EmuCR Feeds
Email Us

EmuCR: PSPXTIPSPXTI v1.3.0 is released.PSPXTI is a TI-92 calculator emulator for Playstation Portable(PSP), based upon XTiger. XTiger is a unix emulator (under X Window) of a TI-92 calculator (Texas instruments).

EmuCR: PSPXTIPSPXTI v1.3.0 changelog:
- New background images
- Add Load & Save states
- Text editor to write your own comments (or to read math courses )
- Finally fix issue with "Home -> Exit" & Sleep mode
- Add a new settings menu

Download: pspxti-v1.3.0-fw5x.zip
Download: pspxti-v1.3.0-fw15.zip

EmuCR:WinUAEWinUAE (Public Beta) v1.6.0 Beta 25 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE (Public Beta) v1.6.0 Beta 25 changelog:
- Picasso96 crash in some specific cases when 8bit->16/32 or 16->32 conversion is used (bug since new Picasso96 emulation was introduced)
- "yes/no"-style dialogs in fullscreen with active GUI: mouse was (incorrectly) captured when exiting the dialog
- switching between ce and non-ce mode in some blitter heavy programs could have frozen the blitter (workaround was to switch back to original mode)
- input was disabled when in "mouse driver" mode and focus was lost and regained
- DXSDK update, D3D support requires March 2009 DX runtime or newer
- D3D fullscreen "border" flickering fixed

Download:WinUAE (Public Beta) v1.6.0 Beta 25

EmuCR:PS2 emulatorPCSX2 SVN r1030 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1025
LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/, weren't too high.
r1026
Bugfix for the new emitter: ([xmm/m128],xmm) form of MOVQ was generating the wrong opcode (introduced in r1011). [other changes are a work in progress for more instruction additions]
r1027
Fixed Tekken 5 regression causing black screens and missing text
r1028
Resolved Issue 168 with FFXII crashing with DMA error due to cancelling a scratchpad transfer before it happened, how silly of me :p
r1029
More work on cycles. FPU is slower than assumed earlier.Also added COP0 DIE bit handling, that disables the EE's dual issue capabilities.
r1030
Emitter: Changed a lot of 'i's into 'x's, because...
sudonim says he likes xMOV better than iMOV as an emitter prefix. I'm wondering if I should go ahead and change it.
I tend to favor logic, but everyone else just thinks it looks like iMac and iPod
I just don't want to have to change it more than once.
well 'x' is like the algebraic variable, which can be anything
so it does kindoff make sense
cuz like
you have xSOMETHING, where SOMETHING is all the different emitter functions

Download: PCSX2 SVN r1030
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]

EmuCR:DolphinDolphin SVN r3018 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3014
DSP LLE notes from latest testing. Huge thanks to lpfaint99 and booto
r3015
Edited wiki page through web user interface.
r3016
Edited wiki page through web user interface.
r3017
Edited wiki page through web user interface.
r3018
wii sd: trying to send back a block, not sure why it doesn't work

Download:Dolphin SVN r3018 x86
Download:Dolphin SVN r3018 x64
Download:All the Plugins needed for Dolphin

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r77 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r74
Changed the draw timing of Lua GUI (use gui.register to display something)
Changed version number string for the time being.
r75
gui.gdscreenshot, gui.gdoverlay code changes. removed the upper limit of opacity.
r76
Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad, generally speaking.
r77
add input.get()

Download:Vba-ReRecording SVN r77

EmuCR:DeSmuMEDeSmuME SVN r1975 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1972
tiny softrasterizer speedups: change texcache to produce different pixel formats depending on 3d renderer, and optimize getline
r1973
french -> english
r1974
glade port: hide layers selector by default
r1975
french -> english

Download: DeSmuME SVN r1975

EmuCR: Snes9xSnes9X v1.51 re-recording r60 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9X v1.51 re-recording changelog:
r56
1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
r57
added full superscope/mouse/justifier support to joypad.get() and joypad.set(),added joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and lag counter looked corrupted if input display got too wide, added autodetect of a couple common games needing mouse or superscope in case NRST headers aren't found
r58
Changed the draw timing of Lua GUI (use gui.register to display something)
r59
Small SFMT changes.
r60
improved gui.popup (win32), added input.popup

Download:Snes9X v1.51 re-recording r60

EmuCR: Snes9xSnes9x 1.43-ReRecording SVN r86 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Snes9x 1.43-ReRecording SVN changelog:
r83
more convenient hotkeys setup for frame/lag counters
r84
Changed the draw timing of Lua GUI (use gui.register to display something)
r85
Small SFMT changes.
r86
improved gui.popup (win32), added input.popup

Download:Snes9x 1.43-ReRecording SVN r86

EmuCR: BeebEmBeebEm v4.01 is released.BeebEm is a BBC Micro and Master 128 emulator. It enables you to run BBC Micro software on your PC.BeebEm will run most BBC Micro software including Elite, Exile and Revs. It will also run most BBC Micro ROM software (e.g. Wordwise).

