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Mame Screenshots Pack 0.133 is released.This is a screenshots pack for Mame.

Download: Mame Screenshots Pack 0.133
Source:Here

Mame Icon Pack 0.133 is released.This is a icon pack for Mame.

Download: MAME Icon for 0.133
Source:Here

WinArcadia & AmiArcadia v11.9 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).

WinArcadia & AmiArcadia v11.9 Changelog:
. Coin-ops: "View|Controls..." command.
. French, German and Italian language support (WinArcadia).
. New ARexx commands: HELP and RELOAD|REVERT (AmiArcadia only).
. "Help|Coding Guide..." command.
. Miscellaneous improvements and bug fixes.

Download: WinArcadia v11.9
Download: AmiArcadia v11.9
Source:Here

EmuCR:ClrMameProClrMamePro v3.128 is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.

ClrMamePro v3.128 changelog:
- added: batcher-rebuilder always scan/never scan subfolder options;
- misc: enhanced "Can't merge set due to equal names" check to work with chds, too;
- misc: increased memoryfile size which is used for header support. This should increase speed when header detection is done on zipped files;
- misc: added shareRead and shareWrite options to cmpro.ini. Setting them to "on" will allow generalfile read/write sharing. Use it on your own risk ;)
- removed: fix missing scans all set. An old resource hog...rarely used

Download: ClrMamePro v3.128 32bit
Download: ClrMamePro v3.128 64bit
Source:Here

EmuCR: MAME Plus!
MAME Plus! v0.133 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

MAME Plus! v0.133 Changelog:
- added sf2m9, sf2m10, sf2m11, sf2m12 [?]
- [MAME] sync with 0.133 [YuiFAN]
- updated Simplified Chinese list (0132u5_0717) [kof2112]
- [MESS] sync with svn r5258 [Emuman]
- [MAME] sync with 0.132u5 [Emuman]
- [MAME] sync with 0.132u4 [Emuman]
- [MAME] sync with 0.132u3 [Sword]
- fixed broken rockola.c [supersecretos]
- [MAME] sync with 0.132u2 [Sword]
- fixed broken pgm.c in 0.132 [Creamymami]
- updated Japanese list (jplist0132_0610) [mamelist jp]
- [MAME] sync with 0.132u1 [Emuman]
- updated Japanese history.dat & story.dat [399@2ch]

Download:MAME Plus! v0.133 x86
Download:MAME Plus! v0.133 x64
Download:MAME Plus! GUI 1.4.5.win
Source:Here

Catlist v0.133 is released.Category files for MAME v0.133.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

EmuCR:DolphinDolphin SVN r3867 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3860
Some RE on MP2 ucode
r3861
JIT: this should remove bclrx from TD's profiles...
r3862
JIT: another one bites the dust (cntlzwx)
r3863
Remove njoy_testing
r3864
Edited wiki page through web user interface: issue rules
r3865
remove njoy_testing from sconstruct/sln (yea I hope I didn't break it:)
r3866
Edited wiki page through web user interface.
r3867
DSPLLE: ld only increase 0x3 by one

Download:Dolphin SVN r3867 x86
Download:Dolphin SVN r3867 x64
Source:Here

EmuCR:PS2 emulatorPCSX2 SVN r1546 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1546
microVU:
- Fixed Micro Program Logging (broke it on my last commit)
- More regAlloc work
- Big Cleanup, deleted about a thousand lines of obsolete code.

Download: PCSX2 SVN r1546
Download: Official Plugins - Windows Binaries
Source:Here

EmuCR:DeSmuMEDeSmuME SVN r2635 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2630
win32: cursor doesn't get stuck when dragged outside window
r2631
change loadrom() to use FILE* instead of std::ifstream. sidesteps mbcs path issues
r2632
reconfigure sse optimizations. all asm routines have been rewritten with intrinsics so that they are more neatly inlineable; this speeds them up by a couple of FPS; also, they work in gcc; and they can be enabled separately with ENABLE_SSE and ENABLE_SSE2; 95% of the optimizations come from the SSE optimizations, meaning that SSE2 will not be necessary to enjoy the bulk of the optimizations. I think.
r2633
win32: enable gthreads
r2634
win32: what's this..? is it..? could it be..? indeed, it is! a multicore optimization! now featuring all final display logic triple-buffered in another thread. offloads to another thread: rotation, color conversion, filter scaling, and directdraw buffer copy. this makes filter scaling effectively costless.
r2635
win32: tone down the default intensity of the scanline filter a bit, and add commandline args to control the intensity, in the vain hopes that someone will give me feedback on what their favourite values are

Download: DeSmuME SVN r2635
Source:Here

WolfMame v0.133 is released.WolfMAME is a build which is optomised for MARP - MAME Action Replay Page, where literally thousands of MAME fans play, save and upload highscore attempts. WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage.

Download: WolfMame v0.133
Source:Here

EmuCR:MameUIMameUI v133 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI v133 x86 version
Download:MameUI v133 x64 version
Source:Here

Mameinfo.dat v0.133 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.133 changelog:
- Updated to MAME 0.133.
- Added 0.133 Source/Listinfo changes.
- Newest Bugs (20th Jul).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.133
Download:MAME32 0.133 Category-, Version and Alltime inifiles
Source:Here

EmuCR:MameUIMAMEXT v0.133 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.133 32bit
Source:Here

EmuCR:gpSPgpSP mod 20090720 is released.gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator.
Many games already run very fast at 200mhz with sound and some frameskip.The Gameboy Advance emulator for PSP based on gPSP and gPSP kai source code has been updated by the anonymous Japanese coder.

Download: gpSP mod 20090720

MAMEMAME 0.133 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.



what's news in MAME 0.133:
MAMETesters Bugs Fixed
------------------------------------
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)


Source Changes
-----------------------------
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. [Fabio Priuli]

CDP1802: [Curt Coder]
- refactored the Q and DMA callbacks to use devcb
- fixed state code output and load mode

Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]

ARM7 improvements: [R. Belmont]
- Added ARMv5+ CLZ instruction.
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ

Improved DIP switches in toypop. [kanikani]

Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]

Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m

Several MESS-specific snes fixes for rendering. [Angelo Salese]

Merit Multi-Poker improvements: [Roberto Fresca]
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the circuitry needs to be traced. Colors are still wrong.

Added documentation regarding different Cobra Command versions. [Ruben Panossian]

Fixed card reset in Taito g-net games. [Joerg Hartenberger]

Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]

Decoded some ram based tiles in jclub2. [David Haywood]

Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]



New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Multi-Poker [Roberto Fresca]



New clones added
-----------------------
Super Free Kick (set 2) [Klaus Sommers]


Download:MAME 0.133 Official Binaries
Download:MAME 0.133 Official Binaries (I686 optimized)
Download:MAME 0.133 Official Binaries x64
Download:MAME 0.133 sources
Source:Here

EmuCR:DolphinDolphin SVN r3856 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3850
fix JitIL build
r3851
do the rounding in the if, shouldn't cause trouble afaik. (pso kept spamming logs under, cause xfblines was 574.205566)
r3852
dsp_base.inc: mail the exception instead of wr3 (no idea why that was there anyways). DSPSpy will report the exception now.
DSPTool: incorporate printresult functionality. delete printresult.cpp
DSPSpy: fix dumping of results
r3853
fix silly typo when using -m with dsptool
r3854
fix tiny find+replace error within a comment
r3855
Simplify fifo code
r3856
mainly UI updates for dspspy, make dsptool's -m flag obey the -f flag

Download:Dolphin SVN r3856 x86
Download:Dolphin SVN r3856 x64
Source:Here