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GSdx SVN r1538 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1538 Changelog:
r1538
GSdx: added ltrapper's modifications.

Download: GSdx SVN r1538
Source:Here

EmuCR: MAME Plus!
MAME Plus! v0.132u5 r4314 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

Download:MAME Plus! v0.132u5 r4314 x86
Download:MAME Plus! v0.132u5 r4314 x64
Download:MAME Plus! GUI 1.4.5.win
Source:Here

Ootake v2.16 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

Ootake v2.16 changelog:
- The processing part of ADPCM voice was brought close to the movement of a real machine. In "Seisenshi Denshou - Jantaku No Kishi -", the problem that the voice had become interrupted (generated from v2.15) was solved,and it has approached the utterance of a real machine.
- In the opening demo of "GALAXY Deka GAYVAN", the problem that the telop display has fallen into disorder was solved.
- The operation timing was brought close to a real machine. In "Moto Roader", the problem that the screen occasionally shook ultra uncommonly was solved.
- When the setting of "Volume" menu is "Use Windows Default", it was corrected that the volume was not restored when Ootake ended.
- Additionally, a detailed part has been improved and corrected.

Download: Ootake v2.16
Source:Here

EmuCR:JPcspJpcsp v0.3 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1105
update jpcsp version to v0.3 Happy birthday jpcsp! Added a readme file (doc and pdf) mostly written by raziel

Download: Jpcsp v0.3
Source:Here

EmuCR:MameUIMAMEXT v0.132u5 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.132u5 32bit
Source:Here

EmuLoaderEmu Loader v5.8.2is released.Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Emu Loader v5.8.2 Changelog:
Added
Support for MAME v0.132u5

Download: EmuLoader v5.8.2
Source:Here

EmuCR:DolphinDolphin SVN r3818 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3813
Fix JitIl build
r3814
Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
r3815
DSP LLE small reg load fixes
r3816
DSPLLE minor clean
r3817
Edited wiki page through web user interface: new ebay link (new gdr drives are coming out which may not be compatable with rawdump).
r3818
Minor changes for video. Please test pictograph quests in Wind Waker.

Download:Dolphin SVN r3818 x86
Download:Dolphin SVN r3818 x64
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2596 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2590
newemuloop: handle an edge case in timing logic better
r2591
newemuloop: comment that a little better so i dont forget
r2592
rework and integrate path settings
r2593
fix screenshot path bugs and add some string utility functions
r2594
win32: fix a bug in the last checkin
r2595
man, i am getting sloppy
r2596
newemuloop: bump diagnostic counter up to 22

Download: DeSmuME SVN r2596
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1535 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1530
wxgui: minor code cleanups.
r1531
Remove the bool from the GS exports, as Jake said.
r1532
wxgui [Linux]: Updated project files, fixed docking logic.
r1533
Fix flickering characters in god hand from r1509.
r1534
GSdx: just squeezing a few more fps.

r1535
wxgui: Optimizations and improvements to the console logger's threading model.

Download: PCSX2 SVN r1533
Download: PCSX2 wxgui SVN r1535
Download: Official Plugins - Windows Binaries
Source:Here

Catlist v0.132u5 is released.Category files for MAME v0.132u5.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

GSdx SVN r1534 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1534 Changelog:
r1534
just squeezing a few more fps.

Download: GSdx SVN r1534
Source:Here

Mameinfo.dat v0.132u5 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.132u5 changelog:
- Updated to MAME 0.132u5.
- Added 0.132u5 Source/Listinfo changes.
- Newest Bugs (16th Jul).
- Added/Reorganized 'Recommended Games'.
- Fixed *many* Mameinfo.dat infos.

Download:Mameinfo.dat v0.132u5
Download:MAME32 0.132u5 Category-, Version and Alltime inifiles
Source:Here

EmuCR:MameUIMameUI v132.5 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI v132.5 x86 version
Download:MameUI v132.5 x64 version
Source:Here

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r152 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r148
test
r149
Updated movie file information
r150
-disc-switching ignores CDR plugin
-fixes random crash in mdec.c
r151
fixes: "If input plugin exports PADstartPoll, PAD1__startPoll function is never called."
r152
fix for heap corruption in movie.c