BeebEm v4.01 changelog:
* Rewrote debugger command interpreter:
- Supports command names longer than one character
- Added command history (up/down arrows when command box focused)
- Commands are now implemented using function pointers, should be more expandable.
- More descriptive help - type 'help', 'help ' or 'help '.
- Better label support - any word in command arguments preceded with a '.' is interpreted as a label and resolved before the args are passed to the command handler.
* Fixed bug that prevented checkboxes enabled/disabled by command from actually taking effect.
* Expanded debug memory map support:
- Maps can now be stored for each ROM, just put a .map file with the same name as the ROM in the ROM's directory, for example BeebFile\BBC\os12.map corresponds to BeebFile\BBC\OS12.ROM, and address queries (via 'help ') will return info from the currently selected ROM's map.
- Address info queries now understand shadow/private/sideways RAM in different machines.
- Cleaned up MemoryMap.txt and moved it to BeebFile\BBC\OS12.map
* Added 'state m' command to get state of memory (ACCCON and Shadow/Sideways RAM info)
* Added routines for extracting header info from paged ROMs, and 'state r' command to dump this info in the debugger.
* Break now shows previous Program Counter address as well as the current address. This is useful for finding where the source of a jump was.
* A bit of a hack to allow debug window to go behind main window, but also come to foreground with main window.
* Added option to enable DirectX smoothing when only in teletext mode.

Download: BeebEm v4.01

EmuCR: DaedalusX64 Beta 2 Update DaedalusX64 Beta 2 Update is released. DaedalusX64 is a Nintendo 64(N64) Emulator for PSP.

DaedalusX64 Beta 2 Update Changes:
[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+]Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)

Notes:
Just a quick update to squash bugs and fix a bit of graphics and prep for big changes coming in Beta 3. See changelog for details.

Download: DaedalusX64 Beta 2 Update

EmuCR: Mame32Plus [Ash-Build] Mame32Plus [Ash-Build] ver 0.130u4 is released. Mame32Plus [Ash-Build] is a new version of the MAME.

Mame32Plus [Ash-Build] ver 0.130u4 changelog:
- Updated Ninja Master's - haoh-ninpo-cho PLUS (Hack by 007325).
- Updated The King of Fighters '99 Evolution Ultra Remix (Yashional).
- Updated The King of Fighters '98 - Combo (Hack by Ivex).
- Added Knights of Valour 2 Plus - Nine Dragons (ver. M204XX - 32 Plus Storm version)

Download: Mame32Plus [Ash-Build] ver 0.130u4

EmuCR:bsnes Emulatorsbsnes v0.045 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v0.045 Changelog:
This is a maintenance release to fix a crashing bug in S-DD1 games (Star Ocean, Street Fighter Alpha 2), and a video issue in games using the WAI instruction.

As always, my apologies for any inconvenience. SA-1 support required modification of a large amount of delicate code in the emulation core, and our limited testing team was not able to catch these in time before release.

Download: bsnes v0.045

EmuCR: WhineCube r8 VS2008 BuildWhineCube r8 VS2008 Build is released.WhineCube is a fast, homebrew-oriented GameCube emulator for Windows.

Download: WhineCube r8 VS2008 Build

the author said:
A small update to the Makaron info below. This is straight from the horses mouth ;-)Thanks to some info from Deunan Knute (author of Makaron) I was able to get the ROM carts working in game!EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
EmuCR:Guru's ROM Dump News
The emulation crashes pretty early though, might be emulation or protection issues causing that. But this is pretty amazing considering this game was not dumped when the emulator was written. Thanks again to Deunan Knute for the info!

EmuCR:DolphinDolphin SVN r3013 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3004
Edited wiki page through web user interface.
r3005
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
r3006
add a simple test to try and list contents of an wii SD card
r3007
Disable JITing of negx. Fixes controls in Sonic Adventure DX, maybe more. I'm not sure how to fix the jit func tho :(
r3008
give /dev/stm it's own log
r3009
Add better logging to wii SD device
r3010
wii sd: ioctl is done, gotta do ioctlv and cmds
r3011
correct some wii sd cmd names
r3012
defined the rest of the wii sd commands which libogc actually uses
r3013
wii sd: now gets to trying to read a block.

Download:Dolphin SVN r3013 x86
Download:Dolphin SVN r3013 x64

EmuCR:DeSmuMEDeSmuME SVN r1971 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1969
win32: fixed: [2773492] When turning "Limit framerate" on or off the screen separation resets to none.
r1970
an uncertain change: permit geometry commands after swapbuffers, up until vblank: this will fix some 3d games that rely on very picky timing, including some dual 3d games. but keep an eye open for totally destroyed 3d games and modes
r1971
win32: [2761959] fixed: 3d options dont stick in other UI languages; also get rid of some dual 3d console spam i accidentally left turned on

Download: DeSmuME SVN r1971