Dolphin SVN r2985 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2982
Created wiki page through web user interface.
r2983
dsp: small disasm fix
r2984
fix CreateFullPath, fix memcards not being created if the path didn't exist for some reason, don't put dsptool .pdb files in the binary dir
r2985
Trying clr15/set15, this is an educated guess after looking at ucodes. Please test it and tell me if you see any real difference in sound beside on hermes' demo
Download:Dolphin SVN r2985
DeSmuME SVN r1947 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1941
win32 revert resource changes!
r1942
win32: add a configuration system. remove excess build configurations, which were getting hard to manage. to configure your build (such as to enable SSE2), check out the example in the defaultconfig directory. this is a bit strange. please evaluate it.
r1943
gtk port: saveslot/loadslot submenus in 'File' menu
r1944
glade port: add save-type commandline option and synch it with menu; change one sprintf to snprintf
r1945
Put braces around a possible nop.
r1946
Removed unused variable.
r1947
Remved an unused variable.
Download: DeSmuME SVN r1947
PCSX2 SVN r993 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r986
Emitter:
* Added MUL/DIV/IMUL/IDIV to the emitter, renamed as UMUL/SMUL respectively (to remove ambiguity of the instruction behaviors).
* Fixed a bug in the shift instruction emitter that would have caused it to emit the wrong instruction type (like a SHR instead of a SHL, for example).
* Added type strictness to the shift instructions that take the CL register as a parameter. Passing anything other than CL will generate compile time errors now.
* Fixed a syntax error in one of the legacy defines.
r987
Forgot to add a new file from the last commit... >_< [ix86_impl_dwshift.h]
r988
Emitter: fixed a bug in MOVSX/ZX's reg->reg form [resolves Issue 159 - missing geometry in DQ8], and moved some files around.
r989
Minor bugfix for unpack mode 2
Fixed split videos in Gradius V
Fixed Spyro hanging problem in Issue 112
Put in a hacky fix for FFX videos into IPU to compensate the spyro fix (which is actually correct).
Implementing unpack overflow protection (Guitar Hero 3 & Toni Hawks Project 8)
Writing XGKick to a temp buffer before sending to the GS (part of the GH3 / THP8
fix)
Note! THP8 and GH3 will STILL crash with any VUrecs on and MTGS on, these must all be OFF. Also use GSDX in software mode with the NLoop hack on for now. Slow i know, but it works :P hopefully we can fix the rec side of it soon.
r990
Emitter: Implemented INC/DEC/NEG/NOT instructions. Plus: many code cleanups using a better form of template parameter inference.
r991
Fixed Issue 157
removed redundant code arcum pointed out I'd committed
r992
Look out, the monkey is back
r993
Here we go again.
Download: PCSX2 SVN r993
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Command.dat (non officiel) (09.04.14) is released. The command.dat is a file that allows you to view, among other things, the individual command lists for your favorite fighting game characters. With the command.dat, you can have an in game instruction manual to essentially every game that MAME supports.
Command.dat (non officiel) (09.04.14) changelog
BIG Correction....revised all lists
Download: Command.dat (non officiel) (09.04.14)
Catlist v0.130u4 is released.Category files for MAME v0.130u4.
cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre
Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
MameUI 130.4 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.
Download:MameUI 130.4 x64 version
Download:MameUI 130.4 x86 version
Xebra(Arbex) 2009.04.16 is released. Xebra is a progressing Japanese Playstation(PS) emulator for Win32.
Download: Xebra 2009.04.16
MAMEXT 0.130u4 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.
Download:MAMEXT 0.130u4 32bit
Download:MAMEXT 0.130u4 64bit
PCSX2 Beta 976 is released.This is the Pcsx2 official beta and beta plugins.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Beta 976 Changelog:
- Started major scale work on the emitter to simplify it and support the the x86 instruction set correctly. Changelog too long, read the svn commits if you want to know more.
- Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies (This fixes Tri-ace movies and GUST games split-screen problem)
- Implemented another block lookup method.
- various vif changes and fixes, a few of them slightly experimental
- VU - fixed 1-cycle branch delays
- VU -fixed an issue with FDIV instructions whose operands are vf00
- EE - fixed recompilation of SRA and SRL when shift amount is 0
- EE - fixed conditional recompilation #defines a bit
- A few vtlb optimizations
- fixed a small ipu typo
- Usual assorted code cleanups and optimizations
Also, updated the plugins.
Download: PCSX2 Beta 976
Download: Plugins as of 14th of april 2009
Dolphin SVN r2981 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2979
add wii detection to ISOFile, gray refresh list menuitem when core is running,some cleanup
r2980
fix some gui items which should have been available while running, and some that shouldn't be ( issue 875 )
r2981
compile fix
Download:Dolphin SVN r2981
Download:All the Plugins needed for Dolphin
DeSmuME SVN r1940 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1939
Added a record to dialog to the res
r1940
win32 revert resource changes!
