Visual Boy Advance GX 2.0.6 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.6 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Visual Boy Advance GX 2.0.6 - GameCube
Download:Visual Boy Advance GX 2.0.6 - Wii
Source:Here
Dolphin SVN r3874 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3870
DSPLLE: LD now doesn't give memory errors, still need to be tested with LDM/N and if it really takes 0x00
r3871
DSPLLE improved 'ld test
r3872
Edited wiki page through web user interface.
r3873
Fixed the load-state memory leak, also fixed various other savestate issues.
Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
r3874
Updated TAS wiki
Download:Dolphin SVN r3874 x86
Download:Dolphin SVN r3874 x64
Source:Here
Snes9x GX 4.0.9 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
Snes9x GX 4.0.9 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Snes9x GX 4.0.9 - GameCube
Download:Snes9x GX 4.0.9 - Wii
Source:Here
MESS v0.133 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS v0.133 Changelog:
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Canon Cat [Miodrag Milanovic]
- MMD-1 [Miodrag Milanovic]
- Nuova Elettronica Z80NE + LX.388 + LX.390 [Roberto Lavarone]
- Netronics Elf II [Curt Coder]
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Bondwell 12 [Curt Coder, Tomas Karlsson]
- Bondwell 14 [Curt Coder, Tomas Karlsson]
- C-80 [Curt Coder]
- CCE MC-1000 [Curt Coder]
- Fujitsu FM-7 [Barry Rodewald]
- Fujitsu FM-77AV [Barry Rodewald]
- KONTIKI 100 [Curt Coder]
- Lerncomputer LC-80 [Curt Coder]
- Lerncomputer LC-80.2 [Curt Coder]
- PK8000 Sura/Hobby [Miodrag Milanovic]
- PK8000 Vesta [Miodrag Milanovic]
- PK8020 Korvet [Miodrag Milanovic]
- Poly-Computer 880 [Curt Coder]
- TI-83 [Xander]
- TIKI 100 [Curt Coder]
- VCS-80 [Curt Coder]
- Visual 1050 [Curt Coder, rbramante]
Skeleton drivers:
-----------------
- ACT Apricot Xi / F1 / F10 / Portable
- AIM 65/40
- Apple Bandai Pippin
- A.S.EL. Amico 2000
- Beta Computer
- DEC VT220
- DEC VT320
- DEC VT520
- EC-65
- EC-65K
- Elektor Junior
- Epson LX-800
- Intel SDK-86
- Jugend+Technik CompJU+TEr
- MMD-2
- MPF-1 Plus
- Netronics Explorer 85
- Nintendo Virtual Boy
- PROF-180X
- PTC SOL-20
- Robotron Z9001 / KC85/1 / KC87
- Swyft
- ZRT-80
System Driver Changes:
----------------------
- [APRICOT] Added proper dumps. [John Elliott]
- [BW12] System is now fully working. Disk operations are very slow, so set
maximum speed to unlimited while loading. [Curt Coder, Tomas Karlsson]
- [C80] System is now fully working. [Curt Coder]
- [EINSTEIN] Largely rewritten and lots of cleanups. [Dirk Best]
- [GENESIS] Save RAM emulation improved for several games (bugs #1691, #1696,
#1823, #1824) [Enik]
- [LC80] System is now fully working. [Curt Coder]
- [MC1000] System is now basically working. [Curt Coder]
- [MZ80] [MZ700] Sound works now [Miodrag Milanovic]
- [NES] Fixed mappers #88, #193, added mappers #107, #154. [Heretical One]
- [PC] Renamed bondwell to bw230. [Curt Coder]
- [PC200] Proper ROM labels and PCB locations, added v1.2 dump. [John Elliott]
- [POLY880] System is now working, except single stepping. [Curt Coder]
- [SC80] Merged with lc80.c. [Curt Coder]
- [SEGA CD] Rearranged sets and added new and better dumps. [Justin Kerk, TmEE,
segaloco]
- [SNES] Fixed a blending flag bug (see Micro Machines bg colors), added basic
Horizontal Mosaic effect, fixed 16x16 tiles in 2bpp mode (see e.g. Super
Adventure Island, but also many others). [Angelo Salese]
- [SPECTRUM] Added logging support for Text/Message/Archive/Hardware/Custom
Blocks in TZX files. Info are not (and won't be) used directly by the
emulator, but can be of use to improve bug reports. Also, updated TZX
support to v1.20 by deprecating some block types. [Fabio Priuli]
- [TI85] TI-83 now works [Xander]
- [TI85] Fixed TI-82/TI-83 on/off and NVRAM, added a DSW to TI-83 for the
battery status [Xander]
- [TI85] Initial work on TI-83+ emulation. [Xander]
- [TI99] Implemented p-Code peripheral card. [Michael Zapf]
- [TIKI100] System is now working, except for double sided disks. [Curt Coder]
- [VCS80] System is now fully working. [Curt Coder]
- [V1050] System is now working with some minor issues. [Curt Coder, rbramante]
User Interface Changes:
-----------------------
(none)
Imgtool Changes:
----------------
(none)
Source Changes:
----------------
- The core is based on MAME 0.133. This incorporates all features of the
update to this core. [MAME team]
- Added support for passing around 'deleted address mark' information
to the floppy system. [Roberto Lavarone]
- Changes to the wd17xx implementation:
- Added support for head loaded feedback from floppy drive.
- Busy flag was cleared too early.
- Added support for the WD1771. [Roberto Lavarone]
- Changes to the NEC765 implementation:
- Fixed interrupt timing in FM/MFM modes.
