood]
Corrected names for Champion Italian PK boards (thank f205v for
spotting this). [Mirko Buffoni]
Sega System 1/2 rewrite: [Aaron Giles]
* accurate collision detection in all games
* correct full memory maps
* hooked up 8255 and Z80 PIO correctly
* unified many hacked variants into common hardware models
* proper mixing using the mixing PROM
* converted to tilemaps
* fixed shtngmst sprites
* correct Z80 timing
* proper sound interrupt signaling and feedback
* full description of video hardware
* proper input hookup in dakkochn
* cleaned up rendering code
* fixed cocktail mode in pretty much all games
* fixed stuck sprites in some games
* partial 8751 simulation for choplift
* proper global muting (attract sound off works in older games)
* yes, the Pitfall 2 title is missing; more work to be done
Put tables used for RGB utilities in a single object file rather
than compiling them as statics in every object that uses them.
[Vas Crabb]
Added small workaround to get Thunder Hoop 2 past the "bad
coprocessor" screen, but the game still has issues. [Peter Ferrie]
Fixed incorrect DIP location for dealer in epos.c. [Tafoid]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Unknown Poker [robiza, Angelo Salese]
New clones added
----------------
Exciting Soccer (Japan) [Uki]
Super Megatouch IV Tournament Edition
(9255-51-01 ROB, Standard version) [Brian Troha]
Pit Fighter (rev 7) [Smitdogg]
Chase H.Q. (US) [Smitdogg]
Crush Roller (bootleg?) [Tafoid, f205v]
New games marked as GAME_NOT_WORKING
------------------------------------
Key of Avalon 1.30 - Client [Alex's Rom Dumping Project]
Key of Avalon 2.0 - Client [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project]
Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project]
Triforce DIMM Updater [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project]
Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project]
Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) [Alex's Rom Dumping Project]
Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project]
Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]
Download:MAME 0.130u3 diff

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