Download: DeSmuME SVN r1940
MAME 0.130u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME 0.130u4:
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts
during load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts
during load time (Aaron Giles)
Source Changes
--------------
Documented the www.segaresurrection.com decrypted Ninja Kids II sound
rom so it doesn't show up as newly "found" bootleg version.
[Brian Troha]
Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use
IPT_POSITIONAL. [Derrick Renaud]
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter)
pressed. Fixed misplaced brackets, allowing upper/lower case
extensions for crosshair graphics and ldplayer chd files.
[Derrick Renaud]
Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of
render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too
Factored out MESS-specific code from machine/atari.c (cart init,
loading & unloading) [Fabio Priuli]
Correctly implemented 'trail' function in ninjakd2. [kanikani]
Changed galgbios service switch to be a toggle. [David Haywood]
Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build.
[Fabio Priuli]
Added Dip Locations to jalmah.c. [Fabio Priuli]
Improved test mode behaviour on the jalmah.c. [Angelo Salese]
Added display of frame number to the beamx/y info in the register
view in the debugger. [Aaron Giles]
munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check
Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]
Converted jangou & nightgal drivers to use resistors with the color
proms. [Angelo Salese]
Reverted to older behavior for how modified input port fields are
handled. The originally intended behavior is that a new field that
intersected a previous field would completely wipe out the original
field. Recently a change was made that changed the behavior to only
remove a portion of the bits from the original field. This is actually
problematic behavior, so the original behavior was restored.
[Aaron Giles]
Fixed auto-center bug on analog joysticks. [Derrick Renaud]
Fixed UI when modifying the inc/dec/analog fields of an analog control
in sequence. [Derrick Renaud]
Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of
opcode fetching causes slightly longer delays than the previous
tables
* implemented approximate wait state timing for videoram access;
further accuracy will rely on getting a dump of the PAL16R4
that controls the horizontal video timing
Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c,
taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word
handlers in favor of using READ8/WRITE8 directly in address maps.
Removed some additional unnecessary handlers in favor of using
AM_READ_PORT. [Aaron Giles]
Changed the PPU2C0x implementation to be a device. [Nathan Woods]
Simplified the gun port handling in the Sammy Outdoor Shooting games.
[Derrick Renaud]
Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the
scrolling areas
Correct sound ROM for T-Mek 4.4 [Lars Bull]
Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore
P2 inputs for analog controls). Still thinking about steeltal.
[Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]
New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers' Revenge (Asia 950302?)
[Smitdogg Jones, Nicola Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex's Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]
Download:MAME 0.130u4 diff
Dolphin SVN r2978 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2973
Minor bugfixes : disable Refresh list and Load wii menu when game is running and
fix silly init of njoy's rumble
r2974
fixed last commit
r2975
DSP: make all logical operations set the logical SR_LOGIC_ZERO flag instead of the arithmetic flags
assumed 0x20 is a mistake and suppose to be the logical zero flag Couldn't see any change whatsoever.
r2976
quick crash fix if there's no nand dump.. woops..
r2977
Reverting the change that made logical function update logical zero
r2978
small cleanup
Download:Dolphin SVN r2978
Download:All the Plugins needed for Dolphin
PCSX2 SVN r985 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r981
zeroRecs:
-minor change
microVU:
-fixed a lot of various errors
-partially implemented some clip flag stuff
-partially implemented some branch/jump stuff
r982
Implemented Jmp/Jcc and MOVSX/ZX instructions, and added 'i' prefix to most things (will add 'i' to a few more soon -- I think iRegister will be nicer than 'x86Register').
r983
Add an include so things compile.
r984
New speed hack mainly targeting 3D geometry.
r985
Added CMOV to the emitter, renamed x86Struct stuff to iStruct, renamed XMMREGS / X86REGS / MMXREGS defines to iRegCnt_XMM / iRegCnt_GPR / iRegCnt_MMX, and undid a couple u32 optimizations which could have caused unexpected behavior in the future, if we ever decided to employ some particularly obscure case of self-modifying code.
Download: PCSX2 SVN r985
Dolphin Cheats SVN r158 is released.Dolphin Cheats SVN is a SVN for a Dolphin-Emu cheat database. This SVN will also be used for my releases.The main reason for this separate SVN is too use it for a cheat database and also not to flood the main dolphin-emu project with INI change revisions.
Dolphin Cheats SVN changelog:
r153
Some more ini's
r154
Put nosounds game ini's in.
r155
Zizo47's cheats for Naruto 4. Also Made it have the right name and fixed up it's
structure.
r156
One more .ini file
r157
Updated status of RSBP01 ini of Brawl. Only RSBE01 was updated earlier.
r158
Two more games tested and added: Trivial Pursuit and Vertigo.
Download:Dolphin Cheats SVN r158
Rese SVN r50 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator
Rese SVN changelog:
r47
Poly-Console Windows do not seem possible in .NET, so instead might create a
static CUI Util class so other classes can setup their own CUI in the console.
r48
Edited wiki page through web user interface.
r49
Started work on the program layout flowchart.
r50
Minor change
Download:Rese SVN r50

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