Download: PCSX Rerecording SVN r152
Source:Here

MAMEMAME v0.132u5 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


what's news in MAME v0.132u5:
0.132u5
-------


MAMETesters Bugs Fixed
----------------------
- 03250: [DIP/Input] empcity and clones: Credits are registering twice
(Luigi30)
- 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a
sound/voice, the game crashes (Tafoid)
- 03308: [Crash/Freeze] overdriv: Game Resets at "Ram Check" (Tafoid)
- 03235: [Graphics] timecris and clones: Severe graphics corruption
(Skeleton081983)
- 03299: [Core] tehkanwcc: double and wrong rom definition
(Roman Scherzer)
- 03305: [Graphics] blockout, blckoutj, blckout2: The text in yellow
on the "blockmaster" screen is corrupted (Fabio Priuli)
- 00772: [Gameplay] burnforc: The powerup item is always "L" in mame.
(hap)
- 02197: [Gameplay] rthun2, rthun2j, finehour: Black screen, game does
not start (Phil Bennett)
- 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC
(Aaron Giles)



Source Changes
--------------
DIPSW update [kanikani]
- fixed default setting of jjsquawk, marked the game as
IMPERFECT_SOUND, and added some notes
- added DIPLOCATION for toypop and liblrabl

Intel 8255A PPI:
- Added a new implementation of the I8255A device. Rewritten from
scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.

Redumped Konami Viper CF and NVRAM for all games and updated drivers.
[Guru, Angelo Salese]

Fixed Aqua Jet sample ROM loading offset again. [Phil Bennett]

Fixed screen masking and left screen call drawing in tmmjprd.
[Angelo Salese]

Added hardware notes to the Quake Arcade Tournament driver.
[vidpro1, Andrew Gardner]

Added mechanism for the laserdisc core to return 0 for the philips
codes if video is squelched. Updated the Gottlieb and Cliff Hanger
drivers to request it this way, since they decode externally.
[Aaron Giles]

Made a couple of minor tweaks to the Cliff Hanger driver. Fixed
interrupt timing (was not taking into account interlacing) to fix up
glitches in playback and ensure the disk test passes. Added SHA1 and
marked the game as working. [Aaron Giles]

Promoted Final Lap 2 & Final Lap 3 to working since they just require
to init their analog controls (same sequence as Final Lap R).
[Angelo Salese]

Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered. [Aaron Giles]

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game. [Aaron Giles]

Fixed the -crsshairpath option to be spelled properly. [Aaron Giles]

Made pr8210 serial processing a little more robust. [Aaron Giles]

Fixed year for Mighty Monkey (and clones) based on US Copyright
Searches. [Braille]

ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support

Fixed resource leak in core_fload(). [Aaron Giles]

Added flashv2.u30 (v2 bios) to the taitogn driver. [Joerg Hartenberger]

Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c.
[Joerg Hartenberger]

Further improvements for Shogun Warriors:
[David Haywood, Tomasz Slanina]
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors
-- decodes a block of data used by the Japanese version (fjbuster)
for the character select screen. Basically block 0x40 is the same
as mcu block/table 0x41, but using different encryption (inline
encryption table + additional overlay table instead of each byte
being bit shifted)

Updated Jockey Club II notes. [David Haywood, Gerald]

Verified Fruits & Bunny PROM. [f205v]

Added new split tool that can be used for splitting giant files
with per-file hashes and without corrupting them. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
Cobra Command (M.A.C.H. 3 conversion) [Aaron Giles, Warren Ondras]
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Back Fire (Tecmo) [Tirino73, David Haywood]



New clones added
----------------
Witch Card (german?) [Team Europe / Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Shootout Pool [f205v]
Multipede [Angelo Salese]
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
Time Traveller [Angelo Salese]
Super Cherry Master [Team Europe / Dumping Union] (incomplete set)

Download:MAME v0.132u5 diff
Source:Here

EmuCR: MiiSXMiiSX v0.3 is released.MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii. Based on fMSX-SDL, so far, it's a pretty basic emulator. It doesn't support either SCC, MSX Music or MSX Audio, only PSG.Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable). PSG emulation is still problematic.

MiiSX Features:
- The emulator can run MSX 1, MSX 2 and MSX 2+ games, in ROM format, from SD cards.
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM file, and changing emulated system.
- Homebrew Channel compatible

MiiSX v0.3 Changelog:
- emulation speed up
- no more problems with PSG emulation, now it's correct... as far as fMSX emulation goes ;)
- SCC emulation
- "X" on Classic Controller to emulate joy button 1+2

Download: MiiSX v0.3
Source:Here