- NO DATA error flag is no longer set during EOT condition. [Curt Coder]
- Added natural keyboard support to KR2376. [Roberto Lavarone]
- Static/const/include improvements. [Atari Ace]
- Cleaned up the makefile: grouped drivers by manufacturer, sorted
manufacturers in alphabetical order, and moved general use ICs
to shared group. [Curt Coder]
Download: MESS v0.133
Source:Here
My Nes Alpha 0.1.1.0 is released.My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
Download: My Nes Alpha 0.1.1.0
Source:Here
NPlayers.ini v0.133 is released.NPlayers.ini fills the "Players" column of your favourite MAME / SDLMAME frontend letting you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive.
Download: NPlayers.ini v0.133 (for MAME 0.133)
Download: NPlayers.ini v0.133 (for MameUI 0.133)
Source:Here
Makaron Naomi T12 is released.Makaron is a Dreamcast(DC) emulator for Windows. Makaron is a Dreamcast emulator that does run some commercial games, with full sound and decent speed. However Makaron is still in the testing stages, thus Makaron may be buggy, and not run the Dreamcast game you are interested in. Otherwise, you can download Makaron and give it a try.
The developer update:
I'm about to release Makaron Test 12 soon, though only the NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to previous versions. It allows for much tighter synchronization between emulated components but comes with a price: it's slower. It's not even so much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that's why I'm going to release it anyway. You can always go back to T11 series if it's too slow or too buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out :)
So what's new? There is a simple GUI but it's not very functional yet. DIMM.ini file is gone, you can just load the game you want through GUI or command line. There is X360 gamepad support, in fact it's what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I'm still not sure this will be the final version. Sorry but that's WIP for you. It won't be that much of a problem once it can be fully configured from UI.
Pads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don't want to deal with any "bug reports" about that. You can play GD-based games just fine.
UPDATE: There seems to be some confusion about this - it's not that I don't want to support DirectInput devices. It's just much more difficult and not a priority at this moment.
You can download NAOMI T12 here. The ReadMe became somewhat obsolete so I didn't include it. The INI files are commented.
Please make sure you understand how the new JVS.ini works before you submit a bug report about controls being broken. For keyboard-only replace it with the included example file. As for the key codes, 0-9 and a-z use ASCII, the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is a simple bug but since I'm not done testing I want results from clean runs - so it stays for now :)
Download:Makaron Naomi T12
Source:Here
MAMEUIFX32 0.133 is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:
MAMEUIFX32 0.133 changelog:
- Updated to MAME 0.133 - MAMEUI 0.133
Download:MAMEUIFX32 0.133
Source:Here
History.dat v1.33 is released.History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...
Download:History.dat v1.33
Source:Here
uBee512 v4.2.0 is released.uBee512 is an emulator for the Microbee Z80 Premium/Standard FDD and ROM based microcomputers.
uBee512 v4.2.0 changelog:
* Added Microbee hard disk emulation.
* Added WD1002-5 Winchester/floppy card emulation.
* Added options --hdd0 to --hdd6 for WD1002-6 Winchester/floppy card.
* Added options --hdd3-close, --hdd4-close, --hdd5-close, --hdd6-close.
* Added hard disk image type '.hd0' (305 cylinders, 4 heads, 17 sect/track)
* Added Microbee mouse emulation and option --mouse.
* Added '+mouse' argument to --status option.
* Added Microbee mouse emulated status 'm'.
* Added --bootkey option to pass a key (scan code) to boot ROMs.
* Added --bpr option for repeatable break point action in debug mode.
* Added '+pio' argument to --regs option.
Changes:
* Changed --verbose option to take an optional level argument.
* Changed middle mouse button to switch Microbee mouse mode on/off.
* Changes made to ubee512rc.sample and roms.alias files.
* Enumerated all the options in options.c (source code improvement)
Fixed:
* Prevent loading the fall back disk if any IDE hard drives used.
Download: uBee512 v4.2.0
Source:Here
GSdx SVN r1549 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1549 Changelog:
r1549
GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations
Download: GSdx SVN r1549
Source:Here
Dolphin SVN r3869 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3868
Edited wiki page through web user interface.
r3869
apparently PCH do not like intermingling of C and C++. Solution: make these .c files build as c++
Download:Dolphin SVN r3869 x86
Download:Dolphin SVN r3869 x64
Source:Here
DeSmuME SVN r2643 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2640
increase visual studio warning level and deal with the consequences.
r2641
win32: cleanups for hotkey autorepeat
r2642
win32: fix some frame advance bugs. also maybe fix hotkey mushiness
r2643
win32: make frame advance more normal
Download: DeSmuME SVN r2643
Source:Here
PCSX2 SVN r1548 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1547
microVU:
- More regalloc work/fixes
- Implemented some untested SSE4.1 optimizations (can't test since don't have sse4.1 cpu)
pcsx2:
- Added an SSE4 instruction to the legacy emitter (just a wrapper to the new emitter function).
Note: Currently tri-ace fix and logical min-max code (thing that mad DaZ safe to use) is broken with mVU. Will fix later.
r1548
Did a bit of cleanup on the new iso code, mainly so we're using the Console functions for messages.
Download: PCSX2 SVN r1548
Download: Official Plugins - Windows Binaries
Source:Here
ThunderMAME32UI+ VER.0.106X (2009.7.20) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.
Download:ThunderMAME32UI+ VER.0.106X (2009.7.20)
Download: cheatfile for ThunderMAME32UI+
Source:Here
Classic99 v3.30 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free
Download: Classic99 v3.30
Source:Here

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